If you are looking for an answer to the question What is Artificial Intelligence? and you only have a minute, then here's the definition the Association for the Advancement of Artificial Intelligence offers on its home page: "the scientific understanding of the mechanisms underlying thought and intelligent behavior and their embodiment in machines."
However, if you are fortunate enough to have more than a minute, then please get ready to embark upon an exciting journey exploring AI (but beware, it could last a lifetime) …
Propositional satisfiability (SAT) is an NP-complete problem that impacts many research fields, such as planning, verification, and security. Despite the remarkable success of modern SAT solvers, scalability still remains a challenge. Main stream modern SAT solvers are based on the Conflict-Driven Clause Learning (CDCL) algorithm. Recent work aimed to enhance CDCL SAT solvers by improving its variable branching heuristics through predictions generated by Graph Neural Networks (GNNs). However, so far this approach either has not made solving more effective, or has required frequent online accesses to substantial GPU resources. Aiming to make GNN improvements practical, this paper proposes an approach called NeuroComb, which builds on two insights: (1) predictions of important variables and clauses can be combined with dynamic branching into a more effective hybrid branching strategy, and (2) it is sufficient to query the neural model only once for the predictions before the SAT solving starts. Implemented as an enhancement to the classic MiniSat solver, NeuroComb allowed it to solve 18.5% more problems on the recent SATCOMP-2020 competition problem set. NeuroComb is therefore a practical approach to improving SAT solving through modern machine learning.
Relational properties, e.g., the connectivity structure of nodes in a distributed system, have many applications in software design and analysis. However, such properties often have to be written manually, which can be costly and error-prone. This paper introduces the MCML approach for empirically studying the learnability of a key class of such properties that can be expressed in the well-known software design language Alloy. A key novelty of MCML is quantification of the performance of and semantic differences among trained machine learning (ML) models, specifically decision trees, with respect to entire input spaces (up to a bound on the input size), and not just for given training and test datasets (as is the common practice). MCML reduces the quantification problems to the classic complexity theory problem of model counting, and employs state-of-the-art approximate and exact model counters for high efficiency. The results show that relatively simple ML models can achieve surprisingly high performance (accuracy and F1 score) at learning relational properties when evaluated in the common setting of using training and test datasets -- even when the training dataset is much smaller than the test dataset -- indicating the seeming simplicity of learning these properties. However, the use of MCML metrics based on model counting shows that the performance can degrade substantially when tested against the whole (bounded) input space, indicating the high complexity of precisely learning these properties, and the usefulness of model counting in quantifying the true accuracy.
Deep Reinforcement Learning (DRL) has led to many recent breakthroughs on complex control tasks, such as defeating the best human player in the game of Go. However, decisions made by the DRL agent are not explainable, hindering its applicability in safety-critical settings. Viper, a recently proposed technique, constructs a decision tree policy by mimicking the DRL agent. Decision trees are interpretable as each action made can be traced back to the decision rule path that lead to it. However, one global decision tree approximating the DRL policy has significant limitations with respect to the geometry of decision boundaries. We propose Mo\"ET, a more expressive, yet still interpretable model based on Mixture of Experts, consisting of a gating function that partitions the state space, and multiple decision tree experts that specialize on different partitions. We propose a training procedure to support non-differentiable decision tree experts and integrate it into imitation learning procedure of Viper. We evaluate our algorithm on four OpenAI gym environments, and show that the policy constructed in such a way is more performant and better mimics the DRL agent by lowering mispredictions and increasing the reward. We also show that Mo\"ET policies are amenable for verification using off-the-shelf automated theorem provers such as Z3.
Nie, Pengyu (University of Texas at Austin) | Li, Junyi Jessy (University of Texas at Austin) | Khurshid, Sarfraz (University of Texas at Austin) | Mooney, Raymond (University of Texas at Austin) | Gligoric, Milos (University of Texas at Austin)
Natural language elements (e.g., API comments, todo comments) form a substantial part of software repositories. While developers routinely use many natural language elements (e.g., todo comments) for communication, the semantic content of these elements is often neglected by software engineering techniques and tools. Additionally, as software evolves and development teams re-organize, these natural language elements are frequently forgotten, or just become outdated, imprecise and irrelevant. We envision several techniques, which combine natural language processing and program analysis, to help developers maintain their todo comments. Specifically, we propose techniques to synthesize code from comments, make comments executable, answer questions in comments, improve comment quality, and detect dangling comments.