If you are looking for an answer to the question What is Artificial Intelligence? and you only have a minute, then here's the definition the Association for the Advancement of Artificial Intelligence offers on its home page: "the scientific understanding of the mechanisms underlying thought and intelligent behavior and their embodiment in machines."
However, if you are fortunate enough to have more than a minute, then please get ready to embark upon an exciting journey exploring AI (but beware, it could last a lifetime) …
"We report results from large-scale experiments in satisfiability testing. As has been observed by others, testing the satisfiability of random formulas often appears surprisingly easy. Here we show that by using the right distribution of instances, and appropriate parameter values, it is possible to generate random formulas that are hard, that is, for which satisfiability testing is quite difficult. Our results provide a benchmark for the evaluation of satisfiability-testing procedures." Proc. AAAI-92.
"We introduce a greedy local search procedure called GSAT for solving propositional satisfiability problems. Our experiments show that this procedure can be used to solve hard, randomly generated problems that are an order of magnitude larger than those that can be handled by more traditional approaches such as the Davis-Putnam procedure or resolution. We also show that GSAT can solve structured satisfiability problems quickly. In particular, we solve encodings of graph coloring problems, N-queens, and Boolean induction. General application strategies and limitations of the approach are also discussed. GSAT is best viewed as a model-finding procedure. Its good performance suggests that it may be advantageous to reformulate reasoning tasks that have traditionally been viewed as theorem-proving problems as model-finding tasks." Proc. AAAI-92.
ABSTRACT Classifier systems are massively parallel, message-passing, rule-based systems that learn through credit assignment (the bucket brigade algorithm) and rule discovery (the genetic algorithm). They typically operate in environments that exhibit one or more of the following characteristics: (1) perpetually novel events accompanied by large amounts of noisy or irrelevant data; (2) continual, often real-time, requirements for action; (3) implicitly or inexactly defined goals; and (4) sparse payoff or reinforcement obtainable only through long action sequences. Classifier systems are designed to absorb new information continuously from such environments, devising sets of compet- ing hypotheses (expressed as rules) without disturbing significantly capabilities already acquired. This paper reviews the definition, theory, and extant applications of classifier systems, comparing them with other machine learning techniques, and closing with a discussion of advantages, problems, and possible extensions of classifier systems. Artificial Intelligence, 40 (1-3), 235-82.
This article introduces a class of incremental learning procedures specializedfor prediction that is, for using past experience with an incompletely knownsystem to predict its future behavior. Whereas conventional prediction-learningmethods assign credit by means of the difference between predicted and actual outcomes,tile new methods assign credit by means of the difference between temporallysuccessive predictions. Although such temporal-difference method~ have been used inSamuel's checker player, Holland's bucket brigade, and the author's Adaptive HeuristicCritic, they have remained poorly understood. Here we prove their convergenceand optimality for special cases and relate them to supervised-learning methods. Formost real-world prediction problems, telnporal-differenee methods require less memoryand less peak computation than conventional methods and they produce moreaccurate predictions. We argue that most problems to which supervised learningis currently applied are really prediction problemsMachine Learning 3: 9-44, erratum p. 377