There are many tools designed to assist game designers. Many of these tools have features that provide help with several different aspects of a game development process, such as physics and graphics. In the recent years, game engines like Unity and Unreal have contributed to popularizing the creation of complex AAA titles, once exclusively developed by major companies.
We never saw so demanding an era about videogame consumption, and the indications are that the demand will continue to increase year after year. From mobile phones to powerful console systems, from kids to elders, there seems to be a market for everyoneÕs gaming needs.
In the gaming industry, content is king. To keep players satisfied, game developers need to invest in compelling characters, stories and eye-candy graphics. Creativity and novelty are musts, since the player should not feel that they are playing the "same" game repetitively in each advancing level.
The need for such creativity and content has led to the emergence of advanced AI-assisted game development tools. Unlike generic game creation tools, such tools specifically focus on AI techniques. For example, they can automatically and flawlessly create levels and environments using minimal inputs. AI can also play games and collect data about gameplay sessions, allowing developers and makers a clear and concise window into the development and debugging process. AI can understand and predict how potential players will be interacting with the game, leading to better insights into future installments and personalized gameplay. Although AI-assisted game design tools are still in their infancy, the results are extremely exciting and present an exemplary mixed-initiative future with human-augmented AI.
- Tiago Machado
Let's get this out of the way: A lot of norms were disrupted in the videogame industry this week. There was news of a writer at a top gaming site allegedly plagiarizing reviews, and also reports that the Chinese gaming market is having troubles. Oh, and Diablo III is making the leap to the Nintendo Switch. Up is down, down is up, and a lot of things are out of whack. So let's expect the unexpected and get right to it.
Diablo 3 is coming to the Nintendo Switch, making it the first Blizzard game to hit a Nintendo console since StarCraft came to the Nintendo 64 in 2000. SEE ALSO: How'World of Warcraft' became a life-consuming addiction for me After teasing some Diablo-related news earlier this month, Blizzard revealed that it's bringing Diablo 3 to the Nintendo Switch this fall, which means you'll finally be able to take on the Lord of Terror himself while on-the-go. And like all good Nintendo Switch ports, there are some cool Nintendo exclusive goodies to enjoy. Specifically, you get to play as Ganondorf. The Ganondorf transmogrification is a thing of beauty.
After Blizzard dropped an ominous Diablo hint on Twitter back in May, the franchise's community manager revealed in a video last week that multiple projects are in the works. One of those revelations was supposed to be unveiled tomorrow, but leaked info broke the news early: Diablo III is indeed coming to Switch and will include all currently-released content along with some Nintendo-themed extras. Best of all, it's got local offline co-op. The local multiplayer is flexible: Four gamers can play on a single Switch console, or up to four of the systems can connect for a local co-op session, no WiFi needed. The game will be playable through the Nintendo Switch Online service (which launches next month), which will also host cloud saves.
With its seventh expansion, World of Warcraft not only went back to its Horde vs. Alliance roots, it brought almost everything back down to earth for the first time in a very long time. World of Warcraft: Battle for Azeroth -- so far -- seems like the perfect new adventure for the 14-year-old game. I've put nearly a dozen hours into the new expansion since it launched Monday night and it's made me realize how much WoW needed to take a breather from all the world-threatening, space-faring action it's been dishing out for years. SEE ALSO: How'World of Warcraft' became a life-consuming addiction for me That's not to say that Battle for Azeroth is boring; far from it. The leveling, the scale, your character's role in everything that's happening – it's all so much more grounded than it has been since players traveled through time in 2014's Warlords of Draenor and then became the most powerful characters to ever exist while fighting back against the universe's biggest threat in 2016's Legion.
For a sizeable chunk of my life, I played World of Warcraft too much. I played WoW so much and so often that some people may classify my worst years with that game as an addiction. SEE ALSO: 'World of Warcraft' is getting a new expansion that's all about Horde vs. Alliance Every moment of free time I had, from the time I woke up to the time I went to bed, I spent sitting at my desk playing World of Warcraft. I would ignore responsibilities, flake out on friends, and sometimes even skip meals just because I didn't want to step away from the screen. This was my life, on and off, for about four years.
Diablo IV is an obvious bet, but what are the others? Warcraft IV, except all the Warcraft characters are now Diablo characters? That news, plus NZXT shows off new Fallout themed cases, Monster Hunter smashes Steam records, PUBG pledges three months of fixes, and Torchlight emerges from Runic's ashes. This is gaming news for August 6 to 10. It's only the second week of August and we're already inundated with games, but if you're hoarding your hard-earned cash for purchases later this fall, this weekend brings you free entertainment like always. This week it's Hunt: Showdown, the battle royale-esque monster hunting game from Crytek and (as far as I remember) a bunch of the ex-Darksiders team.
Early trailers for Shadow of the Tomb Raider have portrayed Lara Croft as a ruthless killer. Someone who can hide in the jungle and silently dispatch armored soldiers with sophisticated traps and fast, calculated strikes. The underlying message is clear: The beloved archaeologist is now the hunter rather than the hunted. Developer Eidos Montreal is framing the game as Lara's pivotal shift from reactive to proactive fighter. In 2013, when Crystal Dynamics rebooted the franchise, players were introduced to a younger, inexperienced tomb raider who had never been in a firefight before.
But now for the good news: A staggering number of excellent games are coming to PC this holiday season. Like seriously, too many for any one person to play. We've rounded up 15 of the PC games we're most looking forward to this fall. While a few of the usual heavy hitters make the list (Forza), we've also tried to pick out a few surprises, or games you might not have heard of, like The Occupation. Because hey, you definitely know Shadow of the Tomb Raider is coming out this fall, but have you heard the good word about Outer Wilds?
It seems like almost everything is getting ported to the Nintendo Switch. Next up are a pair of Ubisoft's internal UbiArt "indie" games, Child of Light and Valiant Hearts: The Great War. Like Kotaku notes, they're a bit older at this point having been released in 2014, but with how much of a runaway success the Switch has been, can you really blame Ubisoft here? Not everyone is willing to pull a Capcom and try out cloud-computing-powered game streaming a la Resident Evil 7 to get their games to run on the comparatively modest hardware. And for a lot of folks buying Switches, these games are new to them anyhow because they probably didn't own an Xbox One or PlayStation 4 prior.
Community Manager Brandy Camel has revealed in a video that the developer has "multiple Diablo projects" in progress, and it might have "some things" to show later in 2018. That won't just mean themed seasons like the ongoing Season of Greed, either. Further seasons are in the cards, but they're not the sum total of what Blizzard is working on. This doesn't necessarily guarantee a Diablo IV, although Blizzard was looking for a series director back in 2016. It could involve revisiting earlier games (Ars Technica suggests a StarCraft-style remaster), versions for mobile platforms or just more substantial Diablo III updates.