Minecraft is the next frontier for Artificial Intelligence. It takes an entire wiki with over 8000 pages just to teach humans how to play Minecraft. So how good can be artificial intelligence? This is the question we'll answer in this article. We'll design a bot and try to achieve one of the most difficult challenges in Minecraft: finding diamonds from scratch.
Microsoft just showed how artificial intelligence could find its way into many software applications--by writing code on the fly. At the Microsoft Build developer conference today, the company's chief technology officer, Kevin Scott, demonstrated an AI helper for the game Minecraft. The non-player character within the game is powered by the same machine learning technology Microsoft has been testing for auto-generating software code. The feat hints at how recent advances in AI could change personal computing in years to come by replacing interfaces that you tap, type, and click to navigate into interfaces that you simply have a conversation with. The Minecraft agent responds appropriately to typed commands by converting them into working code behind the scenes using the software API for the game.
A Georgia Institute of Technology research group in the School of Interactive Computing has developed a robotics system for collaborative bots that work independently to achieve a shared goal. The system intelligently increases the information shared among the bots and allows for improved cooperation. The aim is to model high-functioning human teams. It also creates resiliency against bad or unreliable team bots that may hinder the overall programmed goal. "Intuitively, the idea behind our new framework -- InfoPG -- is that a robot agent goes back-and-forth on what it thinks it should do with their teammates, and then the teammates will update on what they think is best to do," said Esmaeil Seraj, Ph.D. student in the CORE Robotics Lab and researcher on the project.
Artificial intelligence is not like us. For all of AI's diverse applications, human intelligence is not at risk of losing its most distinctive characteristics to its artificial creations. Yet, when AI applications are brought to bear on matters of national security, they are often subjected to an anthropomorphizing tendency that inappropriately associates human intellectual abilities with AI-enabled machines. A rigorous AI military education should recognize that this anthropomorphizing is irrational and problematic, reflecting a poor understanding of both human and artificial intelligence. The most effective way to mitigate this anthropomorphic bias is through engagement with the study of human cognition -- cognitive science.
In the last decade, in-game events like Veteruns, store bundles and esports competitions have all been used as vehicles to raise money for charity. Between March 20 and April 3, all "Fortnite" proceeds were donated to four humanitarian relief funds to aid those affected by the war in Ukraine. Awesome Games Done Quick, in which players speed run hundreds of titles such as "Deathloop," "Sekiro: Shadows Die Twice" and "Super Mario 3D Land" for charity, raised over $3 million for the Prevent Cancer Foundation. And "League of Legends" players sent $6 million to Riot Games' Social Impact Fund through the purchase of the game's 1,000th skin.
If you ask multiple technical artists what they do, the chances are you'll get very different responses. Although there are generalists, it is more often an umbrella that encompasses a number of specialist disciplines such as environment, shaders, VFX, and pipeline, to name just a few, so you could be involved more with the front-end or the back-end. Naturally, this also varies hugely from studio to studio. However, if we're to explain the essence of the role, then Jodie Azhar, technical art director at Silver Rain Games says: "Technical artists are problem solvers." "Quite often they will be creating tools to solve these problems, for instance creating a procedural system to save time for an environment artist from doing very repetitive tasks. It also involves being the bridge between the art and programming sides of game development. "They can act like translators between artists and programmers," she adds. "They need to understand artists' processes and how they want something to ...
In "Create-A-Sim," "The Sims 4′s" character creation tool, players can now choose from preset pronouns -- she/her, he/him or they/them -- or input custom ones for their Sims. Given the intricacies of English grammar, that last option requires a bit of extra work. Players that create custom pronouns will have to input different forms, including subjective, objective, possessive dependent, possessive independent and reflexive. If that triggered some long-forgotten, school age conjugation lessons, don't worry: The game includes example sentences for reference. It then automatically updates to use the correct pronouns where applicable.
In the meantime, Hession touted Twitch's recent addition of an appeals portal, which has streamlined the process of objecting to suspensions and bans in cases where users feel like Twitch missed the mark. This is key, given that for some, Twitch is a major source of income; even just a handful of days away can amount to money left on the table or an exodus of paying subscribers. This new tool has validated Twitch's approach to moderation, global VP of safety ops Rob Lewington said. Even before the feature was implemented, Twitch regularly double-checked decisions to make sure they aligned with the platform's guidelines, establishing a success rate of over 99 percent. Now, that success rate is even higher.
The committee gathered a list of demands which they submitted Tuesday morning to Activision Blizzard CEO Bobby Kotick, Diversity Officer Kristen Hines and Chief Human Resources Officer Julie Hodges. Over four pages, employees detailed demands such as workers being able to meet with the equal employment opportunity coordinator on diversity and inclusion initiatives, who was appointed as part of the federal sexual harassment settlement. Their other demands include ending undocumented chats with human resources, restricting retaliation against employees who file disputes and the institution of independent investigations around discrimination claims.
Toronto-based Enthusiast Gaming owns a number of video game focused publications and brands, including Destructoid, Upcomer and Addicting Games. The esports organization Luminosity Gaming, which fields rosters in the Overwatch and Call of Duty esports leagues as well as in "Valorant," is also a subsidiary of Enthusiast. On its website, the company boasts that it reaches an audience of over 300 million gamers each month. The company's share price dropped below $2 Tuesday.