Collaborating Authors


'Diablo: Immortal' is coming to mobile and (surprise!) PC on June 2nd


All the way back at BlizzCon 2018, Blizzard revealed Diablo: Immortal, which would fill in the gaps of the story between Diablo II and Diablo III. However, the fact it was announced as a mobile-only game didn't exactly go over well with the publisher's hardcore fans (to put it mildly). Fast forward nearly three and a half years and not only does the game have a release date, but Blizzard announced it'll be available on PC after all. Diablo: Immortal will arrive on PC, iOS and Android in most parts of the world on June 2nd. Folks in some Asia-Pacific regions will need to wait a few extra weeks. The PC version will initially be in open beta, but will have all content and features.

Playdate is a magical indie game machine


Playdate shouldn't be able to do the things it does. It's tiny enough to fit in the too-tight front pockets of my skinny jeans, it's lighter than a deck of cards and it has a 1-bit black-and-white screen. It feels like a relic of the '90s, at least until you power it on – Playdate supports smooth, densely pixelated animations, it connects to Wi-Fi and it has a library of exclusive games from top-tier indie developers, all available for free. The small crank attached to its side is the icing on the yellow cake, adding a layer of sweet innovation to every experience on the system. Playdate is my favorite handheld device since the Vita.

What Happens When Twelve Thousand Game Developers Converge?

The New Yorker

Nick Kaman, the co-founder and art director of Aggro Crab, an indie-game studio in Seattle, is twenty-six years old, with messy, brass-bleached hair, large round eyeglasses, and a small silver hoop in each earlobe; self-deprecating and sincere, with a sarcastic streak, he speaks with slacker chill. At the University of Washington, he studied human-centered design and engineering--"Pretty cringe," he said--while teaching himself how to make video games. Eventually, he started running the on-campus game-development club, which taught students how to build games along the lines of Flappy Bird using Unity, a game engine. "You can make that game in half an hour, but by doing that you've learned all these fundamentals of game-making," Kaman said. "Like, how do I do player input? How do I do jump physics? How do I spawn in pipes that move from the right to the left?"

Languages in the metaverse: Why AI is critical for communication in the brave new world


We are excited to bring Transform 2022 back in-person July 19 and virtually July 20 - August 3. Join AI and data leaders for insightful talks and exciting networking opportunities. By the end of 2021, the word "metaverse" had generated a lot of hype. The topic was covered by almost every existing media outlet. But what is a metaverse and what is its purpose? To put it simply, it is cyberspace, a virtual world that should serve human connection. In a metaverse, a person is represented by an avatar, just like in a video game.

Paper view: the return of video game magazines

The Guardian

If you were into video games in the 1980s or 90s, then along with your computer, your QuickShot joystick and your tape player, there was one other vital component of your set-up: a games magazine. For me it was Zzap! 64, a glossy mag dedicated to the Commodore 64 with brilliant, opinionated writers, excellent features, and an exhaustive tips section. I would rush to the newsagent on publication day, bring it home with almost religious reverence, then read it from cover to cover. And then I would go back and read it again. This was how I discovered new games such as Sentinel, Elite and Leaderboard, but also, through the letters page and competitions, joined a community of players, years before the world wide web allowed us all to get in contact. In the 80s, video game magazines were the internet.

Video game publishers and developers are cutting off Russia, too


The global business community is increasingly moving to isolate Russia for the war it's waging in Ukraine, and video games are no exception. Even as NATO and NATO-aligned forces have yet to engage in direct combat, economy-shattering sanctions have cut Russia off from goods and services that many of us take for granted, from vacation rentals to basic internet service. Here's a rundown of what we've seen so far from key players in the video game space as efforts to isolate Russia have snowballed in the midst of Ukraine's calls for the industry to take action. Microsoft, Nintendo, and Sony are the three biggest names in console gaming and they've all made moves to cut off Russia, at least to some extent. In the case of Microsoft, the U.S.-based company has suspended all new sales -- not just games and gaming hardware -- as it complies with the economic sanctions set in place by the federal government.

