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By 2032, Machine Learning as a Service (MLaaS) Market Competitive Environment, Revenue Growth Analysis, Development Perspective and Forecast 2032
The Global Machine Learning as a Service (MLaaS) Market 2032 Industry Report is a professional and in-depth study on the current state of the Machine Learning as a Service (MLaaS) Market by QMI. The Machine Learning as a Service (MLaaS) Market is supposed to demonstrate a considerable growth during the forecast period of 2023 – 2032. The company profiles of all the key players and brands that are dominating the market have been given in this report. Their moves like product launches, joint ventures, mergers and acquisitions and the respective effect on the sales, import, export, revenue and CAGR values have been studied completely in the report. The scope of this Machine Learning as a Service (MLaaS) Market report can be expanded from market scenarios to comparative pricing between major players.
Can video games change people's minds about the climate crisis?
It made you realise how, despite all the sophistication of modern society, we're still reliant on water falling from the sky." Sam Alfred, the lead designer at Cape Town-based video game studio Free Lives, vividly remembers his city nearly running out of water. During 2018, the area surrounding South Africa's second largest city suffered months of dwindling rainfall. Dams were unable to replenish themselves at the rate its inhabitants required. The situation even called for its own grim version of the Doomsday Clock: hour by hour, the city ticked ever closer to Day Zero, marking the end of its fresh water supply. Terra Nil, the video game that Alfred has been developing since 2019, is a response to these terrifying events. Dubbed a "city-builder in reverse", it foregoes the consumption and expansion of genre classics such as Civilisation and SimCity to paint a picture of environmental restoration. At light-speed, and with eye-massaging flushes of emerald green and azure blue, the environment transforms into lush vegetation. Terra Nil's simplicity is as beautiful as its visuals, offering the satisfaction of a colouring book while doling out a clear-eyed critique of environment-wrecking extraction. With Terra Nil's story of "climate positivity", Alfred is part of a burgeoning wave of game makers attempting to both educate players on the dangers of the climate crisis while stretching perceptions of what is possible in response to it. Niantic, the maker of Pokémon GO, has used the real-world setting of its augmented reality game to spearhead a tree-planting initiative. Ubisoft, meanwhile, staged an in-game climate march for Riders Republic players, and is set to unleash a virtual forest fire to demonstrate the devastating real-world effects of such arboreal disasters. The idea with each of these ventures is to use video games as tools of moral instruction. For the past three years, a United Nations project called Playing for the Planet has catalysed these efforts with its annual Green Game Jam. Deborah Mensah-Bonsu, founder of partner organisation Games for Good and organiser of the jams, believes video games are perfectly placed to encourage changes in mindset and behaviour. "The idea of player agency is a really big piece [of the picture]," she says. With games, you get to be part of a story – you have a say in its outcome."
Using robotics to supercharge health care
Since its founding in 1998, Vecna Technologies has developed a number of ways to help hospitals care for patients. The company has produced intake systems to respond to Covid-19 patient surges, prediction systems to manage health complications in maternity wards, and telepresence robots that have allowed sick people to stay connected with friends and loved ones. The differences among those products have also led to a number of transformations and spinoffs, including material handling company Vecna Robotics and the health care nonprofit VecnaCares. Vecna Technologies co-founders Deborah Noel Theobald '95 and Daniel Theobald '95, SM '98 say each of those pivots has been driven by a desire to build a robotics company that makes a positive impact on the world. "We knew we wanted to do robotics and do something good in the world," Deborah says of the team's mindset.
MusicLM: Generating Music From Text
Agostinelli, Andrea, Denk, Timo I., Borsos, Zalán, Engel, Jesse, Verzetti, Mauro, Caillon, Antoine, Huang, Qingqing, Jansen, Aren, Roberts, Adam, Tagliasacchi, Marco, Sharifi, Matt, Zeghidour, Neil, Frank, Christian
We introduce MusicLM, a model generating high-fidelity music from text descriptions such as "a calming violin melody backed by a distorted guitar riff". MusicLM casts the process of conditional music generation as a hierarchical sequence-to-sequence modeling task, and it generates music at 24 kHz that remains consistent over several minutes. Our experiments show that MusicLM outperforms previous systems both in audio quality and adherence to the text description. Moreover, we demonstrate that MusicLM can be conditioned on both text and a melody in that it can transform whistled and hummed melodies according to the style described in a text caption. To support future research, we publicly release MusicCaps, a dataset composed of 5.5k music-text pairs, with rich text descriptions provided by human experts.
A Hybrid Deep Neural Operator/Finite Element Method for Ice-Sheet Modeling
He, QiZhi, Perego, Mauro, Howard, Amanda A., Karniadakis, George Em, Stinis, Panos
One of the most challenging and consequential problems in climate modeling is to provide probabilistic projections of sea level rise. A large part of the uncertainty of sea level projections is due to uncertainty in ice sheet dynamics. At the moment, accurate quantification of the uncertainty is hindered by the cost of ice sheet computational models. In this work, we develop a hybrid approach to approximate existing ice sheet computational models at a fraction of their cost. Our approach consists of replacing the finite element model for the momentum equations for the ice velocity, the most expensive part of an ice sheet model, with a Deep Operator Network, while retaining a classic finite element discretization for the evolution of the ice thickness. We show that the resulting hybrid model is very accurate and it is an order of magnitude faster than the traditional finite element model. Further, a distinctive feature of the proposed model compared to other neural network approaches, is that it can handle high-dimensional parameter spaces (parameter fields) such as the basal friction at the bed of the glacier, and can therefore be used for generating samples for uncertainty quantification. We study the impact of hyper-parameters, number of unknowns and correlation length of the parameter distribution on the training and accuracy of the Deep Operator Network on a synthetic ice sheet model. We then target the evolution of the Humboldt glacier in Greenland and show that our hybrid model can provide accurate statistics of the glacier mass loss and can be effectively used to accelerate the quantification of uncertainty.
