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Preuve de concept d'un bot vocal dialoguant en wolof

arXiv.org Artificial Intelligence

This paper presents the proof-of-concept of the first automatic voice assistant ever built in Wolof language, the main vehicular language spoken in Senegal. This voicebot is the result of a collaborative research project between Orange Innovation in France, Orange Senegal (aka Sonatel) and ADNCorp, a small IT company based in Dakar, Senegal. The purpose of the voicebot is to provide information to Orange customers about the Sargal loyalty program of Orange Senegal by using the most natural mean to communicate: speech. The voicebot receives in input the customer's oral request that is then processed by a SLU system to reply to the customer's request using audio recordings. The first results of this proof-of-concept are encouraging as we achieved 22\% of WER for the ASR task and 78\% of F1-score on the NLU task.


Exploring Backdoor Vulnerabilities of Chat Models

arXiv.org Artificial Intelligence

Recent researches have shown that Large Language Models (LLMs) are susceptible to a security threat known as Backdoor Attack. The backdoored model will behave well in normal cases but exhibit malicious behaviours on inputs inserted with a specific backdoor trigger. Current backdoor studies on LLMs predominantly focus on instruction-tuned LLMs, while neglecting another realistic scenario where LLMs are fine-tuned on multi-turn conversational data to be chat models. Chat models are extensively adopted across various real-world scenarios, thus the security of chat models deserves increasing attention. Unfortunately, we point out that the flexible multi-turn interaction format instead increases the flexibility of trigger designs and amplifies the vulnerability of chat models to backdoor attacks. In this work, we reveal and achieve a novel backdoor attacking method on chat models by distributing multiple trigger scenarios across user inputs in different rounds, and making the backdoor be triggered only when all trigger scenarios have appeared in the historical conversations. Experimental results demonstrate that our method can achieve high attack success rates (e.g., over 90% ASR on Vicuna-7B) while successfully maintaining the normal capabilities of chat models on providing helpful responses to benign user requests. Also, the backdoor can not be easily removed by the downstream re-alignment, highlighting the importance of continued research and attention to the security concerns of chat models. Warning: This paper may contain toxic content.


EMONA: Event-level Moral Opinions in News Articles

arXiv.org Artificial Intelligence

Most previous research on moral frames has focused on social media short texts, little work has explored moral sentiment within news articles. In news articles, authors often express their opinions or political stance through moral judgment towards events, specifically whether the event is right or wrong according to social moral rules. This paper initiates a new task to understand moral opinions towards events in news articles. We have created a new dataset, EMONA, and annotated event-level moral opinions in news articles. This dataset consists of 400 news articles containing over 10k sentences and 45k events, among which 9,613 events received moral foundation labels. Extracting event morality is a challenging task, as moral judgment towards events can be very implicit. Baseline models were built for event moral identification and classification. In addition, we also conduct extrinsic evaluations to integrate event-level moral opinions into three downstream tasks. The statistical analysis and experiments show that moral opinions of events can serve as informative features for identifying ideological bias or subjective events.


Generative AI for Immersive Communication: The Next Frontier in Internet-of-Senses Through 6G

arXiv.org Artificial Intelligence

Over the past two decades, the Internet-of-Things (IoT) has been a transformative concept, and as we approach 2030, a new paradigm known as the Internet of Senses (IoS) is emerging. Unlike conventional Virtual Reality (VR), IoS seeks to provide multi-sensory experiences, acknowledging that in our physical reality, our perception extends far beyond just sight and sound; it encompasses a range of senses. This article explores existing technologies driving immersive multi-sensory media, delving into their capabilities and potential applications. This exploration includes a comparative analysis between conventional immersive media streaming and a proposed use case that leverages semantic communication empowered by generative Artificial Intelligence (AI). The focal point of this analysis is the substantial reduction in bandwidth consumption by 99.93% in the proposed scheme. Through this comparison, we aim to underscore the practical applications of generative AI for immersive media while addressing the challenges and outlining future trajectories.


Self-Improvement Programming for Temporal Knowledge Graph Question Answering

arXiv.org Artificial Intelligence

Temporal Knowledge Graph Question Answering (TKGQA) aims to answer questions with temporal intent over Temporal Knowledge Graphs (TKGs). The core challenge of this task lies in understanding the complex semantic information regarding multiple types of time constraints (e.g., before, first) in questions. Existing end-to-end methods implicitly model the time constraints by learning time-aware embeddings of questions and candidate answers, which is far from understanding the question comprehensively. Motivated by semantic-parsing-based approaches that explicitly model constraints in questions by generating logical forms with symbolic operators, we design fundamental temporal operators for time constraints and introduce a novel self-improvement Programming method for TKGQA (Prog-TQA). Specifically, Prog-TQA leverages the in-context learning ability of Large Language Models (LLMs) to understand the combinatory time constraints in the questions and generate corresponding program drafts with a few examples given. Then, it aligns these drafts to TKGs with the linking module and subsequently executes them to generate the answers. To enhance the ability to understand questions, Prog-TQA is further equipped with a self-improvement strategy to effectively bootstrap LLMs using high-quality self-generated drafts. Extensive experiments demonstrate the superiority of the proposed Prog-TQA on MultiTQ and CronQuestions datasets, especially in the Hits@1 metric.


