This article describes requirements for synthetic adversaries for urban combat training and a prototype application, MOUTBots. MOUTBots use a commercial computer game to define, implement, and test basic behavior representation requirements and the Soar architecture as the engine for knowledge representation and execution. The article describes how these components aided the development of the prototype and presents an initial evaluation against competence, taskability, fidelity, variability, transparency, and efficiency requirements.
TACAIR-SOAR is an intelligent, rule-based system that generates believable humanlike behavior for large-scale, distributed military simulations. The system is capable of executing most of the airborne missions that the U.S. military flies in fixed-wing aircraft. It accomplishes its missions by integrating a wide variety of intelligent capabilities, including real-time hierarchical execution of complex goals and plans, communication and coordination with humans and simulated entities, maintenance of situational awareness, and the ability to accept and respond to new orders while in flight. The system is currentl y deployed at the Oceana Naval Air Station WISSARD (what-if simulation system for advanced research and development) Lab and the Air Force Research Laboratory in Mesa, Arizona.
Interactive simulation environments constitute one of today's promising emerging technologies, with applications in areas such as education, manufacturing, entertainment, and training. These environments are also rich domains for building and investigating intelligent automated agents, with requirements for the integration of a variety of agent capabilities but without the costs and demands of low-level perceptual processing or robotic control. Our current target is intelligent automated pilots for battlefield-simulation environments. This article provides an overview of this domain and project by analyzing the challenges that automated pilots face in battlefield simulations, describing how TacAir-Soar is successfully able to address many of them -- TacAir-Soar pilots have already successfully participated in constrained air-combat simulations against expert human pilots -- and discussing the issues involved in resolving the remaining research challenges.
Laird, John E., Rosenbloom, Paul S.
Allen Newell was one of the founders and truly great scientists of AI. His contributions included foundational concepts and ground-breaking systems. His career was defined by the pursuit of a single, fundamental issue: the nature of the human mind. This article traces his pursuit from his early work on search and list processing in systems such as the LOGIC THEORIST and the GENERAL PROBLEM SOLVER; through his work on problem spaces, human problem solving, and production systems; through his final work on unified theories of cognition and SOAR.
Over the last eight years, four workshops on machine learning have been held. Participation in these workshops was by invitation only. In response to the rapid growth in the number of researchers active in machine learning, it was decided that the fifth meeting should be a conference with open attendance and full review for presented papers. Thus, the first open conference on machine learning took place 12 to 14 June 1988 at The University of Michigan at Ann Arbor.