The world never changes quite the way you expect. But at The Verge, we've had a front-row seat while technology has permeated every aspect of our lives over the past decade. Some of the resulting moments -- and gadgets -- arguably defined the decade and the world we live in now. But others we ate up with popcorn in hand, marveling at just how incredibly hard they flopped. This is the decade we learned that crowdfunded gadgets can be utter disasters, even if they don't outright steal your hard-earned cash. It's the decade of wearables, tablets, drones and burning batteries, and of ridiculous valuations for companies that were really good at hiding how little they actually had to offer. Here are 84 things that died hard, often hilariously, to bring us where we are today. Everyone was confused by Google's Nexus Q when it debuted in 2012, including The Verge -- which is probably why the bowling ball of a media streamer crashed and burned before it even came to market.
Internet of Business's comprehensive guide to where Industry 4.0 will lead manufacturers in the year ahead. Most manufacturers believe they are leading their markets in Industry 4.0 technologies, despite evidence to the contrary. There is a huge gap between the many companies that are exploring digital manufacturing strategies – via technologies such as automation, robotics, AI, and the Internet of Things – and those that are implementing them successfully. With Brexit looming, many manufacturers and solutions providers fear what this will mean for the wider European industrial community, which depends on the free movement of people and confident investment. The UK Budget recently sought to soften this blow by reinforcing the UK's commitment to a strong environment for international scientific collaboration. As part of this investment in R&D, the government will increase the Industrial Strategy Challenge Fund by £1.1 billion, supporting technologies of the future. This includes up to £121 million for the Made Smarter initiative to support the transformation of manufacturing through digitally enabled technologies, such as the Internet of Things and virtual reality.
By 2050, 68 percent of the total global population will live in cities, according to the United Nations. By then, the world population will be 9.7 billion and 11.2 billion by 2100. The updated report from the United Nations states that currently, 55 percent of the world's population lives in urban areas. That means around 2.5 billion more people will be living in cities by 2050. India, China, and Nigeria combined will represent 35 percent of the projected urban population growth between 2018 and 2050.