When Alex Handy first founded the Museum of Arts and Digital Entertainment (or the MADE) in Oakland, Calif. in 2011, he imagined the institution as a bucket placed underneath an industry that was constantly leaking and dripping out vital artifacts of its own history. Over the museum's near-decade of existence, it has weathered rising rents, flooding, and even robberies to deliver a playable library of more than 10,000 games to its visitors. However, more than six months after the ongoing coronavirus crisis forced its closure, it's not at all clear if the MADE -- or its fellow video game museums across the globe -- will be able to survive the economic fallout wrought by the virus. And given the interactive nature of video games, it's clear that these museums will have an even tougher time mitigating the risk of transmission once they open back up.
We can all join a raid and have the same goal and accomplish that together. And we can all do that together. Imagine if we could do that in real life. Imagine what we would be able to do if we could connect people across all these different categories. You know, it's hard to imagine these days now in the U.S. when you see how divided everything is, but imagine if we could all do that -- instead of working towards killing a raid boss, we're solving something even deeper for society.
Keighley's spent the last few months observing similar live events of other big productions, like this week's Emmy's or last month's political conventions. The Democratic National Convention featured an "audience" of virtual screens clapping, and it caused Keighley to think about how to recreate a similar feel for The Game Awards, especially since Twitch and YouTube users have been posting live reactions to game industry announcements for well over a decade now.
Judging by the standard of last week's NVIDIA 3080 and PS5 rollouts, the start of Xbox Series X and S pre-orders was only a slight disaster. Not all of the sale pages went live exactly as scheduled (I'm looking at you, Best Buy and Amazon), and Microsoft's servers were crashing at the same time CEO Satya Nadella gave a speech about the power of cloud computing or something, but things worked well enough for many people to jump in without staying up all night. It's bizarre that handing a company money for a video game console is so difficult, but at least now we can get to the important things -- arguing over minor differences in framerate or software lineup to prove superiority. No, it's not covered in plaid (shame), but it is fast. This version of the Model S sedan -- which goes well beyond the previous Performance version and its high-speed "Ludicrous" mode -- will be available late next year.
It's been a big month for video game fans. A week after Sony opened up preorders for the PlayStation 5, Xbox lovers will get their chance to scoop up Microsoft's next video game console. Preorders for the Xbox Series X and Series S kick off Sept. 22. The Series X launches Nov. 10 for $499, while the Series S goes for $299. In the U.S., preorders will be available at the following retailers starting at 11 am ET: Consumers can also preorder the new Xbox consoles through Microsoft's All Access program, where you can get the Series S or X and two years of Xbox Game Pass Ultimate for $24.99 per month for 24 months.
Microsoft announced Monday that it will acquire ZeniMax Media, the parent company of popular video game publisher Bethesda, for $7.5 billion. Here, a Microsoft store is shown in March in New York City. Microsoft announced Monday that it will acquire ZeniMax Media, the parent company of popular video game publisher Bethesda, for $7.5 billion. Here, a Microsoft store is shown in March in New York City. In what is set to be one of the largest ever acquisitions in the video game industry, Microsoft announced Monday that it has reached a deal to acquire ZeniMax Media, the parent company of popular video game publisher Bethesda Softworks, for $7.5 billion.
Did you pre-order a PlayStation 5 through Amazon? There's a chance you won't get it on launch day. Several people shared on Twitter emails received from Amazon warning their PS5 video game console they "may not receive this item on the day it is released due to high demand." Amazon confirmed the authenticity of the emails to USA TODAY. On Thursday, Sony opened up pre-orders of the PS5 after revealing details on the pricing and release of its highly-anticipated video game console.
We now know when video game players will get to purchase Sony's PlayStation 5 video game console. The electronics company announced Wednesday it will launch the PS5 in the U.S. on Nov. 12. A digital edition of the PS5 will sell for $399.99 while the standard model will sell for $499.99. Details of the PS5 follow one week after Microsoft revealed the first details on when its next Xbox will launch. Microsoft said the Xbox Series X will launch Nov. 10 for $499, while the Xbox Series S, which will only support downloadable games, will go for $299.
Apple is seeking damages from Epic Games in the skirmish started last month by the publisher of popular online video game Fortnite. Epic Games' move on Aug. 13 to offer a direct payment option for Fortnite mobile players, bypassing Apple's App store payment function and Apple's cut of the revenue amounted to "malicious and/or fraudulent misconduct," Apple says in a filing answering Epic Games' suit. That breach of contract, Apple asserts in its filing, entitles the tech giant to punitive damages, along with compensatory damages, legal fees and interest. The sought-after amount is not mentioned in the countersuit, filed in U.S. District Court in California. "Epic fired the first shot in this dispute, and its willful, brazen, and unlawful conduct cannot be left unchecked," Apple says in the filing.
Quarantining during the coronavirus pandemic has helped us discover our inner video game fan. Sales of video games have surged this year, as both adults and kids stuck at home turn to gaming to stay entertained and connect with friends. During the second quarter, between April and June, total consumer spending on video games in the U.S. hit a record $11.6 billion, research firm NPD Group reports, up 30% from last year. "During the pandemic, many have turned to video games not only to keep them preoccupied, but also to stay in touch with family and friends," NPD analyst Mat Piscatella said. For many parents with tweens and older children, video games can serve as an outlet to maintain fledgling relationships with classmates unable to physically connect at school.