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FIFA 22's HyperMotion is 'the beginning of machine learning taking over animation'

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As Sam Rivera explained it to me, the success of FIFA 22's new animation technology will be seen in what wasn't recorded during a groundbreaking motion-capture session -- involving 22 players all playing a start-to-finish game of soccer -- earlier this year. "We started working on an algorithm about three years ago," explained Rivera, FIFA 22's lead gameplay producer at EA Vancouver. "What that algorithm is doing is learning from all the data for that motion capture shoot -- how the players approach the ball, how many steps do they do to get to the ball, is it three long steps and one short step; what is the proper angle, with the proper cadence, to properly hit that ball?" Then, Rivera says, "it creates that solution, it creates the animation in real time. That is very, very cutting-edge technology. This is basically the beginning of machine learning taking over animation."


The Energy Transition Needs Artificial Intelligence

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Sign up to receive the Green Daily newsletter in your inbox. Imagine if you will a network of n things, each of which is connected to each other. When n is a small number, there are only a small number of total connections, but as n grows, the number of total connections grows more. In a small network -- where n five, the size of a basketball team -- the number of total possible connections is something an individual can grasp. Scale that up to the size of even a soccer team (or, football for most of the world) where a network of n 11, and the connections are difficult to visualize on an individual basis.


Subway Passengers in Moscow Will Be Able to Pay for the Ride With Their Faces

Slate

Soon there will be no need for a passenger of the Moscow subway to pause in front of the turnstiles and frantically search their pockets for a transit card or ticket. Starting from Oct. 15, a glance at the camera will open the pay gate. On Wednesday, Moscow Mayor Sergei Sobyanin announced that the Face Pay system will soon be available at all subway stations (about 300). To be able to use it, commuters register in the Moscow subway app, upload a photo of their face, and attach their bank card. Once the user approaches turnstiles, the camera recognizes the face (even if the person is wearing a mask), the fare is debited from their account, and the pay gate opens.


Why is Ted Lasso actor Brett Goldstein telling everyone he's actually 'a human man'?

The Guardian

Michael, a famous actor is being quoted proclaiming he is'a human man' and not, as apparently alleged, CGI. What is going on please? There is a supposedly human man called Brett Goldstein who plays a grumpy footballer in the show Ted Lasso, on which he's also a writer. Unfortunately his face is extremely matte and slightly too chiselled, and there is something deeply unsettling about the specific shadows cast by his football jersey – which has led many people on Reddit to believe that he is not, in fact, a real actor but instead a CGI animation of a grumpy footballer. Roy Kent from "Ted Lasso" is a played by a real human actor who somehow is deep in the Uncanny Valley.


Football Manager has eaten my life – and made me wildly nostalgic for web 1.0 Joel Golby

The Guardian

A few weeks ago, on a low-rumbling hangover that never threatened to push me into the abyss, something very interesting happened to me (and about 16 other people): I started rigorously documenting my Football Manager experience online. For those not versed in Football Manager, it is a video game in which you, well, assume the role of a football manager and attempt, very slowly and carefully, to guide the club of your choice to glory. You get to do things such as answer emails and renegotiate the annual contract of your under-18s coach. Occasionally, you can sign a right-back. There is a button after every match that gives you the option to throw a water bottle.


RoboCupJunior: Interview with Amy Eguchi

AIHub

RoboCupJunior (RCJ) is designed to introduce RoboCup to school children, with the focus being on education. RCJ offers several challenges, each emphasizing cooperation and problem-solving. This initiative provides an exciting introduction to the field of AI and robotics. Following the conclusion of this year's RoboCup, we spoke to trustee Amy Eguchi about RCJ and how the events went in this virtual edition. Amy has been involved with RCJ since 2000 and, in that time, has seen the number of participating teams grow from around 30 to 200.


What is the Difference Between The Learning Curve of Machine Learning and Artificial Intelligence?

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Machine Learning (ML) is about statistical patterns in the artificial data sets, while artificial intelligence (AI) is about causal patterns in the real world data sets. The term artificial intelligence was coined in 1956, but AI has become more popular today thanks to increased data volumes, advanced algorithms, and improvements in computing power and storage. Artificial intelligence (AI) makes it possible for machines to learn from experience, adjust to new inputs and perform human-like tasks. Artificial intelligence is important because it automates repetitive learning and discovery through data. Instead of automating manual tasks, AI performs frequent, high-volume, computerized tasks.


Women's soccer is coming to 'Football Manager,' but it will take a while

Engadget

Football Manager developer Sports Interactive has a history of inclusive gameplay, and that now extends to women. The company has revealed that it's adding women's soccer (aka football) to its management sim. This will likely be a "multi-year" project, SI warned, but this also isn't a simple character model swap. The studio wants to offer the same kind of depth it has for men's sport while accounting for the differences between players and leagues. There will be new models and databases, of course.


Video game 'FIFA 22' gets more realism thanks to 22-player motion capture matches

USATODAY - Tech Top Stories

To bring more realism to "FIFA 22," EA Sports went to extremes on the pitch – and brought inclusivity to its announcing team. The video game publisher had 22 players put on Xsens motion capture suits and then play competitive matches in Spain. All that data – more than 8.7 million frames of advanced match capture, EA Sports says – will be used to create real-time soccer gameplay animations as players mash controller buttons. And the game maker also is bringing its first female announcer to the game: Alex Scott, who played for the English national team and Arsenal of the Women's Super League. "This is a big moment for FIFA, for football and women and girls across the world," she said on Twitter and Instagram.


The societal threat is terrifying, but deepfakes needn't provoke deep pessimism - The EE

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There can be no doubt that the ability of AI to create fake multi-media content that is utterly convincing to humans represents a real and present threat to society, says Tim Winchcomb, head of technology strategy in wireless and digital services at Cambridge Consultants. The democratisation of manipulation techniques means that YouTubers already aspire to Hollywood-grade visual effects, while malicious individuals across the world stand ready to weaponise their synthetic realities. Yet all is not lost industry players are stepping up to meet the deepfakes challenge, convinced that a collaborative response will allow technology, and ultimately society, to prevail. The term deepfakes is a construct of deep learning essentially multi-layered neural networks and fake, which of course refers to misleading and usually harmful content that purports to represent reality. It can be particularly terrifying that these bogus moving and still images, audio or written text can be created in real-time.