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Palmer Luckey's vision for the future of mixed reality

MIT Technology Review

Silicon Valley players are poised to benefit. One of them is Palmer Luckey, the founder of the virtual-reality headset company Oculus, which he sold to Facebook for 2 billion. After Luckey's highly public ousting from Meta, he founded Anduril, which focuses on drones, cruise missiles, and other AI-enhanced technologies for the US Department of Defense. The company is now valued at 14 billion. My colleague James O'Donnell interviewed Luckey about his new pet project: headsets for the military.


Using Trusted Data to Train Deep Networks on Labels Corrupted by Severe Noise

Neural Information Processing Systems

The growing importance of massive datasets used for deep learning makes robustness to label noise a critical property for classifiers to have. Sources of label noise include automatic labeling, non-expert labeling, and label corruption by data poisoning adversaries. Numerous previous works assume that no source of labels can be trusted. We relax this assumption and assume that a small subset of the training data is trusted. This enables substantial label corruption robustness performance gains. In addition, particularly severe label noise can be combated by using a set of trusted data with clean labels. We utilize trusted data by proposing a loss correction technique that utilizes trusted examples in a data-efficient manner to mitigate the effects of label noise on deep neural network classifiers. Across vision and natural language processing tasks, we experiment with various label noises at several strengths, and show that our method significantly outperforms existing methods.


Reinforcement Learning for Solving the Vehicle Routing Problem

Neural Information Processing Systems

We present an end-to-end framework for solving the Vehicle Routing Problem (VRP) using reinforcement learning. In this approach, we train a single policy model that finds near-optimal solutions for a broad range of problem instances of similar size, only by observing the reward signals and following feasibility rules. We consider a parameterized stochastic policy, and by applying a policy gradient algorithm to optimize its parameters, the trained model produces the solution as a sequence of consecutive actions in real time, without the need to re-train for every new problem instance. On capacitated VRP, our approach outperforms classical heuristics and Google's OR-Tools on medium-sized instances in solution quality with comparable computation time (after training). We demonstrate how our approach can handle problems with split delivery and explore the effect of such deliveries on the solution quality. Our proposed framework can be applied to other variants of the VRP such as the stochastic VRP, and has the potential to be applied more generally to combinatorial optimization problems.


Navigating with Graph Representations for Fast and Scalable Decoding of Neural Language Models

Neural Information Processing Systems

Neural language models (NLMs) have recently gained a renewed interest by achieving state-of-the-art performance across many natural language processing (NLP) tasks. However, NLMs are very computationally demanding largely due to the computational cost of the decoding process, which consists of a softmax layer over a large vocabulary. We observe that in the decoding of many NLP tasks, only the probabilities of the top-K hypotheses need to be calculated preciously and K is often much smaller than the vocabulary size. This paper proposes a novel softmax layer approximation algorithm, called Fast Graph Decoder (FGD), which quickly identifies, for a given context, a set of K words that are most likely to occur according to a NLM. We demonstrate that FGD reduces the decoding time by an order of magnitude while attaining close to the full softmax baseline accuracy on neural machine translation and language modeling tasks. We also prove the theoretical guarantee on the softmax approximation quality.


Adversarial Text Generation via Feature-Mover's Distance

Neural Information Processing Systems

Generative adversarial networks (GANs) have achieved significant success in generating real-valued data. However, the discrete nature of text hinders the application of GAN to text-generation tasks. Instead of using the standard GAN objective, we propose to improve text-generation GAN via a novel approach inspired by optimal transport. Specifically, we consider matching the latent feature distributions of real and synthetic sentences using a novel metric, termed the featuremover's distance (FMD). This formulation leads to a highly discriminative critic and easy-to-optimize objective, overcoming the mode-collapsing and brittle-training problems in existing methods. Extensive experiments are conducted on a variety of tasks to evaluate the proposed model empirically, including unconditional text generation, style transfer from non-parallel text, and unsupervised cipher cracking. The proposed model yields superior performance, demonstrating wide applicability and effectiveness.


LegalBench: A Collaboratively Built Benchmark for Measuring Legal Reasoning in Large Language Models

Neural Information Processing Systems

In using "LLMs", we are referring to language models which evince in-context learning capabilities (also referred to as "foundation models" [13]). This behavior has traditionally been observed in models with at least a billion parameters.



Learningto Modulate pre-trained Models in RL Thomas Schmied

Neural Information Processing Systems

Reinforcement Learning (RL) has been successful in various domains like robotics, game playing, and simulation. While RL agents have shown impressive capabilities in their specific tasks, they insufficiently adapt to new tasks. In supervised learning, this adaptation problem is addressed by large-scale pre-training followed by fine-tuning to new down-stream tasks. Recently, pre-training on multiple tasks has been gaining traction in RL. However, fine-tuning a pre-trained model often suffers from catastrophic forgetting.


Efficient Beam Tree Recursion

Neural Information Processing Systems

Beam Tree Recursive Neural Network (BT-RvNN) was recently proposed as an extension of Gumbel Tree RvNN and it was shown to achieve state-of-the-art length generalization performance in ListOps while maintaining comparable performance on other tasks. However, although better than previous approaches in terms of memory usage, BT-RvNN can be still exorbitantly expensive. In this paper, we identify the main bottleneck in BT-RvNN's memory usage to be the entanglement of the scorer function and the recursive cell function. We propose strategies to remove this bottleneck and further simplify its memory usage. Overall, our strategies not only reduce the memory usage of BT-RvNN by 10 16 times but also create a new state-of-the-art in ListOps while maintaining similar performance in other tasks.