If you are looking for an answer to the question What is Artificial Intelligence? and you only have a minute, then here's the definition the Association for the Advancement of Artificial Intelligence offers on its home page: "the scientific understanding of the mechanisms underlying thought and intelligent behavior and their embodiment in machines."
However, if you are fortunate enough to have more than a minute, then please get ready to embark upon an exciting journey exploring AI (but beware, it could last a lifetime) …
She looks at Nessa and Blaise with an urgent intimacy that often bypasses facial expressions to isolate aspects of the body--including facial features, hand gestures, postures, or even tools and articles of clothing--that transmit emotions without declaring them. Sylvio works as a bill collector, making phone calls by way of a voice-generating computer on which he types, but he dreams of a career as a performer--as a puppeteer--and at home he performs with a bald-headed, mustachioed, middle-class-Everyman hand puppet and records his performances on video for his own pleasure. Where that older generation had the benefit of a shared sense of mission that was reflected in a shared sense of style, younger filmmakers following in their wake are venturing out alone and starting more tentatively--with short films--before hazarding a feature. The seeming family resemblance of the last decade's worth of innovative independent filmmaking--founded largely on improvisation based on situations close to the filmmakers' own and using performers they find in their own circles--is somewhat deceptive.
Daniel Kwan and Daniel Scheinert, young directors who go by the joint film credit Daniels, are known for reality-warped miniatures--short films, music videos, commercials--that are eerie yet playful in mood. Bloch called his software Treehouse and his company Interlude--the name hinting at a cultural gap between video games and movies which he sought to bridge. In Borges's telling, the novel remained a riddle--chaotic, fragmentary, impenetrable--for more than a century, until a British Sinologist deciphered it: the book, he discovered, sought to explore every possible decision that its characters could make, every narrative bifurcation, every parallel time line. Conversely, making choices in a video game often produces emotional withdrawal: players are either acquiring skills or using them reflexively to achieve discrete rewards.
On a very warm afternoon in April, the image of a bald young white man's head floated on a gray screen at the Kitchen, in Chelsea. The man spoke in a tone that shifted worryingly between aggressive and confessional, punctuating his lines with two disembodied hands. "And I could have been your haruspex, sexy," he said at one point, snarling. "I could have read omens in your extricated liver." There were pale red marks beneath his eyes, a five-o'clock shadow on his jaw.