Associate Professor Christopher J. Vavricka, Graduate School of Science, Technology and Innovation, Kobe University, Assistant Professor Shunsuke Takahashi, Faculty of Science and Technology, Tokyo Electric University, Michihiro Araki, Deputy Director, AI Health and Pharmaceutical Research Center, Institute of Pharmaceutical Sciences, Health and Nutrition, Kobe University A research group led by Professor Masahisa Hasunuma of the Advanced Bioengineering Research Center has succeeded in producing microorganisms for plant-derived pharmaceutical raw materials by developing a machine learning prediction model capable of discovering unknown enzymes and linking it with metabolic engineering. In the future, it is expected to accelerate the bioproduction of various useful substances, functional materials, and general-purpose chemicals. The results of this research were published in the British scientific journal Nature Communications on March 16 .With the progress of synthetic biology in recent years, microbial fermentation production of plant-derived pharmaceutical raw materials is expected. When targeting BIA, which is widely used as a raw material for analgesics, the problem was that some of the enzymes that make up the metabolic pathway were unknown. To solve the problem of enzyme discovery, we developed by biotechology a machine learning prediction model and linked it to the DBTL workflow of design ( D esign) -construction ( B uild) -evaluation ( T est) -learning ( L earn).
A recent Valeo test vehicle in Tokyo demonstrated how Scala lidars and a front camera, combined with vehicle-to-infrastructure communication, could autonomously steer through crowded boulevards, thread between lumbering trucks and zipping passenger vehicles, while navigating pedestrians. The system is Level 4-capable but operates in Level 2 mode during public testing, with a Valeo engineer always at the ready to take control. The self-driving system had its faltering moments, usually while negotiating scenarios that require bending traffic rules -- such as leaving a lane to go around idling trucks or bicyclists. And the steering and braking aren't always as smooth as would be done with a human touch. Valeo engineers say that coming versions will better address such borderline scenarios.
Google Maps is getting an "Immersive View" that will offer users digitally rendered looks at major US cityscapes, Alphabet CEO Sundar Pichai told the audience at Google's I/O 2022 keynote on Wednesday. The new feature uses computer vision and AI to blend Maps' existing Street View function with aerial photography to create high-resolution models of the various buildings and urban features of a given location. "With our new immersive view, you'll be able to experience what a neighborhood, landmark, restaurant or popular venue is like -- and even feel like you're right there before you ever set foot inside," wrote Miriam Daniel, VP of Google Maps, in a blog post. What's more, Maps' other tools and features can be applied to the view as well, enabling users to see what the area looks like at different times of the day and varying weather conditions. Immersive View will first be available for Los Angeles, London, New York, San Francisco and Tokyo later this year, with more cities to follow.
East Japan Railway Co. said Tuesday it will carry out test runs of automated trains with passengers aboard on Tokyo's Yamanote Line for two months starting around October. JR East has been testing the automated system on out-of-service trains on the line -- one of Tokyo's most congested -- since 2018, and the operator intends to implement the technology around 2028. Your browser's ad blocking or security software may be the cause. Please add www.japantimes.co.jp / buy-ap.piano.io to your allowed sites to continue reading.
Marcelo Rinesi remembers what it was like to watch Jurassic Park for the first time in a theater. The dinosaurs looked so convincing that they felt like the real thing, a special effects breakthrough that permanently shifted people's perception of what's possible. After two weeks of testing DALL-E 2, the CTO of the Institute for Ethics and Emerging Technologies thinks AI might be on the verge of its own Jurassic Park moment. Last month, OpenAI introduced the second generation version of DALL-E, an AI model trained on 650 million images and text captions. It can take in text and spit out images, whether that's a "Dystopian Great Wave off Kanagawa as Godzilla eating Tokyo" or "Teddy bears working on new AI research on the moon in the 1980s."
