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The hype around DeepMind's new AI model misses what's actually cool about it

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One of DeepMind's top researchers and a coauthor of the Gato paper, Nando de Freitas, couldn't contain his excitement. "The game is over!" he tweeted, suggesting that there is now a clear path from Gato to artificial general intelligence, or AGI, a vague concept of human- or superhuman-level AI. The way to build AGI, he claimed, is mostly a question of scale: making models such as Gato bigger and better. Unsurprisingly, de Freitas's announcement triggered breathless press coverage that DeepMind is "on the verge" of human-level artificial intelligence. This is not the first time hype has outstripped reality.


Dreyfus Model of Skill Acquisition: From Novice to Expert

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Learning is a critical skill in software development. Engineers have to learn new technologies, master existing ones, and get familiar with APIs and codebases. It is crucial to have a proper strategy for skill acquisition and overall professional development. There is a high chance of getting stuck at the same level or wasting a lot of time on things that do not matter much. The Dreyfus brothers looked at highly skilled professionals, including airline pilots, chess players, and military commanders.


Is Artificial Intelligence Replacing Teachers?

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Artificial intelligence is quickly becoming an indispensable tool in the classroom. From helping students with homework to collaborating with classmates on projects, teachers are finding uses for AI beyond just checking homework assignments and reading texts aloud. With AI, teachers can tailor lessons to students' interests, create engaging activities, and even create virtual lessons to help students learn in more challenging aspects of a subject. We explore the pros and cons of the AI-only classroom, explore the pros and cons of teaching students with AI, and explore the best ways to integrate AI into education. Artificial intelligence has been around since the mid-twentieth century when it was used to help with tasks like word searching and chess playing.


Thoughts: Sutton's The Bitter Lesson

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It states that general learning methods that can scale with computation are ultimately the most effective. The two methods that can seemingly scale endlessly are search and learning, and they have bore their fruit. Sutton lists out their successes in chess, go, speech recognition, computer vision, etc, etc. This is in contrast to the human-knowledge approach, where our knowledge of a specific domain is built into the algorithms that are trying to "solve" or "work-out", so to speak, that domain. In speech recognition, this was with the hand crafting of phonemes, words, etc; in games like chess/go this was through crafting for features of the game; and the list goes on and on.


A Brief Introduction to Fundamentals of Machine Learning

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Data adventure, which started with data mining concept, has been in a continuous development with introducing different algorithms. There are many applicable algorithms in AI. Besides, AI is actively used in marketing, health, agriculture, space, and autonomous vehicle production for now. Data mining is divided into different models according to fields in which it is used. These models can be grouped under four main headings as a value estimation model, database clustering model, link analysis, and difference deviations.


#ICLR2022 invited talk round-up 2: Beyond interpretability

AIHub

In the second of our round-ups of the invited talks at the International Conference on Learning Representations (ICLR) we focus on the presentation by Been Kim. Been Kim's research focusses on interpretability and explanability of AI models. In this presentation she talked about work towards developing a language to communicate with AI systems. The ultimate goal is that we would be able to query an algorithm as to why a particular decision was made, and it would be able to provide us with an explanation. To illustrate this point, Been used the example of AlphaGo, and the famous match against world champion Lee Sedol. At move 37 in one of the games, AlphaGo produced what commentators described as a "very strange move" that turned the course of the game.


Introduction to Artificial Intelligence.

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The starting point of modern information technology has as a starting point the year 1945 and the machine that defeated the Enigma code, the ENIAC, and the English mathematician and cryptanalyst, Alan Turing. "The original question, can machines think?" Forty years of development, starting from ENIAC, led to IBM's supercomputer Deep Blue. In 1985, Garry Kasparov became the world champion in chess beating 32 opponents, simultaneously. Deep Blue's predecessor, "Deep Thought", lost two times by the world chess champion Garry Kasparov in 1989.


What is Machine Learning?

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The term Machine Learning might sound a bit intimidating. It is sometimes associated with scary accurate recommender systems or humanoid robots. However, the fundamentals of machine learning are actually not that complicated. If you, as a human, were given two (x, y) coordinates and had to draw a line through these points, you'd probably do this without much effort. However, if someone asked you to draw a line based on 1 million (x, y) coordinates, you'd probably politely tell this person to fuck off.


La veille de la cybersécurité

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Jerry Levine is Chief Evangelist & General Counsel at ContractPodAi. He helps guide global client success and shape overall product vision. It was 25 years ago when IBM's artificial intelligence system, Deep Blue, defeated Garry Kasparov in a six-game rematch of chess. But this competition did not reveal AI to be smarter than its human opponent, who was at the time the reigning world champion; Deep Blue's success demonstrated that we, humans, could program AI to perform functions we cannot do quickly on our own--analyzing vast amounts of data and processing any number of natural languages, just to name a couple of functions. Today, AI continues to attract more attention and interest than most other innovations, including when it comes to nonfungible tokens (NFTS). Cognitive computing helps with many work-related tasks and now has countless applications in science, commerce, health care, gaming and legal.


16 best artificial intelligence games & AI gaming - Dataconomy

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Do you love artificial intelligence games? Artificial intelligence (AI) has played an increasingly important and productive role in the gaming industry since IBM's computer program, Deep Blue, defeated Garry Kasparov in a 1997 chess match. AI is used to enhance game assets, behaviors, and settings in various ways. According to some experts, the most effective AI applications in gaming are those that aren't obvious. Every year, AI games come in a variety of forms. Games will utilize AI differently for each kind. It's more than likely that artificial intelligence is responsible for the replies and actions of non-playable characters. Because these characters must exhibit human-like competence, it is essential there. AI was previously used to foretell your next best move. AI enhances your game's visuals and solves gameplay issues (and for) you in this age of gaming. AI games, on the other hand, are not reliant upon AI. AI technologies improved significantly as a result of research for game development.