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Let the Chart Spark: Embedding Semantic Context into Chart with Text-to-Image Generative Model

arXiv.org Artificial Intelligence

Pictorial visualization seamlessly integrates data and semantic context into visual representation, conveying complex information in a manner that is both engaging and informative. Extensive studies have been devoted to developing authoring tools to simplify the creation of pictorial visualizations. However, mainstream works mostly follow a retrieving-and-editing pipeline that heavily relies on retrieved visual elements from a dedicated corpus, which often compromise the data integrity. Text-guided generation methods are emerging, but may have limited applicability due to its predefined recognized entities. In this work, we propose ChartSpark, a novel system that embeds semantic context into chart based on text-to-image generative model. ChartSpark generates pictorial visualizations conditioned on both semantic context conveyed in textual inputs and data information embedded in plain charts. The method is generic for both foreground and background pictorial generation, satisfying the design practices identified from an empirical research into existing pictorial visualizations. We further develop an interactive visual interface that integrates a text analyzer, editing module, and evaluation module to enable users to generate, modify, and assess pictorial visualizations. We experimentally demonstrate the usability of our tool, and conclude with a discussion of the potential of using text-to-image generative model combined with interactive interface for visualization design.


The Face of Populism: Examining Differences in Facial Emotional Expressions of Political Leaders Using Machine Learning

arXiv.org Artificial Intelligence

Online media has revolutionized the way political information is disseminated and consumed on a global scale, and this shift has compelled political figures to adopt new strategies of capturing and retaining voter attention. These strategies often rely on emotional persuasion and appeal, and as visual content becomes increasingly prevalent in virtual space, much of political communication too has come to be marked by evocative video content and imagery. The present paper offers a novel approach to analyzing material of this kind. We apply a deep-learning-based computer-vision algorithm to a sample of 220 YouTube videos depicting political leaders from 15 different countries, which is based on an existing trained convolutional neural network architecture provided by the Python library fer. The algorithm returns emotion scores representing the relative presence of 6 emotional states (anger, disgust, fear, happiness, sadness, and surprise) and a neutral expression for each frame of the processed YouTube video. We observe statistically significant differences in the average score of expressed negative emotions between groups of leaders with varying degrees of populist rhetoric as defined by the Global Party Survey (GPS), indicating that populist leaders tend to express negative emotions to a greater extent during their public performance than their non-populist counterparts. Overall, our contribution provides insight into the characteristics of visual self-representation among political leaders, as well as an open-source workflow for further computational studies of their non-verbal communication.


Few-shot Reranking for Multi-hop QA via Language Model Prompting

arXiv.org Artificial Intelligence

We study few-shot reranking for multi-hop QA with open-domain questions. To alleviate the need for a large number of labeled question-document pairs for retriever training, we propose PromptRank, which relies on large language models prompting for multi-hop path reranking. PromptRank first constructs an instruction-based prompt that includes a candidate document path and then computes the relevance score between a given question and the path based on the conditional likelihood of the question given the path prompt according to a language model. PromptRank yields strong retrieval performance on HotpotQA with only 128 training examples compared to state-of-the-art methods trained on thousands of examples -- 73.6 recall@10 by PromptRank vs. 77.8 by PathRetriever and 77.5 by multi-hop dense retrieval. Code available at https://github.com/mukhal/PromptRank


Understanding Counterspeech for Online Harm Mitigation

arXiv.org Artificial Intelligence

Counterspeech offers direct rebuttals to hateful speech by challenging perpetrators of hate and showing support to targets of abuse. It provides a promising alternative to more contentious measures, such as content moderation and deplatforming, by contributing a greater amount of positive online speech rather than attempting to mitigate harmful content through removal. Advances in the development of large language models mean that the process of producing counterspeech could be made more efficient by automating its generation, which would enable large-scale online campaigns. However, we currently lack a systematic understanding of several important factors relating to the efficacy of counterspeech for hate mitigation, such as which types of counterspeech are most effective, what are the optimal conditions for implementation, and which specific effects of hate it can best ameliorate. This paper aims to fill this gap by systematically reviewing counterspeech research in the social sciences and comparing methodologies and findings with computer science efforts in automatic counterspeech generation. By taking this multi-disciplinary view, we identify promising future directions in both fields.


CasTGAN: Cascaded Generative Adversarial Network for Realistic Tabular Data Synthesis

arXiv.org Artificial Intelligence

Generative adversarial networks (GANs) have drawn considerable attention in recent years for their proven capability in generating synthetic data which can be utilized for multiple purposes. While GANs have demonstrated tremendous successes in producing synthetic data samples that replicate the dynamics of the original datasets, the validity of the synthetic data and the underlying privacy concerns represent major challenges which are not sufficiently addressed. In this work, we design a cascaded tabular GAN framework (CasTGAN) for generating realistic tabular data with a specific focus on the validity of the output. In this context, validity refers to the the dependency between features that can be found in the real data, but is typically misrepresented by traditional generative models. Our key idea entails that employing a cascaded architecture in which a dedicated generator samples each feature, the synthetic output becomes more representative of the real data. Our experimental results demonstrate that our model well captures the constraints and the correlations between the features of the real data, especially the high dimensional datasets. Furthermore, we evaluate the risk of white-box privacy attacks on our model and subsequently show that applying some perturbations to the auxiliary learners in CasTGAN increases the overall robustness of our model against targeted attacks.


