Collaborating Authors


Exact and Bounded Collision Probability for Motion Planning under Gaussian Uncertainty Artificial Intelligence

Computing collision-free trajectories is of prime importance for safe navigation. We present an approach for computing the collision probability under Gaussian distributed motion and sensing uncertainty with the robot and static obstacle shapes approximated as ellipsoids. The collision condition is formulated as the distance between ellipsoids and unlike previous approaches we provide a method for computing the exact collision probability. Furthermore, we provide a tight upper bound that can be computed much faster during online planning. Comparison to other state-of-the-art methods is also provided. The proposed method is evaluated in simulation under varying configuration and number of obstacles.

Anytime Stochastic Task and Motion Policies Artificial Intelligence

In order to solve complex, long-horizon tasks, intelligent robots need to carry out high-level, abstract planning and reasoning in conjunction with motion planning. However, abstract models are typically lossy and plans or policies computed using them can be inexecutable. These problems are exacerbated in stochastic situations where the robot needs to reason about and plan for multiple contingencies. We present a new approach for integrated task and motion planning in stochastic settings. In contrast to prior work in this direction, we show that our approach can effectively compute integrated task and motion policies whose branching structures encode agent behaviors that handle multiple execution-time contingencies. We prove that our algorithm is probabilistically complete and can compute feasible solution policies in an anytime fashion so that the probability of encountering an unresolved contingency decreases over time. Empirical results on a set of challenging problems show the utility and scope of our method.

Orientation-Aware Planning for Parallel Task Execution of Omni-Directional Mobile Robot Artificial Intelligence

Omni-directional mobile robot (OMR) systems have been very popular in academia and industry for their superb maneuverability and flexibility. Yet their potential has not been fully exploited, where the extra degree of freedom in OMR can potentially enable the robot to carry out extra tasks. For instance, gimbals or sensors on robots may suffer from a limited field of view or be constrained by the inherent mechanical design, which will require the chassis to be orientation-aware and respond in time. To solve this problem and further develop the OMR systems, in this paper, we categorize the tasks related to OMR chassis into orientation transition tasks and position transition tasks, where the two tasks can be carried out at the same time. By integrating the parallel task goals in a single planning problem, we proposed an orientation-aware planning architecture for OMR systems to execute the orientation transition and position transition in a unified and efficient way. A modified trajectory optimization method called orientation-aware timed-elastic-band (OATEB) is introduced to generate the trajectory that satisfies the requirements of both tasks. Experiments in both 2D simulated environments and real scenes are carried out. A four-wheeled OMR is deployed to conduct the real scene experiment and the results demonstrate that the proposed method is capable of simultaneously executing parallel tasks and is applicable to real-life scenarios.

Post Triangular Rewiring Method for Shorter RRT Robot Path Planning Artificial Intelligence

This paper proposed the 'Post Triangular Rewiring' method that minimizes the sacrifice of planning time and overcomes the limit of Optimality of sampling-based algorithm such as Rapidly-exploring Random Tree (RRT) algorithm. The proposed 'Post Triangular Rewiring' method creates a closer to the optimal path than RRT algorithm before application through the triangular inequality principle. The experiments were conducted to verify a performance of the proposed method. When the method proposed in this paper are applied to the RRT algorithm, the Optimality efficiency increase compared to the planning time.

Sparsification for Fast Optimal Multi-Robot Path Planning in Lazy Compilation Schemes Artificial Intelligence

Path planning for multiple robots (MRPP) represents a task of finding non-colliding paths for robots through which they can navigate from their initial positions to specified goal positions. The problem is usually modeled using undirected graphs where robots move between vertices across edges. Contemporary optimal solving algorithms include dedicated search-based methods, that solve the problem directly, and compilation-based algorithms that reduce MRPP to a different formalism for which an efficient solver exists, such as constraint programming (CP), mixed integer programming (MIP), or Boolean satisfiability (SAT). In this paper, we enhance existing SAT-based algorithm for MRPP via spar-tification of the set of candidate paths for each robot from which target Boolean encoding is derived. Suggested sparsification of the set of paths led to smaller target Boolean formulae that can be constructed and solved faster while optimality guarantees of the approach have been kept.

