If you are looking for an answer to the question What is Artificial Intelligence? and you only have a minute, then here's the definition the Association for the Advancement of Artificial Intelligence offers on its home page: "the scientific understanding of the mechanisms underlying thought and intelligent behavior and their embodiment in machines."
However, if you are fortunate enough to have more than a minute, then please get ready to embark upon an exciting journey exploring AI (but beware, it could last a lifetime) …
Renz, Jochen (The Australian National University) | Ge, Xiaoyu (The Australian National University) | Gould, Stephen (The Australian National University) | Zhang, Peng (The Australian National University)
The aim of the Angry Birds AI competition (AIBIRDS) is to build intelligent agents that can play new Angry Birds levels better than the best human players. This is surprisingly difficult for AI as it requires similar capabilities to what intelligent systems need for successfully interacting with the physical world, one of the grand challenges of AI. As such the competition offers a simplified and controlled environment for developing and testing the necessary AI technologies, a seamless integration of computer vision, machine learning, knowledge representation and reasoning, reasoning under uncertainty, planning, and heuristic search, among others. Over the past three years there have been significant improvements, but we are still a long way from reaching the ultimate aim and, thus, there are great opportunities for participants in this competition.
Anand, Sarabjot Singh, Bahls, Daniel, Burghart, Catherina R., Burstein, Mark, Chen, Huajun, Collins, John, Dietterich, Tom, Doyle, Jon, Drummond, Chris, Elazmeh, William, Geib, Christopher, Goldsmith, Judy, Guesgen, Hans W., Hendler, Jim, Jannach, Dietmar, Japkowicz, Nathalie, Junker, Ulrich, Kaminka, Gal A., Kobsa, Alfred, Lang, Jerome, Leake, David B., Lewis, Lundy, Ligozat, Gerard, Macskassy, Sofus, McDermott, Drew, Metzler, Ted, Mobasher, Bamshad, Nambiar, Ullas, Nie, Zaiqing, Orsvarn, Klas, O'Sullivan, Barry, Pynadath, David, Renz, Jochen, Rodriguez, Rita V., Roth-Berghofer, Thomas, Schulz, Stefan, Studer, Rudi, Wang, Yimin, Wellman, Michael
The AAAI-07 workshop program was held Sunday and Monday, July 22-23, in Vancouver, British Columbia, Canada. The program included the following thirteen workshops: (1) Acquiring Planning Knowledge via Demonstration; (2) Configuration; (3) Evaluating Architectures for Intelligence; (4) Evaluation Methods for Machine Learning; (5) Explanation-Aware Computing; (6) Human Implications of Human-Robot Interaction; (7) Intelligent Techniques for Web Personalization; (8) Plan, Activity, and Intent Recognition; (9) Preference Handling for Artificial Intelligence; (10) Semantic e-Science; (11) Spatial and Temporal Reasoning; (12) Trading Agent Design and Analysis; and (13) Information Integration on the Web.
Abecker, Andreas, Antonsson, Erik K., Callaway, Charles B., Dignum, Virginia, Doherty, Patrick, Elst, Ludger van, Freed, Michael, Freedman, Reva, Guesgen, Hans, Jones, Gareth, Koza, John, Kortenkamp, David, Maybury, Mark, McCarthy, John, Mitra, Debasis, Renz, Jochen, Schreckenghost, Debra, Williams, Mary-Anne
The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University's Department of Computer Science, presented the 2003 Spring Symposium Series, Monday through Wednesday, 24-26 March 2003, at Stanford University. The titles of the eight symposia were Agent-Mediated Knowledge Management, Computational Synthesis: From Basic Building Blocks to High- Level Functions, Foundations and Applications of Spatiotemporal Reasoning (FASTR), Human Interaction with Autonomous Systems in Complex Environments, Intelligent Multimedia Knowledge Management, Logical Formalization of Commonsense Reasoning, Natural Language Generation in Spoken and Written Dialogue, and New Directions in Question-Answering Motivation.