Low-Resource Cross-Lingual Adaptive Training for Nigerian Pidgin

arXiv.org Artificial Intelligence

Developing effective spoken language processing systems for low-resource languages poses several challenges due to the lack of parallel data and limited resources for fine-tuning models. In this work, we target on improving upon both text classification and translation of Nigerian Pidgin (Naija) by collecting a large-scale parallel English-Pidgin corpus and further propose a framework of cross-lingual adaptive training that includes both continual and task adaptive training so as to adapt a base pre-trained model to low-resource languages. Our studies show that English pre-trained language models serve as a stronger prior than multilingual language models on English-Pidgin tasks with up to 2.38 BLEU improvements; and demonstrate that augmenting orthographic data and using task adaptive training with back-translation can have a significant impact on model performance.


Reconstructing Graph Diffusion History from a Single Snapshot

arXiv.org Artificial Intelligence

Diffusion on graphs is ubiquitous with numerous high-impact applications. In these applications, complete diffusion histories play an essential role in terms of identifying dynamical patterns, reflecting on precaution actions, and forecasting intervention effects. Despite their importance, complete diffusion histories are rarely available and are highly challenging to reconstruct due to ill-posedness, explosive search space, and scarcity of training data. To date, few methods exist for diffusion history reconstruction. They are exclusively based on the maximum likelihood estimation (MLE) formulation and require to know true diffusion parameters. In this paper, we study an even harder problem, namely reconstructing Diffusion history from A single SnapsHot} (DASH), where we seek to reconstruct the history from only the final snapshot without knowing true diffusion parameters. We start with theoretical analyses that reveal a fundamental limitation of the MLE formulation. We prove: (a) estimation error of diffusion parameters is unavoidable due to NP-hardness of diffusion parameter estimation, and (b) the MLE formulation is sensitive to estimation error of diffusion parameters. To overcome the inherent limitation of the MLE formulation, we propose a novel barycenter formulation: finding the barycenter of the posterior distribution of histories, which is provably stable against the estimation error of diffusion parameters. We further develop an effective solver named DIffusion hiTting Times with Optimal proposal (DITTO) by reducing the problem to estimating posterior expected hitting times via the Metropolis--Hastings Markov chain Monte Carlo method (M--H MCMC) and employing an unsupervised graph neural network to learn an optimal proposal to accelerate the convergence of M--H MCMC. We conduct extensive experiments to demonstrate the efficacy of the proposed method.


Measuring the Robustness of Natural Language Processing Models to Domain Shifts

arXiv.org Artificial Intelligence

Existing research on Domain Robustness (DR) suffers from disparate setups, lack of evaluation task variety, and reliance on challenge sets. In this paper, we pose a fundamental question: What is the state of affairs of the DR challenge in the era of Large Language Models (LLMs)? To this end, we construct a DR benchmark comprising diverse NLP tasks, including sentence and token-level classification, QA, and generation, each task consists of several domains. We explore the DR challenge of fine-tuned and few-shot learning models in natural domain shift settings and devise two diagnostic metrics of Out-of-Distribution (OOD) performance degradation: The commonly used Source Drop (SD) and the overlooked Target Drop (TD). Our findings reveal important insights: First, despite their capabilities, zero-to-few shot LLMs and fine-tuning approaches still fail to meet satisfactory performance in the OOD context; Second, TD approximates better than SD the average OOD degradation; Third, in a significant proportion of domain shifts, either SD or TD is positive, but not both, and therefore disregarding one can lead to incorrect DR conclusions.


Robotic Skill Acquisition via Instruction Augmentation with Vision-Language Models

arXiv.org Artificial Intelligence

In recent years, much progress has been made in learning robotic manipulation policies that follow natural language instructions. Such methods typically learn from corpora of robot-language data that was either collected with specific tasks in mind or expensively re-labelled by humans with rich language descriptions in hindsight. Recently, large-scale pretrained vision-language models (VLMs) like CLIP or ViLD have been applied to robotics for learning representations and scene descriptors. Can these pretrained models serve as automatic labelers for robot data, effectively importing Internet-scale knowledge into existing datasets to make them useful even for tasks that are not reflected in their ground truth annotations? To accomplish this, we introduce Data-driven Instruction Augmentation for Language-conditioned control (DIAL): we utilize semi-supervised language labels leveraging the semantic understanding of CLIP to propagate knowledge onto large datasets of unlabelled demonstration data and then train language-conditioned policies on the augmented datasets. This method enables cheaper acquisition of useful language descriptions compared to expensive human labels, allowing for more efficient label coverage of large-scale datasets. We apply DIAL to a challenging real-world robotic manipulation domain where 96.5% of the 80,000 demonstrations do not contain crowd-sourced language annotations. DIAL enables imitation learning policies to acquire new capabilities and generalize to 60 novel instructions unseen in the original dataset.


The Puzzle of Putting Video Games in a Museum

The New Yorker

At some point in my childhood, I persuaded my parents to buy me a computer game at the Metropolitan Museum of Art. Obsessed, like many kids, with ancient Egypt, I'd spent the day marvelling at scarabs, sarcophagi, and ivory game pieces with canine heads. My favorite spot was the Temple of Dendur, where you could actually go inside the narrow chamber etched with hieroglyphs. In the gift shop, I spotted "Nile: An Ancient Egyptian Quest"--a three-disk "edutainment," co-produced by the museum and scored by Brian Eno, which invited me to bring the enchantment home. Soon, in defiance of the twelve-and-up rating, I was wandering the tombs of Giza with a talking jackal, searching for grave goods to nourish the souls of kings.