Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile technologies is opening a new world of opportunities that can transform the ways in which we learn and engage with others. This paper reports our study regarding the application of VR in stimulating interdisciplinary communication. It investigates the promises of VR in interdisciplinary education and research. The main contributions of this study are (i) literature review of theories of learning underlying the justification of the use of VR systems in education, (ii) taxonomy of the various types and implementations of VR systems and their application in supporting education and research (iii) evaluation of educational applications of VR from a broad range of disciplines, (iv) investigation of how the learning process and learning outcomes are affected by VR systems, and (v) comparative analysis of VR and traditional methods of teaching in terms of quality of learning. This study seeks to inspire and inform interdisciplinary researchers and learners about the ways in which VR might support them and also VR software developers to push the limits of their craft.
Nvidia built these cards for the future. So much so, in fact, that we're going to take the unusual step of not rendering a final, rated verdict today. Unlike existing graphics cards, these include dedicated RT cores to vastly improve real-time ray tracing performance, putting the Holy Grail of gaming graphics within reach. Also unlike existing graphics cards, the GeForce RTX 2080 and 2080 Ti include dedicated tensor cores to leverage the awesome power of machine learning and a Saturn V supercomputer in the games you play. Nvidia's new hardware is the first designed specifically for the 4K, 144Hz HDR era, with a revamped architecture that increases performance in traditional games, and they're the first graphics cards equipped with GDDR6 memory or a VirtualLink connector.
The maverick of personal computing is looking for its next big thing in spaces like healthcare, AR, and autonomous cars, all while keeping its lead in consumer hardware. With an uphill battle in AI, slowing growth in smartphones, and its fingers in so many pies, can Apple reinvent itself for a third time? Get the detailed analysis on Apple's trove of patents, acquisitions, earnings calls, recent product releases, and organizational structure. In many ways, Apple remains a company made in the image of Steve Jobs: iconoclastic and fiercely product focused. But today, Apple is at a crossroads. Under CEO Tim Cook, Apple's ability to seize on emerging technology raises many new questions. Looking for the next wave, Apple is clearly expanding into augmented reality and wearables with the Apple Watch and AirPods wireless headphones. Apple's HomePod speaker system is poised to expand Siri's footprint into the home and serve as a competitor to Amazon's blockbuster Echo device and accompanying virtual assistant Alexa. But the next "big one" -- a success and growth driver on the scale of the iPhone -- has not yet been determined. Will it be augmented reality, auto, wearables? Apple is famously secretive, and a cloud of hearsay and gossip surrounds the company's every move. Apple is believed to be working on augmented reality headsets, connected car software, transformative healthcare devices and apps, as well as smart home tech, and new machine learning applications. We dug through Apple's trove of patents, acquisitions, earnings calls, recent product releases, and organizational structure for concrete hints at how the company will approach its next self-reinvention. Given Apple's size and prominence, we won't be covering every aspect of its business or rehashing old news. There's strong evidence Apple is once again actively "cannibalizing itself," putting massive resources behind consumer tech that will render its own iPhone obsolete.
Emerging technology trends clearly point to a future encompassing screen-less interactions between businesses and consumers, with voice, augmented and virtual reality, wearable devices, and artificial intelligence, gradually but definitely removing the traditional graphic user interface (GUI) from the equation. The next decade is expected to be even more disruptive based on the methodologies used by customers to interact with brands. A closer glimpse of the consumer landscape, reveals irrefutable enthusiasm for artificial intelligence (AI) as compared to other upcoming technologies. However, the technology is still in the experimental phase. Even though the majority of enterprise leaders consider AI to be a business advantage, many organizations are taciturn to trust AI to the extent of deferring implementation and hence are yet to benefit from the technology's promising capabilities.
Before we get into the nitty gritty, here's a crash course on augmented reality. Simply put, it sounds more futuristic than it appears. Point your iPhone at your dining table and voila, an animated dinosaur appears. It's easy to confuse augmented reality (AR) and virtual reality (VR) – AR is essentially an enhanced version of reality, whereas VR is a simulated environment completely different from your own. As both technologies progress, the aim is to make it easier to mix both of them, to move even further away from reality.
Everyone has an opinion about Magic Leap. It's either a revolutionary augmented reality company that could change the face of entertainment, or it's emblematic of everything wrong with the technology industry -- an over-hyped, multi-billion dollar pipe dream. Last week, we saw the first impressions of the company's long-awaited headset, which splashed a bit of reality on the company's hype cycle. Now that we have a better sense of what Magic Leap's $2,295 hardware is capable of, we can take a step back and consider what the company is actually trying to accomplish. In a brief demonstration, I found the Magic Leap One headset much lighter than I expected, even though it looks like a pair of '80s sci-fi goggles.
The folks at iFixit have finally got their hands on Magic Leap's long-awaited augmented reality headset. And as usual they're taking it apart to check out what powers this device, except this time they're saving you a hefty $2,295 in the process. Magic Leap was founded in 2010 and has raised more than a billion dollars from some heavy-hitters in the tech industry like Google, Qualcomm, and Alibaba. But it wasn't until just this month that the company started shipping its first product, the Magic Leap One Creator Edition. "The Magic Leap One's mixed-reality tech has been so much pie in the sky for so long, we can hardly believe we have it on our teardown table" points out iFixit in their breakdown.
Toby Cosgrove has glimpsed into the future of medicine, and it is decidedly digital. The physician-businessman, who served as president and CEO of the world-renowned Cleveland Clinic for more than a decade before transitioning out of the role at the start of 2018, tells Fortune that artificial intelligence, augmented and virtual reality technology like Microsoft's HoloLens, and similar advances are critical for keeping pace with the evolution of medicine. "When the Cleveland Clinic was formed almost 100 years ago, the total amount of knowledge in health care doubled every 150 years," Cosgrove told me in March during Fortune's Brainstorm Health conference in Laguna Niguel, Calif. There are now 800,000 journal articles written every year. Every human genome has 3 billion data points in it.
Watching Star Wars recently, I got to thinking about Luke Skywalker's bionic hand. As robots become increasingly dexterous and tactile sensors become smaller and more capable, the essential components of a bionic limb like the one Luke was fitted with are nearly a reality. Double amputee (and biomechatronics super star) Hugh Herr has made huge strides in that direction with his own bionic prostheses. But it turns out the technology is only part of the equation. The thing that made Luke's bionic hand so cool was the fact that he adopted it seamlessly, instantaneously, as though it were a bolt-on, aftermarket improvement on the real thing.
Just when you thought Apple's top secret car project was dead, the rumor mill has once again started back up. This time, TF International Securities analyst Ming-Chi Kuo (aka the guy who's often eerily spot-on with his predictions about unreleased Apple products) believes Apple will release its "Apple Car" between 2023 and 2025. SEE ALSO: Apple's 2018 iPhones have a serious naming problem In his latest investor note (via MacRumors), Kuo says he believes the Apple Car will be the company's "next star project" and cites several reasons why producing its own car makes sense. The most obvious reason to release its own car is industry disruption, says Kuo. With new technologies such as augmented reality, autonomous-driving technology, and electrification already bringing about rapid change to cars, the automobile industry is ripe for transformation.