Africa
LayoutLLM-T2I: Eliciting Layout Guidance from LLM for Text-to-Image Generation
Qu, Leigang, Wu, Shengqiong, Fei, Hao, Nie, Liqiang, Chua, Tat-Seng
In the text-to-image generation field, recent remarkable progress in Stable Diffusion makes it possible to generate rich kinds of novel photorealistic images. However, current models still face misalignment issues (e.g., problematic spatial relation understanding and numeration failure) in complex natural scenes, which impedes the high-faithfulness text-to-image generation. Although recent efforts have been made to improve controllability by giving fine-grained guidance (e.g., sketch and scribbles), this issue has not been fundamentally tackled since users have to provide such guidance information manually. In this work, we strive to synthesize high-fidelity images that are semantically aligned with a given textual prompt without any guidance. Toward this end, we propose a coarse-to-fine paradigm to achieve layout planning and image generation. Concretely, we first generate the coarse-grained layout conditioned on a given textual prompt via in-context learning based on Large Language Models. Afterward, we propose a fine-grained object-interaction diffusion method to synthesize high-faithfulness images conditioned on the prompt and the automatically generated layout. Extensive experiments demonstrate that our proposed method outperforms the state-of-the-art models in terms of layout and image generation. Our code and settings are available at https://layoutllm-t2i.github.io.
Constructing Holistic Spatio-Temporal Scene Graph for Video Semantic Role Labeling
Zhao, Yu, Fei, Hao, Cao, Yixin, Li, Bobo, Zhang, Meishan, Wei, Jianguo, Zhang, Min, Chua, Tat-Seng
Video Semantic Role Labeling (VidSRL) aims to detect the salient events from given videos, by recognizing the predict-argument event structures and the interrelationships between events. While recent endeavors have put forth methods for VidSRL, they can be mostly subject to two key drawbacks, including the lack of fine-grained spatial scene perception and the insufficiently modeling of video temporality. Towards this end, this work explores a novel holistic spatio-temporal scene graph (namely HostSG) representation based on the existing dynamic scene graph structures, which well model both the fine-grained spatial semantics and temporal dynamics of videos for VidSRL. Built upon the HostSG, we present a nichetargeting VidSRL framework. A scene-event mapping mechanism is first designed to bridge the gap between the underlying scene structure and the high-level event semantic structure, resulting in an overall hierarchical scene-event (termed ICE) graph structure. We further perform iterative structure refinement to optimize the ICE graph, such that the overall structure representation can best coincide with end task demand. Finally, three subtask predictions of VidSRL are jointly decoded, where the end-to-end paradigm effectively avoids error propagation. On the benchmark dataset, our framework boosts significantly over the current best-performing model. Further analyses are shown for a better understanding of the advances of our methods.
Seq-HGNN: Learning Sequential Node Representation on Heterogeneous Graph
Du, Chenguang, Yao, Kaichun, Zhu, Hengshu, Wang, Deqing, Zhuang, Fuzhen, Xiong, Hui
Recent years have witnessed the rapid development of heterogeneous graph neural networks (HGNNs) in information retrieval (IR) applications. Many existing HGNNs design a variety of tailor-made graph convolutions to capture structural and semantic information in heterogeneous graphs. However, existing HGNNs usually represent each node as a single vector in the multi-layer graph convolution calculation, which makes the high-level graph convolution layer fail to distinguish information from different relations and different orders, resulting in the information loss in the message passing. %insufficient mining of information. To this end, we propose a novel heterogeneous graph neural network with sequential node representation, namely Seq-HGNN. To avoid the information loss caused by the single vector node representation, we first design a sequential node representation learning mechanism to represent each node as a sequence of meta-path representations during the node message passing. Then we propose a heterogeneous representation fusion module, empowering Seq-HGNN to identify important meta-paths and aggregate their representations into a compact one. We conduct extensive experiments on four widely used datasets from Heterogeneous Graph Benchmark (HGB) and Open Graph Benchmark (OGB). Experimental results show that our proposed method outperforms state-of-the-art baselines in both accuracy and efficiency. The source code is available at https://github.com/nobrowning/SEQ_HGNN.
