The need to accurately estimate the speed of road vehicles is becoming increasingly important for at least two main reasons. First, the number of speed cameras installed worldwide has been growing in recent years, as the introduction and enforcement of appropriate speed limits is considered one of the most effective means to increase the road safety. Second, traffic monitoring and forecasting in road networks plays a fundamental role to enhance traffic, emissions and energy consumption in smart cities, being the speed of the vehicles one of the most relevant parameters of the traffic state. Among the technologies available for the accurate detection of vehicle speed, the use of vision-based systems brings great challenges to be solved, but also great potential advantages, such as the drastic reduction of costs due to the absence of expensive range sensors, and the possibility of identifying vehicles accurately. This paper provides a review of vision-based vehicle speed estimation. We describe the terminology, the application domains, and propose a complete taxonomy of a large selection of works that categorizes all stages involved. An overview of performance evaluation metrics and available datasets is provided. Finally, we discuss current limitations and future directions.
This paper proposes a multi-sensor based approach to detect, track, and localize a quadcopter unmanned aerial vehicle (UAV). Specifically, a pipeline is developed to process monocular RGB and thermal video (captured from a fixed platform) to detect and track the UAV in our FoV. Subsequently, a 2D planar lidar is used to allow conversion of pixel data to actual distance measurements, and thereby enable localization of the UAV in global coordinates. The monocular data is processed through a deep learning-based object detection method that computes an initial bounding box for the UAV. The thermal data is processed through a thresholding and Kalman filter approach to detect and track the bounding box. Training and testing data are prepared by combining a set of original experiments conducted in a motion capture environment and publicly available UAV image data. The new pipeline compares favorably to existing methods and demonstrates promising tracking and localization capacity of sample experiments.
The challenge of establishing assurance in autonomy is rapidly attracting increasing interest in the industry, government, and academia. Autonomy is a broad and expansive capability that enables systems to behave without direct control by a human operator. To that end, it is expected to be present in a wide variety of systems and applications. A vast range of industrial sectors, including (but by no means limited to) defense, mobility, health care, manufacturing, and civilian infrastructure, are embracing the opportunities in autonomy yet face the similar barriers toward establishing the necessary level of assurance sooner or later. Numerous government agencies are poised to tackle the challenges in assured autonomy. Given the already immense interest and investment in autonomy, a series of workshops on Assured Autonomy was convened to facilitate dialogs and increase awareness among the stakeholders in the academia, industry, and government. This series of three workshops aimed to help create a unified understanding of the goals for assured autonomy, the research trends and needs, and a strategy that will facilitate sustained progress in autonomy. The first workshop, held in October 2019, focused on current and anticipated challenges and problems in assuring autonomous systems within and across applications and sectors. The second workshop held in February 2020, focused on existing capabilities, current research, and research trends that could address the challenges and problems identified in workshop. The third event was dedicated to a discussion of a draft of the major findings from the previous two workshops and the recommendations.
Due to the advancements in cellular technologies and the dense deployment of cellular infrastructure, integrating unmanned aerial vehicles (UAVs) into the fifth-generation (5G) and beyond cellular networks is a promising solution to achieve safe UAV operation as well as enabling diversified applications with mission-specific payload data delivery. In particular, 5G networks need to support three typical usage scenarios, namely, enhanced mobile broadband (eMBB), ultra-reliable low-latency communications (URLLC), and massive machine-type communications (mMTC). On the one hand, UAVs can be leveraged as cost-effective aerial platforms to provide ground users with enhanced communication services by exploiting their high cruising altitude and controllable maneuverability in three-dimensional (3D) space. On the other hand, providing such communication services simultaneously for both UAV and ground users poses new challenges due to the need for ubiquitous 3D signal coverage as well as the strong air-ground network interference. Besides the requirement of high-performance wireless communications, the ability to support effective and efficient sensing as well as network intelligence is also essential for 5G-and-beyond 3D heterogeneous wireless networks with coexisting aerial and ground users. In this paper, we provide a comprehensive overview of the latest research efforts on integrating UAVs into cellular networks, with an emphasis on how to exploit advanced techniques (e.g., intelligent reflecting surface, short packet transmission, energy harvesting, joint communication and radar sensing, and edge intelligence) to meet the diversified service requirements of next-generation wireless systems. Moreover, we highlight important directions for further investigation in future work.
