Africa
Our favorite first-of-their-kind gadgets at CES - including auto-translating earbuds, a wireless TV and a 'drug-free microdosing headband'
From sex toys to creepy AI talking heads, the CES tech show never fails to disappoint in terms of novel gadgets. This year, electronics giants like LG and Samsung focused a lot on their transparent TV screens and their futuristic tech for cars, but out on the show floor, there was a heavy focus on home cooking, health, and pets. Here are the 13 most interesting and surprisingly useful'world's firsts' that we saw: Dogsplay is a TV made specifically for dogs. 'Dogs are lonely when they're home alone,' a representative for the company Dogsplay told DailyMail.com. Many dog owners switch on the TV for their animal to watch while they're gone. Dogsplay has made a TV just for dogs that plays content with adjusted color to compensate for dogs' red-green colorblindness, and adjusted sound to account for the higher-frequencies they can hear.
Assistant, Parrot, or Colonizing Loudspeaker? ChatGPT Metaphors for Developing Critical AI Literacies
Gupta, Anuj, Atef, Yasser, Mills, Anna, Bali, Maha
This study explores how discussing metaphors for AI can help build awareness of the frames that shape our understanding of AI systems, particularly large language models (LLMs) like ChatGPT. Given the pressing need to teach "critical AI literacy", discussion of metaphor provides an opportunity for inquiry and dialogue with space for nuance, playfulness, and critique. Using a collaborative autoethnographic methodology, we analyzed metaphors from a range of sources, and reflected on them individually according to seven questions, then met and discussed our interpretations. We then analyzed how our reflections contributed to the three kinds of literacies delineated in Selber's multiliteracies framework: functional, critical, and rhetorical. These allowed us to analyze questions of ethics, equity, and accessibility in relation to AI. We explored each metaphor along the dimension of whether or not it was promoting anthropomorphizing, and to what extent such metaphors imply that AI is sentient. Our findings highlight the role of metaphor reflection in fostering a nuanced understanding of AI, suggesting that our collaborative autoethnographic approach as well as the heuristic model of plotting AI metaphors on dimensions of anthropomorphism and multiliteracies, might be useful for educators and researchers in the pursuit of advancing critical AI literacy.
Modelling Solar PV Adoption in Irish Dairy Farms using Agent-Based Modelling
Faiud, Iias, Schukat, Michael, Mason, Karl
The agricultural sector is facing mounting demands to enhance energy efficiency within farm enterprises, concurrent with a steady escalation in electricity costs. This paper focuses on modelling the adoption rate of photovoltaic (PV) energy within the dairy sector in Ireland. An agent-based modelling approach is introduced to estimate the adoption rate. The model considers grid energy prices, revenue, costs, and maintenance expenses to calculate the probability of PV adoption. The ABM outputs estimate that by year 2022, 2.45% of dairy farmers have installed PV. This is a 0.45% difference to the actual PV adoption rate in year 2022. This validates the proposed ABM. The paper demonstrates the increasing interest in PV systems as evidenced by the rate of adoption, shedding light on the potential advantages of PV energy adoption in agriculture. This study possesses the potential to forecast future rates of PV energy adoption among dairy farmers. It establishes a groundwork for further research on predicting and understanding the factors influencing the adoption of renewable energy.
Crowdsourced Adaptive Surveys
Public opinion surveys are vital for informing democratic decision-making, but responding to rapidly changing information environments and measuring beliefs within niche communities can be challenging for traditional survey methods. This paper introduces a crowdsourced adaptive survey methodology (CSAS) that unites advances in natural language processing and adaptive algorithms to generate question banks that evolve with user input. The CSAS method converts open-ended text provided by participants into Likert-style items, and applies a multi-armed bandit algorithm to determine user-provided questions that should be prioritized in the survey. The method's adaptive nature allows for the exploration of new survey questions, while imposing minimal costs in survey length. Applications in the domains of Latino information environments and issue importance showcase CSAS's ability to identify claims or issues that might otherwise be difficult to track using standard approaches. I conclude by discussing the method's potential for studying topics where participant-generated content might improve our understanding of public opinion. This is a working paper. Do not cite without permission.
A Study of Fairness Concerns in AI-based Mobile App Reviews
Nasab, Ali Rezaei, Dashti, Maedeh, Shahin, Mojtaba, Zahedi, Mansooreh, Khalajzadeh, Hourieh, Arora, Chetan, Liang, Peng
With the growing application of AI-based systems in our lives and society, there is a rising need to ensure that AI-based systems are developed and used in a responsible way. Fairness is one of the socio-technical concerns that must be addressed in AI-based systems for this purpose. Unfair AI-based systems, particularly, unfair AI-based mobile apps, can pose difficulties for a significant proportion of the global populace. This paper aims to deeply analyze fairness concerns in AI-based app reviews. We first manually constructed a ground-truth dataset including a statistical sample of fairness and non-fairness reviews. Leveraging the ground-truth dataset, we then developed and evaluated a set of machine learning and deep learning classifiers that distinguish fairness reviews from non-fairness reviews. Our experiments show that our best-performing classifier can detect fairness reviews with a precision of 94%. We then applied the best-performing classifier on approximately 9.5M reviews collected from 108 AI-based apps and identified around 92K fairness reviews. While the fairness reviews appear in 23 app categories, we found that the 'communication' and 'social' app categories have the highest percentage of fairness reviews. Next, applying the K-means clustering technique to the 92K fairness reviews, followed by manual analysis, led to the identification of six distinct types of fairness concerns (e.g., 'receiving different quality of features and services in different platforms and devices' and 'lack of transparency and fairness in dealing with user-generated content'). Finally, the manual analysis of 2,248 app owners' responses to the fairness reviews identified six root causes (e.g., 'copyright issues', 'external factors', 'development cost') that app owners report to justify fairness concerns.