Motion Planning for a Pair of Tethered Robots Artificial Intelligence

Considering an environment containing polygonal obstacles, we address the problem of planning motions for a pair of planar robots connected to one another via a cable of limited length. Much like prior problems with a single robot connected via a cable to a fixed base, straight line-of-sight visibility plays an important role. The present paper shows how the reduced visibility graph provides a natural discretization and captures the essential topological considerations very effectively for the two robot case as well. Unlike the single robot case, however, the bounded cable length introduces considerations around coordination (or equivalently, when viewed from the point of view of a centralized planner, relative timing) that complicates the matter. Indeed, the paper has to introduce a rather more involved formalization than prior single-robot work in order to establish the core theoretical result -- a theorem permitting the problem to be cast as one of finding paths rather than trajectories. Once affirmed, the planning problem reduces to a straightforward graph search with an elegant representation of the connecting cable, demanding only a few extra ancillary checks that ensure sufficiency of cable to guarantee feasibility of the solution. We describe our implementation of A${}^\star$ search, and report experimental results. Lastly, we prescribe an optimal execution for the solutions provided by the algorithm.

A review of motion planning algorithms for intelligent robotics Artificial Intelligence

We investigate and analyze principles of typical motion planning algorithms. These include traditional planning algorithms, supervised learning, optimal value reinforcement learning, policy gradient reinforcement learning. Traditional planning algorithms we investigated include graph search algorithms, sampling-based algorithms, and interpolating curve algorithms. Supervised learning algorithms include MSVM, LSTM, MCTS and CNN. Optimal value reinforcement learning algorithms include Q learning, DQN, double DQN, dueling DQN. Policy gradient algorithms include policy gradient method, actor-critic algorithm, A3C, A2C, DPG, DDPG, TRPO and PPO. New general criteria are also introduced to evaluate performance and application of motion planning algorithms by analytical comparisons. Convergence speed and stability of optimal value and policy gradient algorithms are specially analyzed. Future directions are presented analytically according to principles and analytical comparisons of motion planning algorithms. This paper provides researchers with a clear and comprehensive understanding about advantages, disadvantages, relationships, and future of motion planning algorithms in robotics, and paves ways for better motion planning algorithms.

Neural Manipulation Planning on Constraint Manifolds Artificial Intelligence

The presence of task constraints imposes a significant challenge to motion planning. Despite all recent advancements, existing algorithms are still computationally expensive for most planning problems. In this paper, we present Constrained Motion Planning Networks (CoMPNet), the first neural planner for multimodal kinematic constraints. Our approach comprises the following components: i) constraint and environment perception encoders; ii) neural robot configuration generator that outputs configurations on/near the constraint manifold(s), and iii) a bidirectional planning algorithm that takes the generated configurations to create a feasible robot motion trajectory. We show that CoMPNet solves practical motion planning tasks involving both unconstrained and constrained problems. Furthermore, it generalizes to new unseen locations of the objects, i.e., not seen during training, in the given environments with high success rates. When compared to the state-of-the-art constrained motion planning algorithms, CoMPNet outperforms by order of magnitude improvement in computational speed with a significantly lower variance.

Current Advancements on Autonomous Mission Planning and Management Systems: an AUV and UAV perspective Artificial Intelligence

Analyzing encircling situation is the most crucial part of autonomous adaptation. Since there are many unknown and constantly changing factors in the real environment, momentary adjustment to the consistently alternating circumstances is highly required for addressing autonomy. To respond properly to changing environment, an utterly self-ruling vehicle ought to have the capacity to realize/comprehend its particular position and the surrounding environment. However, these vehicles extremely rely on human involvement to resolve entangled missions that cannot be precisely characterized in advance, which restricts their applications and accuracy. Reducing dependence on human supervision can be achieved by improving level of autonomy. Over the previous decades, autonomy and mission planning have been extensively researched on different structures and diverse conditions; nevertheless, aiming at robust mission planning in extreme conditions, here we provide exhaustive study of UVs autonomy as well as its related properties in internal and external situation awareness. In the following discussion, different difficulties in the scope of AUVs and UAVs will be discussed.

A Survey of Behavior Trees in Robotics and AI Artificial Intelligence

Behavior Trees (BTs) were invented as a tool to enable modular AI in computer games, but have received an increasing amount of attention in the robotics community in the last decade. With rising demands on agent AI complexity, game programmers found that the Finite State Machines (FSM) that they used scaled poorly and were difficult to extend, adapt and reuse. In BTs, the state transition logic is not dispersed across the individual states, but organized in a hierarchical tree structure, with the states as leaves. This has a significant effect on modularity, which in turn simplifies both synthesis and analysis by humans and algorithms alike. These advantages are needed not only in game AI design, but also in robotics, as is evident from the research being done. In this paper we present a comprehensive survey of the topic of BTs in Artificial Intelligence and Robotic applications. The existing literature is described and categorized based on methods, application areas and contributions, and the paper is concluded with a list of open research challenges.