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Human Computer Interaction


I've seen the metaverse – and I don't want it

The Guardian

I have spent large portions of my life in virtual worlds. I've played video games since I was six; as a millennial, I've lived online since adolescence; and I've been reporting on games and gaming culture for 16 years. I have been to Iceland for an annual gathering of the players of EVE Online, an online spaceship game whose virtual politics, friendships and rivalries are as real as anything that exists outside its digital universe. I've seen companies make millions, then billions from selling virtual clothes and items to players eager to decorate their virtual selves. I've encountered people who met in digital worlds and got married in the real one, who have formed some of their most significant relationships and had meaningful life experiences in, well … people used to call it cyberspace, but the current buzzword is "the metaverse".


5 tech trends to watch in 2022

#artificialintelligence

Metaverse is one of the hottest buzzwords of the moment. It's basically a virtual world created by combining different technologies, including virtual and augmented reality. While it doesn't technically exist yet, companies like Facebook hope the metaverse will become a place where we go to meet, work, play, study and shop. This'extended reality' is predicted to be the next evolution of the internet and will blur the lines between physical and digital life. Think in-game purchases, where computer gamers can buy virtual goods and services using real money. Jobs in the metaverse might include personalised avatar creator or metaverse research scientist.


Mark Zuckerberg says Meta is building the world's fastest supercomputer

The Guardian

Mark Zuckerberg has announced his social media empire is building what he claims is the world's fastest artificial intelligence supercomputer as part of plans to build a virtual metaverse. The Facebook founder said in a blogpost that the metaverse, a concept that blends the physical and digital world via virtual and augmented reality, will require "enormous" computing power. The AI supercomputer, dubbed AI Research SuperCluster (RSC) by Zuckerberg's Meta business, is already the fifth fastest in the world, the company said. "The experiences we're building for the metaverse require enormous compute [sic] power (quintillions of operations/second!) and RSC will enable new AI models that can learn from trillions of examples, understand hundreds of languages, and more," wrote Zuckerberg in a blogpost. Meta researchers added that they expected the RSC to become the fastest computer of its kind when it is completed in the summer.


Facebook Trumpets Massive New Supercomputer

International Business Times

Facebook's parent company Meta announced on Monday it was launching one of the world's most powerful supercomputers to boost its capacity to process data, despite persistent disputes over privacy and disinformation. The US tech giant said the array of machines could process images and video up to 20 times faster than their current systems. The supercomputer, built from thousands of processors, will be used to "seamlessly analyse text, images, and video together; develop new augmented reality tools; and much more", the firm said in blog post written by two of its Artificial Intelligence (AI) researchers. They envisage developing AI tools that will, among other things, allow people speaking in several different languages to understand each other in real-time. Meta said the machine, known as AI Research SuperCluster (RSC), was already in the top five fastest supercomputers and would become the fastest AI machine in the world when fully built in the next few months.


Meta is building the 'world's fastest AI SUPERCOMPUTER'

Daily Mail - Science & tech

Meta is building the'world's fastest AI supercomputer' to help Facebook in its transformation into a'metaverse', it has announced today. The new supercomputer, called the AI Research SuperCluster (RSC), will be the fastest supercomputer in the world when it's fully built by mid 2022, according to the tech giant. RSC will pave the way toward building technology for'the next major computing platform' – the metaverse. Facebook (the company, not the product) renamed itself Meta in October, as part of its long-term project to turn its social media platform into a metaverse. In the future, the social media platform will be accessible within the metaverse using virtual reality (VR) and augmented reality (AR) headsets and smart glasses.


How to Enhance User Engagement With Cognitive Computing

#artificialintelligence

OTT platforms are now the primary entertainment source for a lot of people. You want to watch a movie, catch up on your favorite TV show, or just kick back and support your sports team -- you can access any content more conveniently via streaming services. There is a ton of effort that goes into keeping all of those users engaged with the OTT platform. Apart from delivering the best content, the platforms have to think about ways to make the viewing experience the most convenient. So, let's talk about just that -- you can enhance user engagement by providing a better viewing experience with cognitive computing. Ever find yourself looking at the credits when the movie or a TV series episode is over?


Top 10 Augmented Reality Trends of 2022

#artificialintelligence

With a large market to tap into, providing AR experiences can be a competitive edge in many industries. The improving technology also stands to allow for greater efficiency in the workplace. Experts at MobiDev looked at some of the augmented reality trends driving innovation in 2022. Mobile augmented reality has many clear advantages that make it the center of much of the technology's attention. Mobile devices, by their nature, are very portable and easy to bring into nearly any space.


A killer app for the metaverse? Fill it with AI avatars of ourselves – so we don't need to go there

#artificialintelligence

Microsoft's US$75 billion (£55 billion) acquisition of Activision Blizzard has landed – true to Call of Duty vernacular – "like a bomb" on the US$200 billion revenue video games industry. It heavily arms the Xbox giant for its vision of the metaverse, in which gaming is the marketing adrenaline of this much-touted online future that is to be experienced immersively through virtual reality (VR) headsets or augmented-reality (AR) glasses. The stock market knocked US$10 billion off Playstation maker Sony's valuation on the news. The metaverse was also a big noise at the Consumer Electronics Show in Las Vegas earlier this month, branded "tech's hottest trend" by Variety magazine. Product launches included Samsung's new VR world My House, offering virtual home makeovers; and US beauty tech group Perfect Corp's AR-driven virtual beauty makeover range, which lets people experiment with cosmetics and accessories using AR.


5 Key Technologies for the Development of the Metaverse

#artificialintelligence

Extended reality technologies aren't new, but the way that we interact with them has changed rapidly within the last several years. As businesses compete for supremacy in this space, the landscape of these new innovations has become confusing and uncertain for many. What is the Metaverse, where is it taking us next, and what are the key technologies driving its development? Before we get into the details, let's first understand what we're talking about. Recently, the concept of a Metaverse has been popularized by Facebook's rebranding to Meta, but the story doesn't start there.


An inside look at how one person can control a swarm of 130 robots

#artificialintelligence

Last November, at Fort Campbell, Tennessee, half a mile from the Kentucky border, a single human directed a swarm of 130 robots. The exercise was part of DARPA's OFFensive Swarm-Enabled Tactics (OFFSET) program. If the experiment can be replicated outside the controlled settings of a test environment, it suggests that managing swarms in war could be as easy as point and click for operators in the field. "The operator of our swarm really was interacting with things as a collective, not as individuals," says Shane Clark, of Raytheon BBN, who was the company's main lead for OFFSET. "We had done the work to establish the sort of baseline levels of autonomy to really support those many-to-one interactions in a natural way."