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'God of War Ragnarok' fans harass developers over release date reveal

Washington Post - Technology News

"God of War Ragnarok," the mythological mega-sequel to 2018′s soft series reboot "God of War," arrives Nov. 9, 2022, to PlayStation 4 and PlayStation 5, Sony announced in a blog published Wednesday. But the road to the long-awaited release date has been anything but straightforward. The month of June saw expectant fans rumormonger themselves into a frenzy, ultimately unleashing their pent-up fury on developers who have spent the past several years working tirelessly to create the game.


A Paralyzed Man Used His Mind to Control Two Robotic Arms to Eat Cake

#artificialintelligence

The man sat still in the chair, staring intently at a piece of cake on the table in front of him. Flanking him were two giant robotic arms, each larger than his entire upper body. One held a knife, the other a fork. Move right hand forward to start," ordered a robotic voice. The man concentrated on moving his partially-paralyzed right arm forward. His wrist barely twitched, but the robotic right hand smoothly sailed forward, positioning the tip of the fork near the cake. Another slight movement of his left hand sent the knife forward. Several commands later, the man happily opened his mouth and devoured the bite-sized treat, cut to personal preference with help from his robotic avatars. It had been roughly 30 years since he was able to feed himself. Most of us don't think twice about using our two arms simultaneously--eating with a knife and fork, opening a bottle, hugging a loved one, lounging on the couch operating a video game controller. Coordination comes naturally to our brains.


U.K. Flexes New Muscle in Antitrust Probes Over Microsoft and Amazon

WSJ.com: WSJD - Technology

LONDON--The U.K's antitrust agency opened probes into Microsoft proposed takeover of Activision Blizzard and into Amazon Inc.'s business practices, solidifying the U.K. as a new regulatory power that Silicon Valley must reckon with. The U.K. Competition and Markets Authority said Wednesday that it was investigating whether Microsoft's $75 billion bid for Activision, the videogame giant behind "Call of Duty" and "World of Warcraft," would reduce competition in Britain. The probe follows a similar investigation in the U.S. from the Federal Trade Commission.


Ubisoft is killing online support for 15 games on September 1st

Engadget

If you have fond memories of older Ubisoft games with online components from the early 2010s, you might want to check in on them soon. That's because on September 1st 2022, Ubisoft is dropping support for online services in 15 different games including Assassin's Creed Brotherhood. In a post on Ubisoft's website, the company says it's decommissioning online services in some of its older games in order to "focus our resources on delivering great experiences for players who are playing newer or more popular titles." Depending on the title, gamers will no longer be able to access multiplayer modes or even download and install additional content (DLC). Affected games are spread across various platforms including the Xbox 360, PlayStation 3, PC, HTC Vive, Oculus and Wii U, with notable titles including Assassin's Creed Brotherhood, the 2012 release of Assassin's Creed 3, Anno 2070 and more.


Metaverse Commerce: Understanding The New Virtual To Physical And Physical To Virtual Commerce Models

#artificialintelligence

New commerce models are starting to emerge as we head into the future of the Metaverse. Look at any Target or Walmart store on a Saturday and watch as customers perfectly dominate the essence of physical-to-physical commerce. In fact, just the experience of being in a physical location leads most customers to make purchases far beyond their shopping lists. That's the reason why brands spend millions of dollars on physical retail locations because they feel confident they can elevate and capitalize on the on-site shopping experience and the "serendipity" that happens in the store. Whether it's waiting in a queue to enter the Louis Vuitton Maison Vendôme store in Paris or going down an in-store slide during a Showfields shopping adventure in New York, the world of physical retail has become more experiential and glitzy. It is one of the drivers of BIG retail.


Why Some Video Game Companies Are Staying Silent on Abortion

WIRED

When Roe v. Wade was overturned, Team Meat, creator of classic platformer Super Meat Boy, had one thing to say: "The Supreme Court can go fuck itself." It's been little more than a week since the court handed down its landmark ruling in Dobbs v. Jackson Women's Health Organization, ending the legal right to abortion in the United States. A person's ability to get the healthcare they need will now be determined by a patchwork of state-by-state laws and policies. Team Meat's tweet, composed by the company's social media manager, is the organization's official stance on the matter. "Everyone at Team Meat stands by this fully," cofounder Tommy Refenes tells WIRED.


Pushing Buttons: Video games have always been queer – here are my favourites

The Guardian

Welcome back to Pushing Buttons, folks. In case you're wondering where I've been, I was on secondment from video games for a week covering Glastonbury. Thankfully, a decade-plus of E3 coverage prepared me well for the fragrant crowds and inevitable liveblogging tech issues. Thank you to our ever-brilliant games correspondent Keith Stuart for covering for me while I screwed my head back on after the festival. Pride events took place in London last weekend, and among the million people lining the streets for the event's 50th-anniversary were parade contingents from PlayStation, Microsoft and Square Enix, among other game publishers and developers.


'Frankly it blew my mind': how Tron changed cinema – and predicted the future of tech

The Guardian

Back in 1982, computers meant one of two things in the popular imagination. Either they were room-sized machines used by the military-industrial complex to crunch data on stuff like nuclear wars and stock markets, or they were fridge-sized arcade games such as Space Invaders and Pac-Man. Kraftwerk were singing about home computers, but if you owned one at all, it was probably a Sinclair ZX81, which was only marginally more sophisticated than a calculator. And yet, that summer, cinemagoers were catapulted into the digital future. Few appreciated it at the time but with 40 years' hindsight, Steven Lisberger's sci-fi adventure Tron was the shape of things to come: in cinema, in real life, and in virtual life.


'Guerrilla' sales and crowdsourcing: Japan's game console crunch

The Japan Times

It's still dark when the line starts forming outside an electronics store in Tokyo, as desperate gamers try to snag the latest PlayStation or Xbox despite chronic shortages in Japan. The consoles made by Sony and Microsoft have been hard to buy since their November 2020 release, as has Nintendo's Switch, with supply chain issues exacerbated by lockdowns in China. This could be due to a conflict with your ad-blocking or security software. Please add japantimes.co.jp and piano.io to your list of allowed sites. If this does not resolve the issue or you are unable to add the domains to your allowlist, please see this support page.


10 Reasons The Metaverse Will Soon Rule The Everyday World Everywhere!

#artificialintelligence

Enter your email address to subscribe to this blog and receive notifications of new posts by email. In futurism and science fiction, the metaverse is a hypothetical iteration of the Internet as a single, universal and immersive virtual world that is facilitated by the use of virtual reality(VR) and augmented reality (AR) headsets. For the Metaverse to function, it requires the use of advanced cameras, high-quality screens, immersive sound speakers, noise-canceling microphones, and various other sensors to detect both the real world and the virtual world that a person would be experiencing. The idea of the Metaverse was first thought of and described by Neal Stephenson in his 1992 science fiction novel Snow Crash. One of the more popular headsets for entering the Metaverse today was surprisingly designed by the same people that brought us Facebook: The Oculus Meta Quest 2. The pricing runs about the same as the average gaming console, at $300.