Gaming company Square Enix will reduce its developer presence in the West with the sale of the studios behind franchises Tomb Raider, Deux Ex and Thief to Sweden's Embracer Group for $300 million. The latest in a series of deals in the video games industry, the sale announced on Monday includes studios Crystal Dynamics, Eidos-Montreal and Square Enix Montreal, affects 1,100 employees and is expected to close in the July-September quarter. Square Enix, whose major franchises include Final Fantasy and Dragon Quest, said the proceeds will be used to invest in areas such as blockchain, artificial intelligence and the cloud. The Tokyo-based company last year said it was reviewing its portfolio to adapt to industry trends such as the focus on the "metaverse," or the idea consumers will spend more time in virtual worlds. Embracer, which has a reputation for acquisitions and a war chest of 10 billion Swedish krona ($1.02 billion), said the deal will give it a pipeline of more than 230 games including 30 big-budget AAA titles.
The Japanese gaming company behind Final Fantasy is selling off three studios, including the rights to hit franchises including Tomb Raider, in a $300m (£240m) deal. Tokyo-based Square Enix has sold US-headquartered Crystal Dynamics and Canada-based Eidos Montreal and Square Enix Montreal to the Nasdaq-listed Swedish gaming group Embracer. The deal includes the intellectual property (IP) rights to games such as Tomb Raider, which has sold more than 88m units, Deus Ex, Thief and Legacy of Kain. It also includes 50 back catalogue games and will add 1,100 staff to Embracer, taking its global headcount to more than 14,000. "We are thrilled to welcome these studios into the Embracer family," said Lars Wingefors, co-founder and group chief executive at Embracer.
Gaming company Square Enix will reduce its developer presence in the West with the sale of the studios behind franchises "Tomb Raider," "Deux Ex" and "Thief" to Sweden's Embracer Group for $300 million. The latest in a series of deals in the video games industry, the sale announced on Monday includes studios Crystal Dynamics, Eidos-Montreal and Square Enix Montreal, affects 1,100 employees and is expected to close in the July-September quarter. Square Enix, whose major franchises include "Final Fantasy" and "Dragon Quest," said the proceeds will be used to invest in areas such as blockchain, artificial intelligence and the cloud. The Tokyo-based company last year said it was reviewing its portfolio to adapt to industry trends such as the focus on the "metaverse," or the idea consumers will spend more time in virtual worlds. Embracer, which has a reputation for acquisitions and a war chest of 10 billion Swedish krona ($1.02 billion), said the deal will give it a pipeline of more than 230 games including 30 big-budget AAA titles.
SoftBank Group Corp. is lining up startup investments in Japan, aggressively pursuing entrepreneurs in its home market for the first time since its Vision Fund's launch. The Japanese startup scene is going through a revival, helped by an influx of young talent from private equity funds and consulting firms, said Kentaro Matsui, a managing partner at the Vision Fund who overseas Japan investments. Combined with a shift in strategy to invest smaller sums than its previous threshold of $100 million (¥12.8 billion), this has meant more opportunities for the world's largest tech fund to invest at home, he said. Japan's weight in SoftBank's overall portfolio will "definitely" increase, Matsui said in an interview in Tokyo. "The caliber of people in the companies we are investing in is clearly different" compared with 2018 or 2019, he said.
Robots in Japan are found on factory floors carrying out simple tasks or delivering food to restaurant patrons but researchers have now unveiled a robot capable of executing the delicate task of peeling a banana without squashing the fruit inside. While the dual-armed machine is only successful 57% of the time, banana peeling points to a future where machines undertake more subtle operations than moving metal parts or delivering coffee. Video from researchers at the University of Tokyo showed the robot pick up and peel a banana with both hands in about three minutes. Researchers Heecheol Kim, Yoshiyuki Ohmura and Yasuo Kuniyoshi trained the robot using a "deep imitation learning" process where they demonstrated the banana-peeling action hundreds of times to produce sufficient data for the robot to learn the actions and replicate it. In this case, the banana reached its success rate after more than 13 hours of training.