Former U.S. ambassador to NATO provides insight on a potentially pivotal setback for Russia in its war on Ukraine on'The Story.' MSNBC contributor Barry R. McCaffrey, a retired four-star general, shared a video Monday of what he appeared to think was a Russian plane being shot down by Ukraine, but deleted the tweet after being informed it occurred in an animated video game. According to images of the original tweet, McCaffrey tweeted an animated image from the video game "Arma 3." MSNBC's Brian R. McCaffrey, a retired four star general, shared video of a Russian plane being shot down by Ukraine on Monday but deleted the tweet after being informed it occurred in an animated video game. McCaffrey wrote in the since-deleted tweet, "Russian aircraft getting nailed by UKR missile defense. Russians are losing large numbers of attack aircraft. UKR air defense becoming formidable," to accompany the animated image from the video game.
It's strange that the silly but mostly tolerable horror Choose or Die was an acquisition rather than a homegrown Netflix original given how much it seems algorithmically modeled for the notoriously formula-obsessed platform. It stars Asa Butterfield, an in-house star thanks to the success of Sex Education. It also focuses on a cursed video game, making it a close cousin to the streamer's interactive Black Mirror hit Bandersnatch. It's a film destined to live its days in the "if you like" container. It'll probably fare well there as fans of the above might find just about enough here to play with although they might, like me, be a little surprised at just how nasty this quickie horror is, made with closer attention to the gore quotient than any level of creativity.
Quite how Halo hasn't made it to the screen, small or big, before this is an enigma almost as nebulous as the long-running first person shooter video game's crowded mythos. Luminaries such as Steven Spielberg, Peter Jackson and District 9's Neill Blomkamp have all been involved in trying to get a film based on the explosive exploits of Masterchief across the line for the best part of two decades, yet to no avail. Even this big-budget – it reputedly cost more than $200m and looks like gold – TV series starring Pablo Schreiber as the genetically engineered soldier-hero of the United Nations Space Command (UNSC) has been held up for two years by Covid. Never mind, it's here now, and fans of the games who just want to see their nightly battles with giant space monsters played out on the TV screen will no doubt be more than content with Kyle Killen and Steven Kane's adventurous if somewhat insipid reimagining. Unfortunately, those of us who don't recognise every re-enacted power-up bleep and helmet-cam vision of destruction will probably find ourselves wondering, much of the time, quite what is going on.
Cortana (Jen Taylor) is one of the first characters that comes to mind when you think of the Halo universe. With a live-action Halo series on the way on Paramount, we thought a guide to Cortana (without giving too much away for those who haven't made their way through all the games) was in order. Cortana serves as a guide and ally to the player throughout Halo gameplay, and in that sense and many others, she is essential to the Halo experience. Her mannerisms as an AI make for a sort of dry humor that makes her stand out among other recurring characters in the game. It will be interesting to see how this character, who fits so easily into the video game format, will be adapted to a live-action television series.
Netflix continues to take swings on turning video games into TV. The latest is Tekken: Bloodline, an anime adaptation of the classic fighting game series. Its first trailer is here at last. I don't follow the Tekken games myself, but the belief among observant fans is that the story picks up prior to the events of Tekken 3. The anime's star is Jin Kazama, a young man and martial arts expert who sharpened his skills from a young age under the tutelage of his mother. But when an evil force takes everything from Jin, he sets out on a quest for vengeance and power that leads him to the high-stakes "King of Iron First Tournament." Games don't always have the most comprehensible stories, and that's especially true for enduring fighting game staples like the Tekken series.
The only thing that changes is how your thieving cat gets past it. Circumventing the brick barrier that surrounds a fancy art museum is the first of several challenges that get thrown your way as Netflix's interactive cartoon Cat Burglar unfolds. The premise is simple: A sly feline is trying to steal a priceless, unseen work of art from a museum, but a lovable-yet-slow-witted guard dog is on duty. The success or failure of the heist is in the hands of the viewer, based entirely on your performance in a series of timed challenges. In your typical video game -- and Cat Burglar is definitely a kind of video game, make no mistake -- challenge comes from thematically and narratively appropriate gameplay.
It's hard to tell if the glass is half-full or half-empty when it comes to The Cuphead Show!. On the one hand, Netflix's new animated series shamelessly wastes its video game inspiration -- shoehorning iconic characters Cuphead and Mugman into a bland universe that could've been occupied by anyone or anything. On the other hand, the predictable program is so unimpeachably "fine" that seriously objecting to it feels like an equally silly misuse of energy. So what if some kid doesn't get why this cartoon is sort of a bummer? Created by brothers Chad and Jared Moldenhauer, The Cuphead Show! kicks off its multi-season Netflix order with 12 episodes, less than 16 minutes each.
Artificial intelligence (AI) has become a part of everyday conversation and our lives. It is considered as the new electricity that is revolutionizing the world. AI is heavily invested in both industry and academy. However, there is also a lot of hype in the current AI debate. AI based on so-called deep learning has achieved impressive results in many problems, but its limits are already visible. AI has been under research since the 1940s, and the industry has seen many ups and downs due to over-expectations and related disappointments that have followed. The purpose of this book is to give a realistic picture of AI, its history, its potential and limitations. We believe that AI is a helper, not a ruler of humans. We begin by describing what AI is and how it has evolved over the decades. After fundamentals, we explain the importance of massive data for the current mainstream of artificial intelligence. The most common representations for AI, methods, and machine learning are covered. In addition, the main application areas are introduced. Computer vision has been central to the development of AI. The book provides a general introduction to computer vision, and includes an exposure to the results and applications of our own research. Emotions are central to human intelligence, but little use has been made in AI. We present the basics of emotional intelligence and our own research on the topic. We discuss super-intelligence that transcends human understanding, explaining why such achievement seems impossible on the basis of present knowledge,and how AI could be improved. Finally, a summary is made of the current state of AI and what to do in the future. In the appendix, we look at the development of AI education, especially from the perspective of contents at our own university.
So it looks like there will be less face in Facebook. The social networking app will be shutting down its facial recognition system, meaning that for the 640 million or so of us Facebook users who opted in to face-recognition features, the faces in our photos, videos and memories will no longer be automatically tagged, or identified. In "the coming weeks," says Meta VP of artificial intelligence Jerome Pesenti. You can read all about it from FB Meta here. On the halting of facial recognition, the Lone Star state is saying whoa.
Netflix has pressed play on its video game venture. The streaming video leader in July said it would be focusing on mobile games with its video game initiative, something the company had been interested in for years. On Tuesday, Netflix's first five games – Stranger Things: 1984, Stranger Things 3: The Game, Shooting Hoops, Card Blast, and Teeter Up – became available on the Google Play store. They will begin coming to the Netflix mobile app for Android devices on Wednesday at 1 p.m. ET/10 a.m. "Whether you're craving a casual game you can start from scratch or an immersive experience that lets you dig deeper into your favorite stories, we want to begin to build a library of games that offers something for everyone," said Mike Verdu, vice president of game development for Netflix, in a blog post Tuesday.