Collaborating Authors


The Use of Voice Source Features for Sung Speech Recognition Artificial Intelligence

In this paper, we ask whether vocal source features (pitch, shimmer, jitter, etc) can improve the performance of automatic sung speech recognition, arguing that conclusions previously drawn from spoken speech studies may not be valid in the sung speech domain. We first use a parallel singing/speaking corpus (NUS-48E) to illustrate differences in sung vs spoken voicing characteristics including pitch range, syllables duration, vibrato, jitter and shimmer. We then use this analysis to inform speech recognition experiments on the sung speech DSing corpus, using a state of the art acoustic model and augmenting conventional features with various voice source parameters. Experiments are run with three standard (increasingly large) training sets, DSing1 (15.1 hours), DSing3 (44.7 hours) and DSing30 (149.1 hours). Pitch combined with degree of voicing produces a significant decrease in WER from 38.1% to 36.7% when training with DSing1 however smaller decreases in WER observed when training with the larger more varied DSing3 and DSing30 sets were not seen to be statistically significant. Voicing quality characteristics did not improve recognition performance although analysis suggests that they do contribute to an improved discrimination between voiced/unvoiced phoneme pairs.

Exploring the implications of AI with Mastercard's AI Garage - ideaXme


Artificial intelligence has become a technological buzzword, often solely referred to AI rather than depicting the possibly infinite amount of practical applications that artificial intelligence can actually provide, or the intricacies involved from industry to industry, and region to region. To discuss some of the many applications for artificial intelligence, as well as some of the considerations to be taken into account to create more accurate and less biased machine learning systems, I had the pleasure of speaking with Nitendra Rajput, VP and Head of Mastercard's AI Garage. Nitendra Rajput is the Vice President and Head of Mastercard's AI Garage, setting up the centre to enable it to solve problems across various business verticals globally with machine learning processes, increasing efficiencies across the business as well as mitigating instances of fraud. Nitendra has over 20 years experience working in the fields artificial intelligence, machine learning, and mobile interactions, after realising a gap in the market for developing speech recognition systems for vocally-led countries, such as India. Prior to Mastercard's AI Garage, he spent 18 years at IBM Research, working on different aspects of machine learning, human-computer interaction, software engineering and mobile sensing.

Computer-Generated Music for Tabletop Role-Playing Games Machine Learning

In this paper we present Bardo Composer, a system to generate background music for tabletop role-playing games. Bardo Composer uses a speech recognition system to translate player speech into text, which is classified according to a model of emotion. Bardo Composer then uses Stochastic Bi-Objective Beam Search, a variant of Stochastic Beam Search that we introduce in this paper, with a neural model to generate musical pieces conveying the desired emotion. We performed a user study with 116 participants to evaluate whether people are able to correctly identify the emotion conveyed in the pieces generated by the system. In our study we used pieces generated for Call of the Wild, a Dungeons and Dragons campaign available on YouTube. Our results show that human subjects could correctly identify the emotion of the generated music pieces as accurately as they were able to identify the emotion of pieces written by humans.

A 20-Year Community Roadmap for Artificial Intelligence Research in the US Artificial Intelligence

Decades of research in artificial intelligence (AI) have produced formidable technologies that are providing immense benefit to industry, government, and society. AI systems can now translate across multiple languages, identify objects in images and video, streamline manufacturing processes, and control cars. The deployment of AI systems has not only created a trillion-dollar industry that is projected to quadruple in three years, but has also exposed the need to make AI systems fair, explainable, trustworthy, and secure. Future AI systems will rightfully be expected to reason effectively about the world in which they (and people) operate, handling complex tasks and responsibilities effectively and ethically, engaging in meaningful communication, and improving their awareness through experience. Achieving the full potential of AI technologies poses research challenges that require a radical transformation of the AI research enterprise, facilitated by significant and sustained investment. These are the major recommendations of a recent community effort coordinated by the Computing Community Consortium and the Association for the Advancement of Artificial Intelligence to formulate a Roadmap for AI research and development over the next two decades.

