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OccupancyDETR: Making Semantic Scene Completion as Straightforward as Object Detection

arXiv.org Artificial Intelligence

Visual-based 3D semantic occupancy perception (also known as 3D semantic scene completion) is a new perception paradigm for robotic applications like autonomous driving. Compared with Bird's Eye View (BEV) perception, it extends the vertical dimension, significantly enhancing the ability of robots to understand their surroundings. However, due to this very reason, the computational demand for current 3D semantic occupancy perception methods generally surpasses that of BEV perception methods and 2D perception methods. We propose a novel 3D semantic occupancy perception method, OccupancyDETR, which consists of a DETR-like object detection module and a 3D occupancy decoder module. The integration of object detection simplifies our method structurally - instead of predicting the semantics of each voxels, it identifies objects in the scene and their respective 3D occupancy grids. This speeds up our method, reduces required resources, and leverages object detection algorithm, giving our approach notable performance on small objects. We demonstrate the effectiveness of our proposed method on the SemanticKITTI dataset, showcasing an mIoU of 23 and a processing speed of 6 frames per second, thereby presenting a promising solution for real-time 3D semantic scene completion.


Beyond Accuracy: A Critical Review of Fairness in Machine Learning for Mobile and Wearable Computing

arXiv.org Artificial Intelligence

The field of mobile and wearable computing is undergoing a revolutionary integration of machine learning. Devices can now diagnose diseases, predict heart irregularities, and unlock the full potential of human cognition. However, the underlying algorithms powering these predictions are not immune to biases with respect to sensitive attributes (e.g., gender, race), leading to discriminatory outcomes. The goal of this work is to explore the extent to which the mobile and wearable computing community has adopted ways of reporting information about datasets and models to surface and, eventually, counter biases. Our systematic review of papers published in the Proceedings of the ACM Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT) journal from 2018-2022 indicates that, while there has been progress made on algorithmic fairness, there is still ample room for growth. Our findings show that only a small portion (5%) of published papers adheres to modern fairness reporting, while the overwhelming majority thereof focuses on accuracy or error metrics. To generalize these results across venues of similar scope, we analyzed recent proceedings of ACM MobiCom, MobiSys, and SenSys, IEEE Pervasive, and IEEE Transactions on Mobile Computing Computing, and found no deviation from our primary result. In light of these findings, our work provides practical guidelines for the design and development of mobile and wearable technologies that not only strive for accuracy but also fairness.


A Graph-Based Modeling Framework for Tracing Hydrological Pollutant Transport in Surface Waters

arXiv.org Artificial Intelligence

Anthropogenic pollution of hydrological systems affects diverse communities and ecosystems around the world. Data analytics and modeling tools play a key role in fighting this challenge, as they can help identify key sources as well as trace transport and quantify impact within complex hydrological systems. Several tools exist for simulating and tracing pollutant transport throughout surface waters using detailed physical models; these tools are powerful, but can be computationally intensive, require significant amounts of data to be developed, and require expert knowledge for their use (ultimately limiting application scope). In this work, we present a graph modeling framework -- which we call ${\tt HydroGraphs}$ -- for understanding pollutant transport and fate across waterbodies, rivers, and watersheds. This framework uses a simplified representation of hydrological systems that can be constructed based purely on open-source data (National Hydrography Dataset and Watershed Boundary Dataset). The graph representation provides an flexible intuitive approach for capturing connectivity and for identifying upstream pollutant sources and for tracing downstream impacts within small and large hydrological systems. Moreover, the graph representation can facilitate the use of advanced algorithms and tools of graph theory, topology, optimization, and machine learning to aid data analytics and decision-making. We demonstrate the capabilities of our framework by using case studies in the State of Wisconsin; here, we aim to identify upstream nutrient pollutant sources that arise from agricultural practices and trace downstream impacts to waterbodies, rivers, and streams. Our tool ultimately seeks to help stakeholders design effective pollution prevention/mitigation practices and evaluate how surface waters respond to such practices.