Mismatching-Aware Unsupervised Translation Quality Estimation For Low-Resource Languages
Azadi, Fatemeh, Faili, Heshaam, Dousti, Mohammad Javad
Translation Quality Estimation (QE) is the task of predicting the quality of machine translation (MT) output without any reference. This task has gained increasing attention as an important component in the practical applications of MT. In this paper, we first propose XLMRScore, which is a cross-lingual counterpart of BERTScore computed via the XLM-RoBERTa (XLMR) model. This metric can be used as a simple unsupervised QE method, while employing it results in two issues: firstly, the untranslated tokens leading to unexpectedly high translation scores, and secondly, the issue of mismatching errors between source and hypothesis tokens when applying the greedy matching in XLMRScore. To mitigate these issues, we suggest replacing untranslated words with the unknown token and the cross-lingual alignment of the pre-trained model to represent aligned words closer to each other, respectively. We evaluate the proposed method on four low-resource language pairs of WMT21 QE shared task, as well as a new English-Farsi test dataset introduced in this paper. Experiments show that our method could get comparable results with the supervised baseline for two zero-shot scenarios, i.e., with less than 0.01 difference in Pearson correlation, while outperforming unsupervised rivals in all the low-resource language pairs for above 8%, on average.
Nerves, apathy as Russia's war shakes Romanian towns near Ukraine
Bucharest, Romania – Last Wednesday, a Russian drone attack on Ukraine's grain port infrastructure shook Romania, a NATO member. The force of the attack on the Izmail port, across the Danube River from the Eastern European nation, was so intense that the windows of some village homes in southeastern Romania shattered. Even though she lives far from the county of Tulcea, where the impact was felt, 28-year-old Alexandra, a paralegal from the capital Bucharest, is concerned. "We share a border with Ukraine and the conflict could expand at any moment," she told Al Jazeera. Russia has launched several attacks on Danube ports since pulling out of the wartime Black Sea grain deal.
AI can be a force for good or ill in society, so everyone must shape it, not just the 'tech guys' Afua Bruce
These terms have been used to describe artificial intelligence over the past several months. The release of ChatGPT to the general public thrusts AI into the limelight, and many are left wondering: how it is different from other technologies, and what will happen when the way we do business and live our lives changes entirely? First, it is important to recognise that AI is just that: a technology. As Amy Sample Ward and I point out in our book, The Tech That Comes Next, technology is a tool created by humans, and therefore subject to human beliefs and constraints. AI has often been depicted as a completely self-sufficient, self-teaching technology; however, in reality, it is subject to the rules built into its design.
A New Approach to Overcoming Zero Trade in Gravity Models to Avoid Indefinite Values in Linear Logarithmic Equations and Parameter Verification Using Machine Learning
The presence of a high number of zero flow trades continues to provide a challenge in identifying gravity parameters to explain international trade using the gravity model. Linear regression with a logarithmic linear equation encounters an indefinite value on the logarithmic trade. Although several approaches to solving this problem have been proposed, the majority of them are no longer based on linear regression, making the process of finding solutions more complex. In this work, we suggest a two-step technique for determining the gravity parameters: first, perform linear regression locally to establish a dummy value to substitute trade flow zero, and then estimating the gravity parameters. Iterative techniques are used to determine the optimum parameters. Machine learning is used to test the estimated parameters by analyzing their position in the cluster. We calculated international trade figures for 2004, 2009, 2014, and 2019. We just examine the classic gravity equation and discover that the powers of GDP and distance are in the same cluster and are both worth roughly one. The strategy presented here can be used to solve other problems involving log-linear regression.
