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Voice Actor Erika Ishii on Video Game Roles and Motion Capture

Slate

This week, host Karen Han talks to voice actor and performer Erika Ishii, whose very long resume includes video games, animated series, and live action projects. In the interview, Erika explains their process of bringing video game characters to life–characters like Valkyrie in the game Apex Legends. Then Erika discusses diversity among both characters and performers in the video game industry and the ability to say no to projects that aren't the right fit. After the interview, Karen and co-host Isaac Butler talk about diversity in entertainment and the progress that has yet to be made. In the exclusive Slate Plus segment, Erika lists some of the voice actors and performances that have inspired them over the years.


'Stardew Valley' has sold more than 20 million copies

Engadget

Six years after its initial release, Stardew Valley has sold more than 20 million copies. Creator Eric Barone shared news of the accomplishment in an update posted to the game's press site and an interview with PC Gamer. "The 20 million copies milestone is really amazing," he told the outlet. But what's even more impressive is the increasing pace of Stardew Valley's sales. It took four years for the game to sell its first 10 million copies.


Data the dog: Twitter turns its privacy policy into an old-school video game

The Guardian

On Friday, Elon Musk announced he was pausing his $45bn purchase of Twitter because he had only just discovered some of the accounts on the site were fake. But that's not the strangest thing that has happened to the beleaguered social media platform this week. Because on Tuesday the current top brass, perhaps trying to demonstrate their vision for the site, released a Super Nintendo-style browser game that recaps Twitter's private policy. The platform unveiled Twitter Data Dash, which plays like a vintage side-scrolling platformer that's been draped with a healthy dose of disinformation anxiety. You take control of a blue-hued puppy named Data and are tasked with retrieving five bones hidden in each of the game's day-glo urban environments.


Washington Post accused of activism for urging video game companies to take a stand on Roe v. Wade

FOX News

'Special Report' All-Star Panel reacts to the Senate voting to block a bill that would'codify' abortion nationwide. The Washington Post is facing accusations of activism over a report urging video game companies to take a stand on Roe v. Wade as the Supreme Court mulls overturning the decades-long precedent protecting the legalization of abortions on a federal level. On Wednesday, video game reporters Nathan Grayson and Shannon Liao penned a piece with the headline, "As Roe v. Wade repeal looms, video game industry stays mostly silent," documenting how giants in the gaming world are largely staying out of the abortion debate. The article began by citing Bungie, the "Destiny 2" studio owned by Sony that published a statement "in support of reproductive rights" that decried the overturning of Roe v. Wade among other studios and indie developers. The reporters appeared to side with the company as it faced viral backlash from critics, writing, "Bungie, for its part, stood firm."


EA Sports To End FIFA Video-game Partnership After Three Decades

International Business Times

The wildly popular FIFA video-game series will be rebranded EA Sports FC next year, its publisher Electronic Arts said on Tuesday, ending a three-decade relationship with football's governing body. Launched in 1993, a generation of millions of football fans and gamers across the globe grew up playing the game and it became a huge money-spinner. But "months of tense negotiations" between California-based Electronic Arts (EA) and governing body FIFA failed to end in an agreement to extend the partnership, The New York Times reported. FIFA reportedly wanted the $150 million it gets annually from EA to be increased to $250 million or more. The game has more than 150 million player accounts, according to EA, and The New York Times said it had generated more than $20 billion in sales over the past two decades.


Machine Learning Engineer

#artificialintelligence

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Inside Microsoft's new Inclusive Tech Lab

Engadget

On the north campus of Microsoft's 500-acre headquarters, anticipation is quietly mounting. The company is gearing up to launch its new Inclusive Tech Lab, which sits in Building 86 -- one of 125 buildings in its Redmond, Washington grounds. This 2,000-square-foot room used to be a reception area, with a set of doors leading to the offices within and another pair facing the rest of the world. It only seems fitting, considering what Microsoft envisions this lab to be: a place to welcome members of the disability community, the tech industry and its own designers. Across the street is building 88, where you'll find chief product officer Panos Panay's office, while down the road is the Hardware Lab in building 87.


Get this lightning fast HyperX gaming mouse for just $25

PCWorld

Looking to upgrade your mouse? Amazon is selling the HyperX Pulsefire Raid wired gaming mouse for $25. To get the deal, you have to click the $5 off coupon underneath the price on the product page. We haven't reviewed the Pulsefire Raid, but HyperX makes pretty good gear. Plus, the mouse is rated 4.5 out of 5 stars with more than 1,000 ratings on Amazon. This device is very Razer-esque in shape, which isn't a bad design to emulate at all.


It's not about what's new to 'Overwatch 2.' It's what's been removed.

Washington Post - Technology News

If you start counting what's actually new to Overwatch so far -- one hero, a few maps, a new game mode called Push -- you might find yourself disappointed. And plenty of people are. The YouTuber Jason Gastrow, known as Videogamedunkey, called the beta "a minor patch to an abandoned game" in a review that has more than 3 million views. But there's reason to be optimistic. Players, coaches and commentators in the Overwatch League have been testing the early version of the sequel for weeks now, preparing for the fifth season of the Overwatch League, which kicked off on Thursday.


Fortnite is back on the iPhone thanks to Microsoft

Washington Post - Technology News

Microsoft's partnership with "Fortnite"-maker Epic Games avoids Apple's App Store, which removed "Fortnite" in 2020 after Epic allowed players to pay them directly, circumventing Apple's 30 percent commission on all in-app purchases. Epic ended up suing Apple over the tech giant's business model and the suit became a landmark case over how people pay for services on their phone. Last year, a federal judge ruled that Apple must allow app developers to "steer" customers to alternative payment processing services but decided that Epic failed to prove Apple is a monopolist.