Off-the-Grid MARL: Datasets with Baselines for Offline Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Being able to harness the power of large datasets for developing cooperative multi-agent controllers promises to unlock enormous value for real-world applications. Many important industrial systems are multi-agent in nature and are difficult to model using bespoke simulators. However, in industry, distributed processes can often be recorded during operation, and large quantities of demonstrative data stored. Offline multi-agent reinforcement learning (MARL) provides a promising paradigm for building effective decentralised controllers from such datasets. However, offline MARL is still in its infancy and therefore lacks standardised benchmark datasets and baselines typically found in more mature subfields of reinforcement learning (RL). These deficiencies make it difficult for the community to sensibly measure progress. In this work, we aim to fill this gap by releasing off-the-grid MARL (OG-MARL): a growing repository of high-quality datasets with baselines for cooperative offline MARL research. Our datasets provide settings that are characteristic of real-world systems, including complex environment dynamics, heterogeneous agents, non-stationarity, many agents, partial observability, suboptimality, sparse rewards and demonstrated coordination. For each setting, we provide a range of different dataset types (e.g. Good, Medium, Poor, and Replay) and profile the composition of experiences for each dataset. We hope that OG-MARL will serve the community as a reliable source of datasets and help drive progress, while also providing an accessible entry point for researchers new to the field.


Predictability and Comprehensibility in Post-Hoc XAI Methods: A User-Centered Analysis

arXiv.org Artificial Intelligence

Post-hoc explainability methods aim to clarify predictions of black-box machine learning models. However, it is still largely unclear how well users comprehend the provided explanations and whether these increase the users ability to predict the model behavior. We approach this question by conducting a user study to evaluate comprehensibility and predictability in two widely used tools: LIME and SHAP. Moreover, we investigate the effect of counterfactual explanations and misclassifications on users ability to understand and predict the model behavior. We find that the comprehensibility of SHAP is significantly reduced when explanations are provided for samples near a model's decision boundary. Furthermore, we find that counterfactual explanations and misclassifications can significantly increase the users understanding of how a machine learning model is making decisions. Based on our findings, we also derive design recommendations for future post-hoc explainability methods with increased comprehensibility and predictability.


Learning Noise-Robust Joint Representation for Multimodal Emotion Recognition under Realistic Incomplete Data Scenarios

arXiv.org Artificial Intelligence

Multimodal emotion recognition (MER) in practical scenarios presents a significant challenge due to the presence of incomplete data, such as missing or noisy data. Traditional methods often discard missing data or replace it with a zero vector, neglecting the availability issue of noisy data. Consequently, these approaches are not fully applicable to realistic scenarios, where both missing and noisy data are prevalent. To address this problem, we propose a novel noise-robust MER model, named NMER, which effectively learns robust multimodal joint representations from incomplete data containing noise. Our approach incorporates two key components. First, we introduce a noise scheduler that adjusts the type and level of noise in the training data, emulating the characteristics of incomplete data in realistic scenarios. Second, we employ a Variational AutoEncoder (VAE)-based NMER model to generate robust multimodal joint representations from the noisy data, leveraging the modality invariant feature. The experimental results on the benchmark dataset IEMOCAP indicate the proposed NMER outperforms state-of-the-art MER systems. The ablation results also confirm the effectiveness of the VAE structure. We release our code at \href{https://github.com/WooyoohL/Noise-robust_MER.


Smooth Nash Equilibria: Algorithms and Complexity

arXiv.org Artificial Intelligence

A fundamental shortcoming of the concept of Nash equilibrium is its computational intractability: approximating Nash equilibria in normal-form games is PPAD-hard. In this paper, inspired by the ideas of smoothed analysis, we introduce a relaxed variant of Nash equilibrium called $\sigma$-smooth Nash equilibrium, for a smoothness parameter $\sigma$. In a $\sigma$-smooth Nash equilibrium, players only need to achieve utility at least as high as their best deviation to a $\sigma$-smooth strategy, which is a distribution that does not put too much mass (as parametrized by $\sigma$) on any fixed action. We distinguish two variants of $\sigma$-smooth Nash equilibria: strong $\sigma$-smooth Nash equilibria, in which players are required to play $\sigma$-smooth strategies under equilibrium play, and weak $\sigma$-smooth Nash equilibria, where there is no such requirement. We show that both weak and strong $\sigma$-smooth Nash equilibria have superior computational properties to Nash equilibria: when $\sigma$ as well as an approximation parameter $\epsilon$ and the number of players are all constants, there is a constant-time randomized algorithm to find a weak $\epsilon$-approximate $\sigma$-smooth Nash equilibrium in normal-form games. In the same parameter regime, there is a polynomial-time deterministic algorithm to find a strong $\epsilon$-approximate $\sigma$-smooth Nash equilibrium in a normal-form game. These results stand in contrast to the optimal algorithm for computing $\epsilon$-approximate Nash equilibria, which cannot run in faster than quasipolynomial-time. We complement our upper bounds by showing that when either $\sigma$ or $\epsilon$ is an inverse polynomial, finding a weak $\epsilon$-approximate $\sigma$-smooth Nash equilibria becomes computationally intractable.