LittleMu: Deploying an Online Virtual Teaching Assistant via Heterogeneous Sources Integration and Chain of Teach Prompts
Tu, Shangqing, Zhang, Zheyuan, Yu, Jifan, Li, Chunyang, Zhang, Siyu, Yao, Zijun, Hou, Lei, Li, Juanzi
Teaching assistants have played essential roles in the long history of education. However, few MOOC platforms are providing human or virtual teaching assistants to support learning for massive online students due to the complexity of real-world online education scenarios and the lack of training data. In this paper, we present a virtual MOOC teaching assistant, LittleMu with minimum labeled training data, to provide question answering and chit-chat services. Consisting of two interactive modules of heterogeneous retrieval and language model prompting, LittleMu first integrates structural, semi- and unstructured knowledge sources to support accurate answers for a wide range of questions. Then, we design delicate demonstrations named "Chain of Teach" prompts to exploit the large-scale pre-trained model to handle complex uncollected questions. Except for question answering, we develop other educational services such as knowledge-grounded chit-chat. We test the system's performance via both offline evaluation and online deployment. Since May 2020, our LittleMu system has served over 80,000 users with over 300,000 queries from over 500 courses on XuetangX MOOC platform, which continuously contributes to a more convenient and fair education. Our code, services, and dataset will be available at https://github.com/THU-KEG/VTA.
A Brain-Computer Interface Augmented Reality Framework with Auto-Adaptive SSVEP Recognition
Mustafa, Yasmine, Elmahallawy, Mohamed, Luo, Tie, Eldawlatly, Seif
Brain-Computer Interface (BCI) initially gained attention for developing applications that aid physically impaired individuals. Recently, the idea of integrating BCI with Augmented Reality (AR) emerged, which uses BCI not only to enhance the quality of life for individuals with disabilities but also to develop mainstream applications for healthy users. One commonly used BCI signal pattern is the Steady-state Visually-evoked Potential (SSVEP), which captures the brain's response to flickering visual stimuli. SSVEP-based BCI-AR applications enable users to express their needs/wants by simply looking at corresponding command options. However, individuals are different in brain signals and thus require per-subject SSVEP recognition. Moreover, muscle movements and eye blinks interfere with brain signals, and thus subjects are required to remain still during BCI experiments, which limits AR engagement. In this paper, we (1) propose a simple adaptive ensemble classification system that handles the inter-subject variability, (2) present a simple BCI-AR framework that supports the development of a wide range of SSVEP-based BCI-AR applications, and (3) evaluate the performance of our ensemble algorithm in an SSVEP-based BCI-AR application with head rotations which has demonstrated robustness to the movement interference. Our testing on multiple subjects achieved a mean accuracy of 80\% on a PC and 77\% using the HoloLens AR headset, both of which surpass previous studies that incorporate individual classifiers and head movements. In addition, our visual stimulation time is 5 seconds which is relatively short. The statistically significant results show that our ensemble classification approach outperforms individual classifiers in SSVEP-based BCIs.
Large Language Models and Knowledge Graphs: Opportunities and Challenges
Pan, Jeff Z., Razniewski, Simon, Kalo, Jan-Christoph, Singhania, Sneha, Chen, Jiaoyan, Dietze, Stefan, Jabeen, Hajira, Omeliyanenko, Janna, Zhang, Wen, Lissandrini, Matteo, Biswas, Russa, de Melo, Gerard, Bonifati, Angela, Vakaj, Edlira, Dragoni, Mauro, Graux, Damien
Large Language Models (LLMs) have taken Knowledge Representation -- and the world -- by storm. This inflection point marks a shift from explicit knowledge representation to a renewed focus on the hybrid representation of both explicit knowledge and parametric knowledge. In this position paper, we will discuss some of the common debate points within the community on LLMs (parametric knowledge) and Knowledge Graphs (explicit knowledge) and speculate on opportunities and visions that the renewed focus brings, as well as related research topics and challenges.