Recent researches on robotics have shown significant improvement, spanning from algorithms, mechanics to hardware architectures. Robotics, including manipulators, legged robots, drones, and autonomous vehicles, are now widely applied in diverse scenarios. However, the high computation and data complexity of robotic algorithms pose great challenges to its applications. On the one hand, CPU platform is flexible to handle multiple robotic tasks. GPU platform has higher computational capacities and easy-touse development frameworks, so they have been widely adopted in several applications. On the other hand, FPGA-based robotic accelerators are becoming increasingly competitive alternatives, especially in latency-critical and power-limited scenarios. With specialized designed hardware logic and algorithm kernels, FPGA-based accelerators can surpass CPU and GPU in performance and energy efficiency. In this paper, we give an overview of previous work on FPGA-based robotic accelerators covering different stages of the robotic system pipeline. An analysis of software and hardware optimization techniques and main technical issues is presented, along with some commercial and space applications, to serve as a guide for future work. Therefore, the computation and storage complexity, as well as real-time and power constraints of the robotic system, Over the last decade, we have seen significant progress hinders its wide application in latency-critical or power-limited in the development of robotics, spanning from algorithms, scenarios . Various robotic systems, like Therefore, it is essential to choose a proper compute platform manipulators, legged robots, unmanned aerial vehicles, selfdriving for the robotic system. CPU and GPU are two widely cars have been designed for search and rescue , , used commercial compute platforms. CPU is designed to exploration , , package delivery , entertainment , handle a wide range of tasks quickly and is often used to  and more applications and scenarios. These robots are develop novel algorithms. A typical CPU can achieve 10-on the rise of demonstrating their full potential. Take drones, 100 GFLOPS with below 1GOP/J power efficiency . In a type of aerial robots, for example, the number of drones contrast, GPU is designed with thousands of processor cores has grown by 2.83x between 2015 and 2019 based on the running simultaneously, which enable massive parallelism. The typical GPU can perform up to 10 TOPS performance and registered number has reached 1.32 million in 2019, and the become a good candidate for high-performance scenarios. Recently, FFA expects this number will come to 1.59 billion by 2024.
Unmanned Aerial Systems (UAS) are being increasingly deployed for commercial, civilian, and military applications. The current UAS state-of-the-art still depends on a remote human controller with robust wireless links to perform several of these applications. The lack of autonomy restricts the domains of application and tasks for which a UAS can be deployed. Enabling autonomy and intelligence to the UAS will help overcome this hurdle and expand its use improving safety and efficiency. The exponential increase in computing resources and the availability of large amount of data in this digital era has led to the resurgence of machine learning from its last winter. Therefore, in this chapter, we discuss how some of the advances in machine learning, specifically deep learning and reinforcement learning can be leveraged to develop next-generation autonomous UAS. We first begin motivating this chapter by discussing the application, challenges, and opportunities of the current UAS in the introductory section. We then provide an overview of some of the key deep learning and reinforcement learning techniques discussed throughout this chapter. A key area of focus that will be essential to enable autonomy to UAS is computer vision. Accordingly, we discuss how deep learning approaches have been used to accomplish some of the basic tasks that contribute to providing UAS autonomy. Then we discuss how reinforcement learning is explored for using this information to provide autonomous control and navigation for UAS. Next, we provide the reader with directions to choose appropriate simulation suites and hardware platforms that will help to rapidly prototype novel machine learning based solutions for UAS. We additionally discuss the open problems and challenges pertaining to each aspect of developing autonomous UAS solutions to shine light on potential research areas.
