When Isaac Asimov wrote about robots and some higher level computer intelligence beings being some integral parts of society, He was considered science fiction visionary. We have came really far away from steam engine to first computers to making machines which can beat humans in his own games and we are moving towards an extreme future with machines and tiny electrons controlling our fate, maybe. Whenever someone talks about Artificial Intelligence the first thought is of robots and machines as depicted in cinema, whether we like it or not cinema is the foremost the mirror of human and machine relationship and depicts it as complex nature, whether it is the terminator series or chappie or some what dystopian future based Pixar's wall-e. And wall-E being the best example of how robots behave based on bias and who makes them and how they learn. Machine Learning bias is a main problem as we are making new and new machine learning models day by day.
Video games also encompass and utilize every single other medium, like art, design, text and music, which also explain their viewable appeal. To watch a beloved streamer go through "The Last of Us Part II" is like watching a friend play a famous role in a film or stage play, yet somehow occupying the perspectives of both character and the person they are. And for many viewers, they've played this same role themselves by playing the game. It's a great way to size up a person, get a read of who they are, and feel at ease with them. Video games can be sports, or they can be performance art, or a comedy show.
The video game "Among Us" captured the spotlight Tuesday night after House Representatives Alexandria Ocasio-Cortez and Ilhan Omar joined Twitch to play along with top streamers as part of a broader effort to encourage Americans to vote in the upcoming election. The stream drew more than 435,000 viewers, making it one of the most popular streams ever on Twitch. Although the game launched more than two years, it only recently surged in popularity this year after several YouTubers and streamers started to profile the game through their channels. So, what is "Among Us" all about? Here's what you should know about the video game.
From morning to night we are surrounded by computers and can't imagine ourselves without it. Online games and puzzles have replaced our old board games and OTTS has changed our entertainment consuming habits. Pandemic has changed a lot of existing jobs and creates a lot of new jobs that we have never thought will ever exist. The coming age is going to be completely dynamic and our current curriculum was not enough to prepare our students for the coming market. The National Education Policy (NEP), has introduced Coding at a young age to enhance the exposure to technology and create a path to a new world of innovation and creativity.
When you think of sports video games you might think of Fifa or Madden, which obsessively mimic their real-life equivalents – or Track & Field, which valiantly if unsuccessfully tries to. But not all developers play by the rules. From impossible athletics to fantasy baseball players with 27 fingers, these are some of the weirdest virtual takes on sport around. Bennett Foddy loves the Olympics, especially the 50km race walk "for its heartbreaking reversals in fortune". He has also always loved physics-based video games, like the arcade game Gravitar (1982) and Ski Stunt Simulator (2001). So it was natural that he would want to make an athletics game with proper dynamic physics.
Despite streaming from her own account for the first time, Ocasio-Cortez displayed her acuity for using tech platforms to connect with younger Americans, even as each platform -- Instagram, Twitter and Twitch -- has its own distinct culture and aesthetic. After starting the stream with appeals to register and vote, and especially imploring viewers to create a specific plan to vote, AOC jumped into the game and voice chat with natural ease, adopting many of the mannerisms of the platform, including shout-outs to other gamers and a light, unrehearsed, free-flowing vibe, laughing with her fellow streamers. She also used the game's slang, such as "sus" and "marinate," with ease.
Artificial Intelligence (AI) can be defined as the field of study of Intelligent Agents, or a system's ability to correctly interpret external data, to learn from such data, and to use those learnings to achieve specific goals and tasks through flexible adaptation, or something that enables machines to learn, think, execute and problem solve like a human being or more colloquially, the term "artificial intelligence" is often used to describe machines (or computers) that mimic cognitive functions that humans associate with the human mind, such as learning and problem solving. A quip in Tesler's Theorem says "AI is whatever hasn't been done yet". Artificial intelligence was founded as an academic discipline in 1955. The field was founded on the assumption that human intelligence "can be so precisely described that a machine can be made to simulate it". Smart machines think alike human beings and have necessary memory built in so that, it can outsmart human beings. So it would seem that AI is a very powerful technology, and like other powerful technologies would like to be used by big corporations to boost productivity, make their products more user friendly or intelligent and in-turn gain customers.
The fortunes of real-time strategy have risen and fallen numerous times since the 1992 release of "Dune II," and the genre has persisted doggedly through it all. Though Blizzard is no longer releasing new content for "StarCraft II," the beloved RTS title and others like it are still enjoyed by millions of players across the globe. But the worldwide population of video game players has grown exponentially over the last few years, and the popularity of real-time strategy has not expanded accordingly. By adopting a user-friendly attitude while retaining the complexity and technicality that form the genre's core, Frost Giant's new RTS title might be the first step toward bringing real-time strategy to a new generation of gamers and esports fans.
Cyberpunk 2077 is just a few weeks away and the action-packed RPG will launch with support for dialogue in 10 languages and subtitle options for several others. CD Projekt Red is aiming to add a deeper layer of immersion for players by using artificial intelligence to lip sync the dialogue in multiple languages. The game's lead character technical director, Mateusz Popławski, said in a presentation (via @shinobi602 on Twitter) that CDPR targeted better lip sync quality than in The Witcher 3. It wanted to do so in 10 languages: English, German, Spanish, French, Italian, Polish, Brazilian Portuguese, Russian, Mandarin and Japanese. The goal was to do all of that for every character in the open world. Because of the game's enormous scope, CDPR needed to do all of that with zero facial motion capture.
It's hard to understate how important video games are to veterans. An idle hobby to some is lifesaving, grounding, and even therapeutic for others, especially those who have served overseas in combat zones. I know it is for me, a Navy veteran who finds the worlds of Mass Effect and Resident Evil 4 more approachable than this one sometimes, and I'm not alone. My fellow vets and medical researchers are using video games to treat PTSD, depression, and more, and best of all, it's working. Of course, the Covid-19 pandemic doesn't help matters, since it adds to the isolation we all feel.