A Study on Training and Developing Large Language Models for Behavior Tree Generation
Li, Fu, Wang, Xueying, Li, Bin, Wu, Yunlong, Wang, Yanzhen, Yi, Xiaodong
This paper presents an innovative exploration of the application potential of large language models (LLM) in addressing the challenging task of automatically generating behavior trees (BTs) for complex tasks. The conventional manual BT generation method is inefficient and heavily reliant on domain expertise. On the other hand, existing automatic BT generation technologies encounter bottlenecks related to task complexity, model adaptability, and reliability. In order to overcome these challenges, we propose a novel methodology that leverages the robust representation and reasoning abilities of LLMs. The core contribution of this paper lies in the design of a BT generation framework based on LLM, which encompasses the entire process, from data synthesis and model training to application developing and data verification. Synthetic data is introduced to train the BT generation model (BTGen model), enhancing its understanding and adaptability to various complex tasks, thereby significantly improving its overall performance. In order to ensure the effectiveness and executability of the generated BTs, we emphasize the importance of data verification and introduce a multilevel verification strategy. Additionally, we explore a range of agent design and development schemes with LLM as the central element. We hope that the work in this paper may provide a reference for the researchers who are interested in BT generation based on LLMs.
JustiLM: Few-shot Justification Generation for Explainable Fact-Checking of Real-world Claims
Justification is an explanation that supports the veracity assigned to a claim in fact-checking. However, the task of justification generation is previously oversimplified as summarization of fact-check article authored by fact-checkers. Therefore, we propose a realistic approach to generate justification based on retrieved evidence. We present a new benchmark dataset called ExClaim for \underline{Ex}plainable fact-checking of real-world \underline{Claim}s, and introduce JustiLM, a novel few-shot \underline{Justi}fication generation based on retrieval-augmented \underline{L}anguage \underline{M}odel by using fact-check articles as auxiliary resource during training only. Experiments show that JustiLM achieves promising performance in justification generation compared to strong baselines, and can also enhance veracity classification with a straightforward extension.
Survey of Learning Approaches for Robotic In-Hand Manipulation
Weinberg, Abraham Itzhak, Shirizly, Alon, Azulay, Osher, Sintov, Avishai
Human dexterity is an invaluable capability for precise manipulation of objects in complex tasks. The capability of robots to similarly grasp and perform in-hand manipulation of objects is critical for their use in the ever changing human environment, and for their ability to replace manpower. In recent decades, significant effort has been put in order to enable in-hand manipulation capabilities to robotic systems. Initial robotic manipulators followed carefully programmed paths, while later attempts provided a solution based on analytical modeling of motion and contact. However, these have failed to provide practical solutions due to inability to cope with complex environments and uncertainties. Therefore, the effort has shifted to learning-based approaches where data is collected from the real world or through a simulation, during repeated attempts to complete various tasks. The vast majority of learning approaches focused on learning data-based models that describe the system to some extent or Reinforcement Learning (RL). RL, in particular, has seen growing interest due to the remarkable ability to generate solutions to problems with minimal human guidance. In this survey paper, we track the developments of learning approaches for in-hand manipulations and, explore the challenges and opportunities. This survey is designed both as an introduction for novices in the field with a glossary of terms as well as a guide of novel advances for advanced practitioners.
JumpCoder: Go Beyond Autoregressive Coder via Online Modification
Chen, Mouxiang, Tian, Hao, Liu, Zhongxin, Ren, Xiaoxue, Sun, Jianling
While existing code large language models (code LLMs) exhibit impressive capabilities in code generation, their autoregressive sequential generation inherently lacks reversibility. This limitation hinders them from timely correcting previous missing statements during coding as humans do, often leading to error propagation and suboptimal performance. We introduce JumpCoder, a novel modelagnostic framework that enables online modification and non-sequential generation to augment the code LLMs. The key idea behind JumpCoder is to insert new code into the currently generated code when necessary during generation, which is achieved through an auxiliary infilling model that works in tandem with the code LLM. Since identifying the best infill position beforehand is intractable, we adopt an infill-first, judge-later strategy, which experiments with filling at the $k$ most critical positions following the generation of each line, and uses an Abstract Syntax Tree (AST) parser alongside the Generation Model Scoring to effectively judge the validity of each potential infill. Extensive experiments using six state-of-the-art code LLMs across multiple benchmarks consistently indicate significant improvements over all baselines. Notably, JumpCoder assists code LLMs in achieving up to a 3.6% increase in Pass@1 for Python, 6.3% for Java, and 3.7% for C++ in the multilingual HumanEval benchmarks. Our code is public at https://github.com/Keytoyze/JumpCoder.
Milestones in Bengali Sentiment Analysis leveraging Transformer-models: Fundamentals, Challenges and Future Directions
Sengupta, Saptarshi, Ghosh, Shreya, Mitra, Prasenjit, Tamiti, Tarikul Islam
Sentiment Analysis (SA) refers to the task of associating a view polarity (usually, positive, negative, or neutral; or even fine-grained such as slightly angry, sad, etc.) to a given text, essentially breaking it down to a supervised (since we have the view labels apriori) classification task. Although heavily studied in resource-rich languages such as English thus pushing the SOTA by leaps and bounds, owing to the arrival of the Transformer architecture, the same cannot be said for resource-poor languages such as Bengali (BN). For a language spoken by roughly 300 million people, the technology enabling them to run trials on their favored tongue is severely lacking. In this paper, we analyze the SOTA for SA in Bengali, particularly, Transformer-based models. We discuss available datasets, their drawbacks, the nuances associated with Bengali i.e. what makes this a challenging language to apply SA on, and finally provide insights for future direction to mitigate the limitations in the field.