Global Mapping of Exposure and Physical Vulnerability Dynamics in Least Developed Countries using Remote Sensing and Machine Learning

arXiv.org Artificial Intelligence

As the world marked the midterm of the Sendai Framework for Disaster Risk Reduction 2015-2030, many countries are still struggling to monitor their climate and disaster risk because of the expensive large-scale survey of the distribution of exposure and physical vulnerability and, hence, are not on track in reducing risks amidst the intensifying effects of climate change. We present an ongoing effort in mapping this vital information using machine learning and time-series remote sensing from publicly available Sentinel-1 SAR GRD and Sentinel-2 Harmonized MSI. We introduce the development of "OpenSendaiBench" consisting of 47 countries wherein most are least developed (LDCs), trained ResNet-50 deep learning models, and demonstrated the region of Dhaka, Bangladesh by mapping the distribution of its informal constructions. As a pioneering effort in auditing global disaster risk over time, this paper aims to advance the area of large-scale risk quantification in informing our collective long-term efforts in reducing climate and disaster risk.


AI-generated text boundary detection with RoFT

arXiv.org Artificial Intelligence

Due to the rapid development of large language models, people increasingly often encounter texts that may start as written by a human but continue as machine-generated. Detecting the boundary between human-written and machine-generated parts of such texts is a challenging problem that has not received much attention in literature. We attempt to bridge this gap and examine several ways to adapt state of the art artificial text detection classifiers to the boundary detection setting. We push all detectors to their limits, using the Real or Fake text benchmark that contains short texts on several topics and includes generations of various language models. We use this diversity to deeply examine the robustness of all detectors in cross-domain and cross-model settings to provide baselines and insights for future research. In particular, we find that perplexity-based approaches to boundary detection tend to be more robust to peculiarities of domain-specific data than supervised fine-tuning of the RoBERTa model; we also find which features of the text confuse boundary detection algorithms and negatively influence their performance in cross-domain settings.


Injecting New Knowledge into Large Language Models via Supervised Fine-Tuning

arXiv.org Artificial Intelligence

In recent years, Large Language Models (LLMs) have shown remarkable performance in generating human-like text, proving to be a valuable asset across various applications. However, adapting these models to incorporate new, out-of-domain knowledge remains a challenge, particularly for facts and events that occur after the model's knowledge cutoff date. This paper investigates the effectiveness of Supervised Fine-Tuning (SFT) as a method for knowledge injection in LLMs, specifically focusing on the domain of recent sporting events. We compare different dataset generation strategies -- token-based and fact-based scaling -- to create training data that helps the model learn new information. Our experiments on GPT-4 demonstrate that while token-based scaling can lead to improvements in Q&A accuracy, it may not provide uniform coverage of new knowledge. Fact-based scaling, on the other hand, offers a more systematic approach to ensure even coverage across all facts. We present a novel dataset generation process that leads to more effective knowledge ingestion through SFT, and our results show considerable performance improvements in Q&A tasks related to out-of-domain knowledge. This study contributes to the understanding of domain adaptation for LLMs and highlights the potential of SFT in enhancing the factuality of LLM responses in specific knowledge domains.


On Automating Video Game Regression Testing by Planning and Learning

arXiv.org Artificial Intelligence

In this paper, we propose a method and workflow for automating regression testing of certain video game aspects using automated planning and incremental action model learning techniques. The basic idea is to use detailed game logs and incremental action model learning techniques to maintain a formal model in the planning domain description language (PDDL) of the gameplay mechanics. The workflow enables efficient cooperation of game developers without any experience with PDDL or other formal systems and a person experienced with PDDL modeling but no game development skills. We describe the method and workflow in general and then demonstrate it on a concrete proof-of-concept example -- a simple role-playing game provided as one of the tutorial projects in the popular game development engine Unity. This paper presents the first step towards minimizing or even eliminating the need for a modeling expert in the workflow, thus making automated planning accessible to a broader audience.


PATCH -- Psychometrics-AssisTed benCHmarking of Large Language Models: A Case Study of Mathematics Proficiency

arXiv.org Artificial Intelligence

Many existing benchmarks of large (multimodal) language models (LLMs) focus on measuring LLMs' academic proficiency, often with also an interest in comparing model performance with human test takers. While these benchmarks have proven key to the development of LLMs, they suffer from several limitations, including questionable measurement quality (e.g., Do they measure what they are supposed to in a reliable way?), lack of quality assessment on the item level (e.g., Are some items more important or difficult than others?) and unclear human population reference (e.g., To whom can the model be compared?). In response to these challenges, we propose leveraging knowledge from psychometrics - a field dedicated to the measurement of latent variables like academic proficiency - into LLM benchmarking. We make three primary contributions. First, we introduce PATCH: a novel framework for Psychometrics-AssisTed benCHmarking of LLMs. PATCH addresses the aforementioned limitations, presenting a new direction for LLM benchmark research. Second, we implement PATCH by measuring GPT-4 and Gemini-Pro-Vision's proficiency in 8th grade mathematics against 56 human populations. We show that adopting a psychometrics-based approach yields evaluation outcomes that diverge from those based on existing benchmarking practices. Third, we release 4 datasets to support measuring and comparing LLM proficiency in grade school mathematics and science against human populations.