Towards robust audio spoofing detection: a detailed comparison of traditional and learned features Machine Learning

Automatic speaker verification, like every other biometric system, is vulnerable to spoofing attacks. Using only a few minutes of recorded voice of a genuine client of a speaker verification system, attackers can develop a variety of spoofing attacks that might trick such systems. Detecting these attacks using the audio cues present in the recordings is an important challenge. Most existing spoofing detection systems depend on knowing the used spoofing technique. With this research, we aim at overcoming this limitation, by examining robust audio features, both traditional and those learned through an autoencoder, that are generalizable over different types of replay spoofing. Furthermore, we provide a detailed account of all the steps necessary in setting up state-of-the-art audio feature detection, pre-, and postprocessing, such that the (non-audio expert) machine learning researcher can implement such systems. Finally, we evaluate the performance of our robust replay speaker detection system with a wide variety and different combinations of both extracted and machine learned audio features on the `out in the wild' ASVspoof 2017 dataset. This dataset contains a variety of new spoofing configurations. Since our focus is on examining which features will ensure robustness, we base our system on a traditional Gaussian Mixture Model-Universal Background Model. We then systematically investigate the relative contribution of each feature set. The fused models, based on both the known audio features and the machine learned features respectively, have a comparable performance with an Equal Error Rate (EER) of 12. The final best performing model, which obtains an EER of 10.8, is a hybrid model that contains both known and machine learned features, thus revealing the importance of incorporating both types of features when developing a robust spoofing prediction model.

Applications of artificial intelligence - Wikipedia


Artificial intelligence, defined as intelligence exhibited by machines, has many applications in today's society. More specifically, it is Weak AI, the form of A.I. where programs are developed to perform specific tasks, that is being utilized for a wide range of activities including medical diagnosis, electronic trading, robot control, and remote sensing. AI has been used to develop and advance numerous fields and industries, including finance, healthcare, education, transportation, and more. AI for Good is a movement in which institutions are employing AI to tackle some of the world's greatest economic and social challenges. For example, the University of Southern California launched the Center for Artificial Intelligence in Society, with the goal of using AI to address socially relevant problems such as homelessness. At Stanford, researchers are using AI to analyze satellite images to identify which areas have the highest poverty levels.[1] The Air Operations Division (AOD) uses AI for the rule based expert systems. The AOD has use for artificial intelligence for surrogate operators for combat and training simulators, mission management aids, support systems for tactical decision making, and post processing of the simulator data into symbolic summaries.[2]

Lyrics-to-Audio Alignment by Unsupervised Discovery of Repetitive Patterns in Vowel Acoustics Artificial Intelligence

Most of the previous approaches to lyrics-to-audio alignment used a pre-developed automatic speech recognition (ASR) system that innately suffered from several difficulties to adapt the speech model to individual singers. A significant aspect missing in previous works is the self-learnability of repetitive vowel patterns in the singing voice, where the vowel part used is more consistent than the consonant part. Based on this, our system first learns a discriminative subspace of vowel sequences, based on weighted symmetric non-negative matrix factorization (WS-NMF), by taking the self-similarity of a standard acoustic feature as an input. Then, we make use of canonical time warping (CTW), derived from a recent computer vision technique, to find an optimal spatiotemporal transformation between the text and the acoustic sequences. Experiments with Korean and English data sets showed that deploying this method after a pre-developed, unsupervised, singing source separation achieved more promising results than other state-of-the-art unsupervised approaches and an existing ASR-based system.

Predicting Emotion Perception Across Domains: A Study of Singing and Speaking

AAAI Conferences

Emotion affects our understanding of the opinions and sentiments of others. Research has demonstrated that humans are able to recognize emotions in various domains, including speech and music, and that there are potential shared features that shape the emotion in both domains. In this paper, we investigate acoustic and visual features that are relevant to emotion perception in the domains of singing and speaking. We train regression models using two paradigms: (1) within-domain, in which models are trained and tested on the same domain and (2) cross-domain, in which models are trained on one domain and tested on the other domain. This strategy allows us to analyze the similarities and differences underlying the relationship between audio-visual feature expression and emotion perception and how this relationship is affected by domain of expression. We use kernel density estimation to model emotion as a probability distribution over the perception associated with multiple evaluators on the valence-activation space. This allows us to model the variation inherent in the reported perception. Results suggest that activation can be modeled more accurately across domains, compared to valence. Furthermore, visual features capture cross-domain emotion more accurately than acoustic features. The results provide additional evidence for a shared mechanism underlying spoken and sung emotion perception.