'The sprites clearly do not look like actual lemmings': the inside story of an iconic video game

The Guardian

When you try to describe the much-loved video game Lemmings, it sounds like a wind-up. It looked, if not bad, then wilfully basic even for 1991. But, released years before mobile phone games were a thing, it was nonetheless a fiendishly addictive game that feels like the spiritual precursor to the likes of Angry Birds. And it was manna to many, many kids like me, whose sole household computing device was a rubbish PC with a horrible four-colour CGA screen that basically couldn't play any video game of the time … except Lemmings! To mark 30 years since its release, Exient – current holders of the franchise – has made a YouTube documentary about it.

Diablo 4: everything we know so far


Publisher Activision Blizzard, responsible for the game this article refers to, is currently embroiled in ongoing litigation in regards to claims reporting a workplace culture that allegedly enabled acts of sexual harassment, abuse and discrimination. Diablo 4 is currently in development but it looks like its release is still a long way off. That hasn't stopped us from searching out the best rumors and the latest news about Blizzard's upcoming hack'n slash adventure. The Diablo series certainly is undergoing something of a resurgence right now. First announced at Blizzcon 2019, Diablo 4 development has supposedly been progressing since. Diablo 2 Resurrected, a remaster of the PC classic, has already been released and Diablo Immortal is expected to arrive on Android and iOS devices in 2022. Naturally, though, we're most excited about the release of Diablo 4 and thanks to Blizzard's quarterly development updates, we're learning more about it all the time. With the recent announcement that Microsoft has agreed to acquire Activision Blizzard, the landscape around Diablo 4's development is changing and it currently remains unclear what the acquisition could mean for the game if it goes through, especially as Diablo 4's release is so far down the line--we're not expecting it until at least 2023. While we wait, though, here's all the news, updates and rumors we've collated about Diablo 4 so far. What could this mean for Diablo 4's release? Read on to find out more.] Bad news here: Diablo 4 probably won't be released anytime soon. At a Blizzcon 2019 deep dive on the game, the game's director said that he doesn't expect the game to be finished anytime soon, "even by Blizzard's standards of soon." Fast-forward to the end of 2021, and that comment still stands after the announcement of an indefinite delay. During Activision Blizzard's Q3 earnings call in November 2021, it made the following statement: "While we are still planning to deliver a substantial amount of content from Blizzard next year, we are now planning for a later launch for Overwatch 2 and Diablo IV than originally envisaged".

Microsoft Sees Strong Earnings On Cloud Computing

International Business Times

Microsoft beat market expectations Tuesday with strong quarterly performance in cloud computing and software, still benefitting from the pandemic's online shifting of work, play, shopping and learning. The US tech colossus, which announced last week a blockbuster deal to buy gaming giant Activision Blizzard, said profit jumped to $18.8 billion in the final three months of last year. "Digital technology is the most malleable resource at the world's disposal to overcome constraints and reimagine everyday work and life," CEO Satya Nadella said, in announcing revenue of $51.7 billion. Microsoft investments include pouring money into the booming video game market and by extension the metaverse, the virtual reality vision for the internet's future. On an earnings call, Nadella pointed to the tens of millions of people playing games such as Forza, Halo and Minecraft, many investing in "avatar" proxies for online worlds, saying that the metaverse is a natural extension.

Microsoft-Activision deal: What will it mean? Talking Tech podcast

USATODAY - Tech Top Stories

Hit play on the player above to hear the podcast and follow along with the transcript below.This transcript was automatically generated, and then edited for clarity in its current form. There may be some differences between the audio and the text. Welcome back to Talking Tech. You likely heard me a couple days ago talking about Microsoft's huge deal to acquire Activision Blizzard, which is the video game publisher that makes a ton of big titles, including Call of Duty, World of Warcraft through Blizzard, and a host of others. The big concern for some video game players, particularly owners of a PlayStation, is whether they should be worried that one of the industry's biggest games and Call of Duty may no longer be on the platform.