AI - Artificial Intelligence AGI - Artificial General Intelligence ANN - Artificial Neural Network ANOVA - Analysis of Variance ANT - Actor Network Theory API - Application Programming Interface APX - Amsterdam Power Exchange AVE - Average Variance Extracted BU - Business Unit CART - Classification and Regression Tree CBMV - Crowd-based Business Model Validation CR - Composite Reliability CT - Computed Tomography CVC - Corporate Venture Capital DR - Design Requirement DP - Design Principle DSR - Design Science Research DSS - Decision Support System EEX - European Energy Exchange FsQCA - Fuzzy-Set Qualitative Comparative Analysis GUI - Graphical User Interface HI-DSS - Hybrid Intelligence Decision Support System HIT - Human Intelligence Task IoT - Internet of Things IS - Information System IT - Information Technology MCC - Matthews Correlation Coefficient ML - Machine Learning OCT - Opportunity Creation Theory OGEMA 2.0 - Open Gateway Energy Management 2.0 OS - Operating System R&D - Research & Development RE - Renewable Energies RQ - Research Question SVM - Support Vector Machine SSD - Solid-State Drive SDK - Software Development Kit TCP/IP - Transmission Control Protocol/Internet Protocol TCT - Transaction Cost Theory UI - User Interface VaR - Value at Risk VC - Venture Capital VPP - Virtual Power Plant Chapter I
Nowadays, devices are equipped with advanced sensors with higher processing/computing capabilities. Further, widespread Internet availability enables communication among sensing devices. As a result, vast amounts of data are generated on edge devices to drive Internet-of-Things (IoT), crowdsourcing, and other emerging technologies. The collected extensive data can be pre-processed, scaled, classified, and finally, used for predicting future events using machine learning (ML) methods. In traditional ML approaches, data is sent to and processed in a central server, which encounters communication overhead, processing delay, privacy leakage, and security issues. To overcome these challenges, each client can be trained locally based on its available data and by learning from the global model. This decentralized learning structure is referred to as Federated Learning (FL). However, in large-scale networks, there may be clients with varying computational resource capabilities. This may lead to implementation and scalability challenges for FL techniques. In this paper, we first introduce some recently implemented real-life applications of FL. We then emphasize on the core challenges of implementing the FL algorithms from the perspective of resource limitations (e.g., memory, bandwidth, and energy budget) of client clients. We finally discuss open issues associated with FL and highlight future directions in the FL area concerning resource-constrained devices.
Rodrigues, Diego O., Santos, Frances A., Filho, Geraldo P. Rocha, Akabane, Ademar T., Cabral, Raquel, Immich, Roger, Junior, Wellington L., Cunha, Felipe D., Guidoni, Daniel L., Silva, Thiago H., Rosário, Denis, Cerqueira, Eduardo, Loureiro, Antonio A. F., Villas, Leandro A.
The growing of cities has resulted in innumerable technical and managerial challenges for public administrators such as energy consumption, pollution, urban mobility and even supervision of private and public spaces in an appropriate way. Urban Computing emerges as a promising paradigm to solve such challenges, through the extraction of knowledge, from a large amount of heterogeneous data existing in urban space. Moreover, Urban Computing correlates urban sensing, data management, and analysis to provide services that have the potential to improve the quality of life of the citizens of large urban centers. Consider this context, this chapter aims to present the fundamentals of Urban Computing and the steps necessary to develop an application in this area. To achieve this goal, the following questions will be investigated, namely: (i) What are the main research problems of Urban Computing?; (ii) What are the technological challenges for the implementation of services in Urban Computing?; (iii) What are the main methodologies used for the development of services in Urban Computing?; and (iv) What are the representative applications in this field?