Rather than letting players port weapons or powers between games, non-fungible tokens will more likely serve as building blocks for new games and virtual worlds. One of the most enduring legends in the cryptocurrency industry is that Vitalik Buterin started Ethereum because his warlock got nerfed. "I happily played World of Warcraft during 2007-2010," Vitalik wrote in one version of the story. "But one day Blizzard removed the damage component from my beloved warlock's Siphon Life spell. I cried myself to sleep, and on that day I realized what horrors centralized services can bring. I soon decided to quit."
Blockchain: The Value Foundation of the Metaverse Simply put, the Metaverse is a virtual world that people can migrate into and one that is parallel to the physical world. And since societies, whether real or virtual, are founded on private asset ownership, the Metaverse cannot function without this fundamental issue solved. The once-popular MMORPG game World of Warcraft was considered by many to be a Metaverse prototype. The game created a closed-loop virtual-world economy where players can not only buy in-game stuff with the gold they farmed, but also cash out the gold and get real-world dollars. But as time went on, one problem become more and more prominent.
The blockchain gaming world is largely populated by startups built specifically to pioneer the burgeoning industry of crypto games, whether it's Immutable with card-battler Gods Unchained, Sorare with its popular fantasy soccer platform, or Sky Mavis behind the Pokémon-inspired Axie Infinity. However, there is one very big exception: Ubisoft, one of the largest traditional game publishers in the world, and the storied brand behind mega-franchises like Assassin's Creed, Far Cry, Just Dance, and various Tom Clancy-branded shooters. The gaming giant, which has dozens of international studios, first signaled its interest in blockchain technology by unveiling a proof-of-concept prototype called HashCraft, a crypto-infused riff on Minecraft, in 2019. Ubisoft has since continued on in the space by working closely with crypto gaming startups and releasing its own small-scale experiments. The publisher's blockchain ambitions come from its Strategic Innovation Lab, which is headed up by Nicolas Pouard, Blockchain Initiative Director.
Managed services giant KPMG said last year blockchain had moved beyond the "hype phase", shifting the focus of the technology far from often notably zany proof-of-concepts to actual utility within the world of business. Huawei, in collaboration with Oxford Economics, predicts that the digital economy will represent 24.3% of worldwide gross domestic product by 2025, totalling up to a valuation of about US$23 trillion. Among the emerging technologies driving that growth will be blockchain. While some of the competent applications of blockchain include its used in finance and provide chain traceability, such as that of the recent tie-up between IBM and Atia to ensure "safer, better seafood" in Norway, or the success of TradeLens by shipping giant Maersk, below are a few less-considered areas where blockchain is making its mark. Blockchain is increasingly infiltrating the gaming industry and is set to pioneer a new dimension of gaming by starting new and open economies within the virtual landscape.
Over the past year Marguerite deCourcelle became one of the bitcoin community's most renowned artists. She is best known for numerous paintings with hidden puzzles inside that unlock cryptocurrency bounties. One such painting she made in 2015 with the help of an engineer and a programmer, Mystery of Satoshi Nakamoto, contained a cryptographic treasure map to unlock a wallet with $50,000 worth of bitcoin.