You won't be able to see the long-awaited Super Mario Bros. movie in theatres for the holidays this year: Nintendo has pushed back the animated film's release date to April 2023 from December 2022. Acclaimed video game designer Shigeru Miyamoto has announced the delay on Twitter, along with film's the new premiere dates of April 28th in Japan and April 7th in North America. Miyamoto didn't reveal the reason behind the delay or say if the COVID-19 pandemic had anything to do with it. He only said that he and Chris Meledandri, the CEO of Illumination animation studio, have decided to move the film's global release date. The Nintendo exec also apologized and promised that "it will be well worth the wait."
Nearly two decades into the life of World of Warcraft, Blizzard has just announced the MMO's ninth expansion. Dragonflight will allow players to explore the Dragon Isles, the ancestral home of Azeroth's dragonflights. It's been a while since WoW's shapeshifting dragons have been the star of its narrative. A cinematic trailer the studio released today recounts the history of the continent. Consisting of five new zones, the Dragon Isles will introduce the Dracthyr, a new playable race of dragons that can take on a humanoid form.
A movie version of Mojang Studio's Minecraft is starting to come together. Action hero veteran Jason Momoa is in talks to star in an upcoming film adaptation of the popular worldbuilding game, reported The Hollywood Reporter. While no contract has been signed yet, the possible addition of Momoa is an encouraging sign of life for a film that has been on Warner Bros' backburner. Warner Bros originally planned to release the film in March 2022, but it was shelved due to production delays related to the pandemic, according to THR. The film's troubles pre-date Covid-19; its original director and screenwriters quit the movie in 2014 due to creative differences with Mojang.
It's strange that the silly but mostly tolerable horror Choose or Die was an acquisition rather than a homegrown Netflix original given how much it seems algorithmically modeled for the notoriously formula-obsessed platform. It stars Asa Butterfield, an in-house star thanks to the success of Sex Education. It also focuses on a cursed video game, making it a close cousin to the streamer's interactive Black Mirror hit Bandersnatch. It's a film destined to live its days in the "if you like" container. It'll probably fare well there as fans of the above might find just about enough here to play with although they might, like me, be a little surprised at just how nasty this quickie horror is, made with closer attention to the gore quotient than any level of creativity.
Welcome to Pushing Buttons, the Guardian's gaming newsletter. If you'd like to receive it in your inbox every week, just pop your email in below – and check your inbox (and spam) for the confirmation email. I spent the latter half of last week in London for the Bafta Games Awards – a ceremony whose existence still seems to surprise people, despite the fact that they've been running in some form for 18 years. I suppose it doesn't help that the institution is literally called the British Academy of Film and Television Arts, but video games are a big deal at the UK's prestigious arts organisation, more so now than ever. It's never been a paid thing, though I have eaten a shameful number of cocktail sausages during jury deliberations.)
Sonic has done it again. With a $71 million debut at the domestic box office, Sonic the Hedgehog 2 has set a new record for the US film debut of a video game adaptation, beating out the previous high watermark set by its predecessor in 2020. The first movie in what now Paramount plans to expand into a cinematic universe made $57 million during its opening weekend. Before the pandemic shut down theaters throughout the US and other parts of the world, the first Sonic film went on to gross $319 million globally. Sonic the Hedgehog 2 is currently on track to beat those earnings having grossed approximately $141 million globally.
For years, the 3D software development tool Unreal Engine has powered some of the biggest video games on the market--from Fortnite to Valorant--as well as television shows like The Mandalorian and even Porsche engineering. On Tuesday, Epic Games showed off the public release of Unreal Engine 5, the engine's first major update in 8 years. The company promises that the new updates to Unreal Engine 5 will make it the bedrock for the next generation of Web 3 developments--from metaverse experiences to movies, and of course, video games. Unreal Engine is the second-most widely used video game engine, trailing only Unity, and is known for its depth of features and visual quality. Its release opens the door for Disney to create a live Mandalorian video game that looks nearly as real as the show does, for example, says Kim Libreri, the CTO at Epic Games.
Although it's been around for a long time in the film industry, it's still a rather perplexing term, especially where video games are concerned. Essentially, it's a technique that makes light behave in a realistic way. The idea is to make games more realistic and immersive. Wouldn't you be spellbound by the light bouncing off of objects in a natural way? The indistinguishable line between reality and fantasy is no doubt appealing.
Artificial intelligence has turned into a hot trend in the IT business in the past several years. While the practical ramifications of artificial intelligence frequently differ from the way it is typically shown in the film, these are the top artificial intelligence films of 2021. Lana Wachowski is the producer, co-writer, and director of The Matrix Resurrections' AI-based science fiction action film. The Matrix Reloaded is the follow-up to 2003's The Matrix Revolutions and the fourth film in the franchise overall. A catastrophic war between humans and artificial intelligence-powered machines is believed to be depicted in the film's plot, which has not yet been revealed.
The only thing that changes is how your thieving cat gets past it. Circumventing the brick barrier that surrounds a fancy art museum is the first of several challenges that get thrown your way as Netflix's interactive cartoon Cat Burglar unfolds. The premise is simple: A sly feline is trying to steal a priceless, unseen work of art from a museum, but a lovable-yet-slow-witted guard dog is on duty. The success or failure of the heist is in the hands of the viewer, based entirely on your performance in a series of timed challenges. In your typical video game -- and Cat Burglar is definitely a kind of video game, make no mistake -- challenge comes from thematically and narratively appropriate gameplay.