Well File:

Games


Twitch 'working on' making ban notifications more specific

Washington Post - Technology News

In the meantime, Hession touted Twitch's recent addition of an appeals portal, which has streamlined the process of objecting to suspensions and bans in cases where users feel like Twitch missed the mark. This is key, given that for some, Twitch is a major source of income; even just a handful of days away can amount to money left on the table or an exodus of paying subscribers. This new tool has validated Twitch's approach to moderation, global VP of safety ops Rob Lewington said. Even before the feature was implemented, Twitch regularly double-checked decisions to make sure they aligned with the platform's guidelines, establishing a success rate of over 99 percent. Now, that success rate is even higher.


Activision Blizzard worker committee demands anti-discrimination reform

Washington Post - Technology News

The committee gathered a list of demands which they submitted Tuesday morning to Activision Blizzard CEO Bobby Kotick, Diversity Officer Kristen Hines and Chief Human Resources Officer Julie Hodges. Over four pages, employees detailed demands such as workers being able to meet with the equal employment opportunity coordinator on diversity and inclusion initiatives, who was appointed as part of the federal sexual harassment settlement. Their other demands include ending undocumented chats with human resources, restricting retaliation against employees who file disputes and the institution of independent investigations around discrimination claims.


Investment firm launches campaign to oust Enthusiast Gaming CEO, board

Washington Post - Technology News

Toronto-based Enthusiast Gaming owns a number of video game focused publications and brands, including Destructoid, Upcomer and Addicting Games. The esports organization Luminosity Gaming, which fields rosters in the Overwatch and Call of Duty esports leagues as well as in "Valorant," is also a subsidiary of Enthusiast. On its website, the company boasts that it reaches an audience of over 300 million gamers each month. The company's share price dropped below $2 Tuesday.


SteelSeries Arctis Nova Pro wireless headset review: A gamer's delight

ZDNet

I had a love-hate relationship with gaming. Plopping down in my desk chair, a bowl of Skittles ready, I was thrilled at the prospect of booting up Stardew Valley -- with one exception. My headset, an old, bulky beast I pilfered from my significant other, made my gaming experience less than stellar, leaving my ears pained by the time I practically ripped them off my head. Plus, other players would tell me my gaming headset made it nearly impossible to hear me. Clearly, I needed a new headset.


Pushing Buttons: Why linking real-world violence to video games is a dangerous distraction

The Guardian

Welcome to Pushing Buttons, the Guardian's gaming newsletter. If you'd like to receive it in your inbox every week, just pop your email in below – and check your inbox (and spam) for the confirmation email. Remember how, in the wake of yet more awful shootings in the US this month, Fox News decided to blame video games rather than, you know, the almost total absence of meaningful gun control? Remember how I said last week that the video-games-cause-violence "argument" was so mendacious and nakedly manipulative that I wasn't going to dignify it with a response? Well, here I am, responding, because the supposed link between video games and real-life violence is one of the most persistent myths that I've encountered over the course of my career, and it has an interesting (if also infuriating) history.


La veille de la cybersécurité

#artificialintelligence

Rather than letting players port weapons or powers between games, non-fungible tokens will more likely serve as building blocks for new games and virtual worlds. One of the most enduring legends in the cryptocurrency industry is that Vitalik Buterin started Ethereum because his warlock got nerfed. "I happily played World of Warcraft during 2007-2010," Vitalik wrote in one version of the story. "But one day Blizzard removed the damage component from my beloved warlock's Siphon Life spell. I cried myself to sleep, and on that day I realized what horrors centralized services can bring. I soon decided to quit."


In major video game company first, Activision Blizzard employees are joining a union

NPR Technology

Activision Blizzard has been hit with multiple lawsuits alleging a sexist and discriminatory workplace culture. Activision Blizzard has been hit with multiple lawsuits alleging a sexist and discriminatory workplace culture. Workers in one division of Activision Blizzard, the major video game company behind popular franchises such as Call of Duty, Overwatch, and Candy Crush, have voted to join the Communication Workers of America. The employees unionizing are 28 quality assurance testers at Raven Software, a subsidiary of Activision Blizzard. The final vote count was 19 votes in favor, 3 against.


Raven Software employees await tally in landmark union vote

Washington Post - Technology News

The National Labor Relations Board mailed out ballots to quality assurance testers who were with the company during the pay period ending April 16. While the number of Raven quality assurance testers has held steady at around 30 employees, the composition of the team has changed over the course of the five-month unionization effort. Since the 12 QA testers were let go in December, Activision hired nine testers who are now eligible to vote. This led to some scrambling on the potential union's part to recruit the new hires, Raven workers told The Post.


Security in the Metaverse and What Banks Need to Know

#artificialintelligence

Recognised by Gartner as a "Cool Vendor in Fraud and Authentication," Arkose Labs offers an industry-first warranty on account protection. Its AI-powered platform combines powerful risk assessments with dynamic attack response that undermines the ROI behind attacks, while improving good user throughput. We caught up with the company's dynamic founder and CEO, Kevin Gosschalk to talk banking security and all things metaverse. In high school, I led a guild of 40 players taking down monsters in a game developed by Blizzard Entertainment called "World of Warcraft". Nearly 16 years later, as the founder and CEO of Arkose Labs, we protect Blizzard and many other world-class customers from fraudsters' attacks and abuse.


'The Centennial Case: A Shijima Story' succeeds as a FMV whodunnit

Washington Post - Technology News

Fortunately, the quality of writing and performances is a cut above those in many live-action games, which are often hampered by low production values. Sure, you should avoid the English dub, where attempts to lip-sync the Japanese performances lead to staccato delivery, and the tone is more "Murder, She Wrote" than "True Detective," but it uses that hokeyness deftly to aim knowing winks at genre tropes. In particular, there's a tongue-in-cheek tone to the performances, helped by a decision to redeploy many of the same actors as different characters in each period, as they really seem to relish switching from suspect in one episode to victim or killer in another. All come equipped with their finest suspicious expressions, displaying furtive glances and exaggerated shock whenever their names come up in an investigation. Especially delicious is the sequence of lingering extreme close-ups you're offered as you finally decide who to accuse, where each actor gulps, sweats and blinks nervously under the spotlight.