Under the project, students will learn a customised version -- unique to the project -- of the popular programming language Scratch. They will also use MIT App Inventor that runs on Android devices and work on developing a robot kit in conjunction with Chromebooks. Students will study CT (computational thinking), the cornerstone computer science discipline that renders complex problems simple so that humans and computers can understand the possible solutions. This includes'pattern recognition', looking for similarities among data, and writing algorithms -- a step-by-step guide to solving a problem or task. Pupils will also learn skills such as'debugging' to identify and remove software or hardware errors and practises like'tinkering' to innovate and build on experimental models or prototypes.
A generation ago, a consumer would visit Main Street to fulfill all of one's shopping needs and undoubtedly pay in cash. The arrival of personal computers in homes and the launch of companies, such as Amazon, Alibaba Group and eBay, in the 1990s acquainted consumers to the new concept of shopping online. The popularization of smartphones within the last decade then introduced consumers to anytime, anywhere commerce. DUBAI, UNITED ARAB EMIRATES: A customer makes a transaction using Apple Pay in the UAE at The Dubai Mall. It changed what consumers expect to experience in physical retail and foodservice outlets.