Facebook is reportedly preparing to unveil a new name as the company seeks to rebrand, and the internet has already come through with some pointed suggestions. The plans, first reported by the Verge on Tuesday, comes at a time of upheaval for the company. In the last few months alone, Facebook has been served with a lawsuit from the Federal Trade Commission, was the subject of a congressional hearing after a whistleblower revealed worrying internal practices at the company, and is facing a walkout of moderators over working conditions. Ideas for how to overhaul its toxic image followed swiftly after the news broke. Reporter Katie Notopoulos at Buzzfeed put forward a number of options: BookFace, MySpace, Facey McBookface, Definitely NOT Facebook, Hellsite, Oops We Facilitated Genocide, and The Good And Nice Company, Not At All Evil.
To operate in augmented and virtual reality, Facebook believes artificial intelligence will need to develop an "egocentric perspective." To that end, the company on Thursday announced Ego4D, a data set of 2,792 hours of first-person video, and a set of benchmark tests for neural nets, designed to encourage the development of AI that is savvier about what it's like to move through virtual worlds from a first-person perspective. The project is a collaboration between Facebook Reality Labs and scholars from 13 research institutions, including academic institutions and research labs. The details are laid out in a paper lead-authored by Facebook's Kristen Grauman, "Ego4D: Around the World in 2.8K Hours of Egocentric Video." Grauman is a scientist with the company's Facebook AI Research unit.
Facebook is pouring a lot of time and money into augmented reality, including building its own AR glasses with Ray-Ban. Right now, these gadgets can only record and share imagery, but what does the company think such devices will be used for in the future? A new research project led by Facebook's AI team suggests the scope of the company's ambitions. It imagines AI systems that are constantly analyzing peoples' lives using first-person video; recording what they see, do, and hear in order to help them with everyday tasks. Facebook's researchers have outlined a series of skills it wants these systems to develop, including "episodic memory" (answering questions like "where did I leave my keys?") and "audio-visual diarization" (remembering who said what when).
Facebook announced on Thursday that it is creating an artificial intelligence capable of viewing and interacting with the outside world the same way a person can. Known as the Ego4D project, the AI project will take the technology to the next level and have it learn from'videos from the center of action,' the social networking giant said in a blog post. The project is comprised of 13 universities and has collected more than 2,200 hours of first-person video from 700 people. It is going to use video and audio from augmented reality and virtual reality devices like its Ray-Bans sunglasses, which were announced last month, or its Oculus VR headsets. The Ego4D project will let AI learn from'videos from the center of action' 'AI that understands the world from this point of view could unlock a new era of immersive experiences, as devices like augmented reality (AR) glasses and virtual reality (VR) headsets become as useful in everyday life as smartphones,' the company said in the post.
To operate in augmented and virtual reality, Facebook believes artificial intelligence will need to develop an "egocentric perspective." To that end, the company on Thursday announced Ego4D, a data set of 2,792 hours of first-person video, and a set of benchmark tests for neural nets, designed to encourage the development of AI that is savvier about what it's like to move through virtual worlds from a first-person perspective. The project is a collaboration between Facebook's Facebook Reality Labs, in conjunction with scholars from thirteen research institutions, including academic institutions and research labs. The details of the work are laid out in a paper lead authored by Facebook's Kristen Grauman, "Ego4D: Around the World in 2.8K Hours of Egocentric Video." Grauman is a research scientist with the company's Facebook AI Research unit.
They are LEADERS with a VISION." The tech business has traditionally been controlled by men, but these amazing female influencers are changing that. Even though there are many excellent women working in this sector, they are frequently underrepresented or overlooked. For this Women Equality Day on August 26, we wanted to highlight and honour all the incredible Women in Tech influencers. We've compiled a list of the top Women in Tech from LinkedIn & Twitter to provide daily inspiration and keep you up to date. People across the world are increasingly turning to social media platforms for exploration, education, and inspiration as we continue to distance ourselves from one another. Even in today's advanced, twenty-first-century environment, statistics about women in technology can be depressing. But there are plenty of female tech influencers to look up to for inspiration. These women have been slowly but steadily challenging the stereotype that the computer business is a male-dominated ...
Every day, nearly 2.5 billion people log in to one of the Facebook family of services, which include Messenger, Instagram, and WhatsApp. And as users scroll, message, like, and click, Facebook continues to scoop up data, which they package up for advertisers. Behind the scenes, artificial intelligence allows Facebook to make sense of all the messy data it collects about our likes, dislikes, aspirations, and relationships. Facebook's billions of users and vast vault of data make it the perfect sandbox for the company's developers and engineers to experiment, solve problems, and push the boundaries of what AI can do. Here are a few of the ways Facebook is using artificial intelligence to evolve and continue to meet the needs of its ever-expanding user base.
The connectivity benefits of 5G are expected to make businesses more competitive and give consumers access to more information faster than ever before. Connected cars, smart communities, industrial IoT, healthcare, immersive education--they all will rely on unprecedented opportunities that 5G technology will create. The enterprise market opportunity is driving many telecoms operators' strategies for, and investments in, 5G. Companies are accelerating investment in core and emerging technologies such as cloud, internet of things, robotic process automation, artificial intelligence and machine learning. IoT (Internet of Things), as an example, improving connectivity and data sharing between devices, enabling biometric based transactions; with blockchain, enabling use cases, trade transactions, remittances, payments and investments; and with deep learning and artificial intelligence, utilization of advanced algorithms for high personalization.
Netflix Inc., marking its first big move beyond TV shows and films, is planning an expansion into video games and has hired a former Electronic Arts Inc. and Facebook Inc. executive to lead the effort. Mike Verdu will join Netflix as vice president of game development, reporting to Chief Operating Officer Greg Peters, the company said on Wednesday. Verdu was previously Facebook's vice president in charge of working with developers to bring games and other content to Oculus virtual-reality headsets. The idea is to offer video games on Netflix's streaming platform within the next year, according to a person familiar with the situation. The games will appear alongside current fare as a new programming genre -- similar to what Netflix did with documentaries or stand-up specials.
Facebook employed 58604 employees in early 2021. According to the information, there are nearly 10000 people working in its AR / VR team, which is about 17% of all employees, 5% up compared to numbers in 2017. By contrast, back in 2017, when Facebook first started selling oculus rift, Facebook had 18770 employees, and the price sold for was around $600 (PC required). By 2021, nearly 10000 people will be engaged in VR / AR alone. Oculus Quest 2 is only sold for $300, and dozens of the most popular games will bring millions of dollars in revenue.