Toyota's e-Palette is back in service. As Roadshow reports, the automaker has resumed use of its self-driving shuttle at the Paralympic Games in Tokyo following a collision with a visually impaired athlete. Not surprisingly, both Toyota and the games' Organizing Committee have made changes in light of the crash -- they've determined that both the autonomous vehicle and the circumstances around it were to blame. The company noted there were only two guide people at the intersection where the collision occurred, making it difficult for them to watch all vehicles and pedestrians at the same time. It simply wasn't possible to ensure safety at this signal-free intersection without everyone working together, Toyota said.
Toyota has apologised for the "overconfidence" of a self-driving bus after it ran over a Paralympic judoka in the athletes' village and said it would temporarily suspend the service. The Japanese athlete, Aramitsu Kitazono, will be unable to compete in his 81kg category this weekend after being left with cuts and bruises following the impact with the "e-Palette" vehicle. His injuries prompted a personal intervention from the president of Toyota, Akio Toyoda. As part of its sponsorship of Tokyo 2020, Toyota has been showcasing its autonomous vehicles via a shuttle service, which has been running around the clock in the athletes' village. On Thursday, however, one of the buses pulled away from a T-junction and drove through a pedestrian crossing while Kitazono, a visually impaired athlete, was walking across.
Four days into the Tokyo Paralympic Games, Toyota removed its self-driving e-Palette vehicles from the event following a collision with a pedestrian. The automaker made the decision Friday, according to Reuters, a day after one of the pods hit a visually impaired athlete who was walking nearby. According to a video statement from Toyota CEO Akio Toyoda, reported in English by Reuters, the vehicle had stopped at a junction and was about to turn under manual control from an onboard operator when it hit the pedestrian at one or two kilometers-per-hour. The identity of the athlete has not been released to the public. Toyota first announced its plans to deploy e-Palettes at the games in October 2019, before the coronavirus pandemic forced the organizers of the Olympics to delay the 2020 games by a year.
On July 23, in advance of the Tokyo Olympic and Paralympic Games, visitors to Google.com were greeted by an unusual feature. In place of the standard logo, or a traditional Google Doodle -- an illustration timed to a specific date or event -- the company published "Doodle Champion Island Games," a video game. The game, which can be played in as few as 10 minutes or for up to four hours, resembles a sprawling Japanese role-playing game, and sports a cute feline protagonist competing in sporting events and tackling side quests.
Jonathan Lee, director of sports performance technology in Intel's Olympic Technology Group, has flown 11 hours and quarantined for 14 days to stitch skeletons together on a computer. And if it works as well as he hopes, it'll be an amazing innovation for action replays at the 2020 Toyko Olympics. "Part of our artificial intelligence is [designed] to stitch together the right skeletons when you have up to eight or nine athletes running down the track," Lee told Digital Trends from his hotel room in Tokyo's Olympic Village, 5,000 miles from his home in San Francisco. He is part of a crack team of Intel engineers that have been dispatched to the Tokyo Games to incorporate Intel's 3D Athlete Tracking (or 3DAT, pronounced "three-dat") technology into this year's Olympic broadcasts. "3D Athlete Tracking … is a technology we have developed here at Intel that allows us to take standard video of athletes and extract information about their form and motion," said Lee. "We do this using A.I. and computer vision. From those skeletons, we can then extract information like velocity, acceleration, and biomechanics."
Why this might be the best job at the Olympics: You have a very important role. As a field support robot, you are charged with retrieving hammers and javelins and other thrown objects during the field events. After a hammer thrower throws her hammer, you zoom out onto the hammer pitch, retrieve the spent hammer, and bring it back to the general vicinity of the hammer-throwing circle, where it will eventually be thrown again. You are an important part of the Circle of Life, Hammer Throwing Edition. You don't just limit yourself to hammers and javelins: You also help out during the rugby events.
National Olympic teams are using machine learning to gain an edge in competition over their opponents at the Tokyo Olympic Games 2020. Machine learning technologies are being used at the international sports event from athlete data tracking, coaches' real-time feedback that can tell athletes when to train and when to stop, to predicting sports injuries with algorithms. Machine learning algorithms analyze athlete data collected from multiple systems like Alibaba Group and Intel which partnered to run a 3D athlete-tracking system that allows coaches to probe into every minute movement of their Olympic athletes. The system relies on algorithms to understand the biomechanics of the movement of athletes captured by cameras and estimate the position of key body joints. As a field of artificial intelligence, computer vision enables machines to perform image processing tasks with the aim of imitating human vision.
'The show must go on,' an often heard sentence that makes absolute sense in the pandemic hit the world. Yes, it all became at the end of 2019 when Covid-19 was first reported in Wuhan. Later, the virus spread across the globe and pushed governments to impose strict lockdowns. An international sports event that was supposed to take place in 2020 got delayed and finally, when people started living with the virus in 2021, the IOC and Japan, the host country, came forward to go on with it. One of the most welcomed guests in the summer Tokyo Olympics is artificial intelligence.
After being delayed due to the coronavirus pandemic, the 2020 Olympics schedule is in full swing, albeit without spectators in the stands. Aside from featuring top athletic competition from nations around the globe, the quadrennial event is also showcasing several cutting-edge innovations ranging from robotics and artificial intelligence to virtual reality training solutions, carrying on a tradition of Olympic tech innovation history. "The Olympic Games have always been a catalyst and showcase for innovation, and when Tokyo last hosted the event, in 1964, it saw satellites used to relay live pictures to a global audience for the first time, as well as the debuts of close-pickup microphones and slow-motion replays," reads a portion of an Olympic blog post. Historically, human beings have traditionally located, chased down and seized game balls during Olympic competitions. But at the 2020 games, spectators may catch a glimpse of a few bots retrieving these spheres and other equipment during gameplay.