OSN-MDAD: Machine Translation Dataset for Arabic Multi-Dialectal Conversations on Online Social Media

arXiv.org Artificial Intelligence

While resources for English language are fairly sufficient to understand content on social media, similar resources in Arabic are still immature. The main reason that the resources in Arabic are insufficient is that Arabic has many dialects in addition to the standard version (MSA). Arabs do not use MSA in their daily communications; rather, they use dialectal versions. Unfortunately, social users transfer this phenomenon into their use of social media platforms, which in turn has raised an urgent need for building suitable AI models for language-dependent applications. Existing machine translation (MT) systems designed for MSA fail to work well with Arabic dialects. In light of this, it is necessary to adapt to the informal nature of communication on social networks by developing MT systems that can effectively handle the various dialects of Arabic. Unlike for MSA that shows advanced progress in MT systems, little effort has been exerted to utilize Arabic dialects for MT systems. While few attempts have been made to build translation datasets for dialectal Arabic, they are domain dependent and are not OSN cultural-language friendly. In this work, we attempt to alleviate these limitations by proposing an online social network-based multidialect Arabic dataset that is crafted by contextually translating English tweets into four Arabic dialects: Gulf, Yemeni, Iraqi, and Levantine. To perform the translation, we followed our proposed guideline framework for content translation, which could be universally applicable for translation between foreign languages and local dialects. We validated the authenticity of our proposed dataset by developing neural MT models for four Arabic dialects. Our results have shown a superior performance of our NMT models trained using our dataset. We believe that our dataset can reliably serve as an Arabic multidialectal translation dataset for informal MT tasks.


Identification of pneumonia on chest x-ray images through machine learning

arXiv.org Artificial Intelligence

Pneumonia is the leading infectious cause of infant death in the world. When identified early, it is possible to alter the prognosis of the patient, one could use imaging exams to help in the diagnostic confirmation. Performing and interpreting the exams as soon as possible is vital for a good treatment, with the most common exam for this pathology being chest X-ray. The objective of this study was to develop a software that identify the presence or absence of pneumonia in chest radiographs. The software was developed as a computational model based on machine learning using transfer learning technique. For the training process, images were collected from a database available online with children's chest X-rays images taken at a hospital in China. After training, the model was then exposed to new images, achieving relevant results on identifying such pathology, reaching 98% sensitivity and 97.3% specificity for the sample used for testing. It can be concluded that it is possible to develop a software that identifies pneumonia in chest X-ray images.


Learning to Recover for Safe Reinforcement Learning

arXiv.org Artificial Intelligence

Safety controllers is widely used to achieve safe reinforcement learning. Most methods that apply a safety controller are using handcrafted safety constraints to construct the safety controller. However, when the environment dynamics are sophisticated, handcrafted safety constraints become unavailable. Therefore, it worth to research on constructing safety controllers by learning algorithms. We propose a three-stage architecture for safe reinforcement learning, namely TU-Recovery Architecture. A safety critic and a recovery policy is learned before task training. They form a safety controller to ensure safety in task training. Then a phenomenon induced by disagreement between task policy and recovery policy, called adversarial phenomenon, which reduces learning efficiency and model performance, is described. Auxiliary reward is proposed to mitigate adversarial phenomenon, while help the task policy to learn to recover from high-risk states. A series of experiments are conducted in a robot navigation environment. Experiments demonstrate that TU-Recovery outperforms unconstrained counterpart in both reward gaining and constraint violations during task training, and auxiliary reward further improve TU-Recovery in reward-to-cost ratio by significantly reduce constraint violations.