Multi-limb Split Learning for Tumor Classification on Vertically Distributed Data
Ads, Omar S., Alfares, Mayar M., Salem, Mohammed A. -M.
Brain tumors are one of the life-threatening forms of cancer. Previous studies have classified brain tumors using deep neural networks. In this paper, we perform the later task using a collaborative deep learning technique, more specifically split learning. Split learning allows collaborative learning via neural networks splitting into two (or more) parts, a client-side network and a server-side network. The client-side is trained to a certain layer called the cut layer. Then, the rest of the training is resumed on the server-side network. Vertical distribution, a method for distributing data among organizations, was implemented where several hospitals hold different attributes of information for the same set of patients. To the best of our knowledge this paper will be the first paper to implement both split learning and vertical distribution for brain tumor classification. Using both techniques, we were able to achieve train and test accuracy greater than 90\% and 70\%, respectively.
Artificial Replay: A Meta-Algorithm for Harnessing Historical Data in Bandits
Banerjee, Siddhartha, Sinclair, Sean R., Tambe, Milind, Xu, Lily, Yu, Christina Lee
How best to incorporate historical data to "warm start" bandit algorithms is an open question: naively initializing reward estimates using all historical samples can suffer from spurious data and imbalanced data coverage, leading to computational and storage issues $\unicode{x2014}$ particularly salient in continuous action spaces. We propose Artificial Replay, a meta-algorithm for incorporating historical data into any arbitrary base bandit algorithm. Artificial Replay uses only a fraction of the historical data compared to a full warm-start approach, while still achieving identical regret for base algorithms that satisfy independence of irrelevant data (IIData), a novel and broadly applicable property that we introduce. We complement these theoretical results with experiments on $K$-armed and continuous combinatorial bandit algorithms, including a green security domain using real poaching data. We show the practical benefits of Artificial Replay, including for base algorithms that do not satisfy IIData.
LoRaLay: A Multilingual and Multimodal Dataset for Long Range and Layout-Aware Summarization
Nguyen, Laura, Scialom, Thomas, Piwowarski, Benjamin, Staiano, Jacopo
Text Summarization is a popular task and an active area of research for the Natural Language Processing community. By definition, it requires to account for long input texts, a characteristic which poses computational challenges for neural models. Moreover, real-world documents come in a variety of complex, visually-rich, layouts. This information is of great relevance, whether to highlight salient content or to encode long-range interactions between textual passages. Yet, all publicly available summarization datasets only provide plain text content. To facilitate research on how to exploit visual/layout information to better capture long-range dependencies in summarization models, we present LoRaLay, a collection of datasets for long-range summarization with accompanying visual/layout information. We extend existing and popular English datasets (arXiv and PubMed) with layout information and propose four novel datasets -- consistently built from scholar resources -- covering French, Spanish, Portuguese, and Korean languages. Further, we propose new baselines merging layout-aware and long-range models -- two orthogonal approaches -- and obtain state-of-the-art results, showing the importance of combining both lines of research.
Jointly Identifying and Fixing Inconsistent Readings from Information Extraction Systems
Padia, Ankur, Ferraro, Francis, Finin, Tim
KGCleaner is a framework to identify and correct errors in data produced and delivered by an information extraction system. These tasks have been understudied and KGCleaner is the first to address both. We introduce a multi-task model that jointly learns to predict if an extracted relation is credible and repair it if not. We evaluate our approach and other models as instance of our framework on two collections: a Wikidata corpus of nearly 700K facts and 5M fact-relevant sentences and a collection of 30K facts from the 2015 TAC Knowledge Base Population task. For credibility classification, parameter efficient simple shallow neural network can achieve an absolute performance gain of 30 $F_1$ points on Wikidata and comparable performance on TAC. For the repair task, significant performance (at more than twice) gain can be obtained depending on the nature of the dataset and the models.
Explaining Patterns in Data with Language Models via Interpretable Autoprompting
Singh, Chandan, Morris, John X., Aneja, Jyoti, Rush, Alexander M., Gao, Jianfeng
Large language models (LLMs) have displayed an impressive ability to harness natural language to perform complex tasks. In this work, we explore whether we can leverage this learned ability to find and explain patterns in data. Specifically, given a pre-trained LLM and data examples, we introduce interpretable autoprompting (iPrompt), an algorithm that generates a natural-language string explaining the data. iPrompt iteratively alternates between generating explanations with an LLM and reranking them based on their performance when used as a prompt. Experiments on a wide range of datasets, from synthetic mathematics to natural-language understanding, show that iPrompt can yield meaningful insights by accurately finding groundtruth dataset descriptions. Moreover, the prompts produced by iPrompt are simultaneously human-interpretable and highly effective for generalization: on real-world sentiment classification datasets, iPrompt produces prompts that match or even improve upon human-written prompts for GPT-3. Finally, experiments with an fMRI dataset show the potential for iPrompt to aid in scientific discovery. All code for using the methods and data here is made available on Github.