Currently available quadrotor simulators have a rigid and highly-specialized structure: either are they really fast, physically accurate, or photo-realistic. In this work, we propose a paradigm-shift in the development of simulators: moving the trade-off between accuracy and speed from the developers to the end-users. We use this design idea to develop a novel modular quadrotor simulator: Flightmare. Flightmare is composed of two main components: a configurable rendering engine built on Unity and a flexible physics engine for dynamics simulation. Those two components are totally decoupled and can run independently from each other. This makes our simulator extremely fast: rendering achieves speeds of up to 230 Hz, while physics simulation of up to 200,000 Hz. In addition, Flightmare comes with several desirable features: (i) a large multi-modal sensor suite, including an interface to extract the 3D point-cloud of the scene; (ii) an API for reinforcement learning which can simulate hundreds of quadrotors in parallel; and (iii) an integration with a virtual-reality headset for interaction with the simulated environment. We demonstrate the flexibility of Flightmare by using it for two completely different robotic tasks: learning a sensorimotor control policy for a quadrotor and path-planning in a complex 3D environment.
Recent successes combine reinforcement learning algorithms and deep neural networks, despite reinforcement learning not being widely applied to robotics and real world scenarios. This can be attributed to the fact that current state-of-the-art, end-to-end reinforcement learning approaches still require thousands or millions of data samples to converge to a satisfactory policy and are subject to catastrophic failures during training. Conversely, in real world scenarios and after just a few data samples, humans are able to either provide demonstrations of the task, intervene to prevent catastrophic actions, or simply evaluate if the policy is performing correctly. This research investigates how to integrate these human interaction modalities to the reinforcement learning loop, increasing sample efficiency and enabling real-time reinforcement learning in robotics and real world scenarios. This novel theoretical foundation is called Cycle-of-Learning, a reference to how different human interaction modalities, namely, task demonstration, intervention, and evaluation, are cycled and combined to reinforcement learning algorithms. Results presented in this work show that the reward signal that is learned based upon human interaction accelerates the rate of learning of reinforcement learning algorithms and that learning from a combination of human demonstrations and interventions is faster and more sample efficient when compared to traditional supervised learning algorithms. Finally, Cycle-of-Learning develops an effective transition between policies learned using human demonstrations and interventions to reinforcement learning. The theoretical foundation developed by this research opens new research paths to human-agent teaming scenarios where autonomous agents are able to learn from human teammates and adapt to mission performance metrics in real-time and in real world scenarios.
Due to the proliferation of smart devices and emerging applications, many next-generation technologies have been paid for the development of wireless networks. Even though commercial 5G has just been widely deployed in some countries, there have been initial efforts from academia and industrial communities for 6G systems. In such a network, a very large number of devices and applications are emerged, along with heterogeneity of technologies, architectures, mobile data, etc., and optimizing such a network is of utmost importance. Besides convex optimization and game theory, swarm intelligence (SI) has recently appeared as a promising optimization tool for wireless networks. As a new subdivision of artificial intelligence, SI is inspired by the collective behaviors of societies of biological species. In SI, simple agents with limited capabilities would achieve intelligent strategies for high-dimensional and challenging problems, so it has recently found many applications in next-generation wireless networks (NGN). However, researchers may not be completely aware of the full potential of SI techniques. In this work, our primary focus will be the integration of these two domains: NGN and SI. Firstly, we provide an overview of SI techniques from fundamental concepts to well-known optimizers. Secondly, we review the applications of SI to settle emerging issues in NGN, including spectrum management and resource allocation, wireless caching and edge computing, network security, and several other miscellaneous issues. Finally, we highlight open challenges and issues in the literature, and introduce some interesting directions for future research.
Advances in hardware technology have facilitated more integration of sophisticated software toward augmenting the development of Unmanned Vehicles (UVs) and mitigating constraints for onboard intelligence. As a result, UVs can operate in complex missions where continuous trans-formation in environmental condition calls for a higher level of situational responsiveness and autonomous decision making. This book is a research monograph that aims to provide a comprehensive survey of UVs autonomy and its related properties in internal and external situation awareness to-ward robust mission planning in severe conditions. An advance level of intelligence is essential to minimize the reliance on the human supervisor, which is a main concept of autonomy. A self-controlled system needs a robust mission management strategy to push the boundaries towards autonomous structures, and the UV should be aware of its internal state and capabilities to assess whether current mission goal is achievable or find an alternative solution. In this book, the AUVs will become the major case study thread but other cases/types of vehicle will also be considered. In-deed the research monograph, the review chapters and the new approaches we have developed would be appropriate for use as a reference in upper years or postgraduate degrees for its coverage of literature and algorithms relating to Robot/Vehicle planning, tasking, routing, and trust.