Chess is one of the world's most popular games. Its popularity and complexity make it an interesting research domain for artificial intelligence. The number of board positions we can get to from the initial board state is larger than the number of atoms in the universe! Chess playing machines have been the subject of human interest for hundreds of years, but only on the last few decades have they been able to compete with (and beat) the world champions. Chess programs now have their own tournaments.
I recently finished reading "The Second Machine Age", which was recommended to me by one of our board advisors. The authors Eric Brynjolfsson and Andrew McAfee make a convincing argument that we are in the midst of a paradigm shift every bit as transformative as the industrial revolution. While the industrial revolution was about harnessing physical power, this new machine age is about harnessing cognitive power. The authors identify the steam engine as the key catalyst for change in the industrial revolution. Between 1765 and 1776, James Watt, in partnership with Matthew Bolton, made fundamental improvements to the efficiency of the existing steam engine that would see its widespread adoption across a range of industries.
Carl W. Turner Institute for Human and Machine Cognition University of West Florida Pensacola, FL 32504 ctumer@ ai.uwf.edu Abstract Human attributions of intelligence in others reflect heuristic judgments of superficial qualities rather than systematic analysis of competence. This article reviews the literature on attribution of intelligence in humans and machines, examines the public controversy over human intelligence, mid extrapolates to the subject of machine intelligence. The possible effects on public policy ale discussed. Introduction "By the end of 1978 computers existed which would crush 99.5% of the world's chess players....if this does not make you feel the computer's hot breath on the back of your neck, then nothing will" (Evans, 1979, p. 173).