If you are looking for an answer to the question What is Artificial Intelligence? and you only have a minute, then here's the definition the Association for the Advancement of Artificial Intelligence offers on its home page: "the scientific understanding of the mechanisms underlying thought and intelligent behavior and their embodiment in machines."
However, if you are fortunate enough to have more than a minute, then please get ready to embark upon an exciting journey exploring AI (but beware, it could last a lifetime) …
Bryce, Daniel, Kambhampati, Subbarao
A large part of the credit for this can be attributed squarely to the invention and deployment of powerful reachability heuristics. Most, if not all, modern reachability heuristics are based on a remarkably extensible data structure called the planning graph, which made its debut as a bit player in the success of GraphPlan, but quickly grew in prominence to occupy the center stage. Planning graphs are a cheap means to obtain informative look-ahead heuristics for search and have become ubiquitous in state-of-the-art heuristic search planners. We present the foundations of planning graph heuristics in classical planning and explain how their flexibility lets them adapt to more expressive scenarios that consider action costs, goal utility, numeric resources, time, and uncertainty.
Veloso, Manuela M., Kambhampati, Subbarao
The Twentieth National Conference on Artificial Intelligence was held July 9-13, 2005, in Pittsburgh, Pennsylvania. The conference, which marked the twenty-fifth anniversary of the Association for the Advancement of Artificial Intelligence (AAAI), received 803 submissions to the technical program. All papers were double-blind reviewed, and 150 papers were accepted for oral presentation, while 79 papers were accepted for poster presentation. The keynote address was delivered by Marvin Minsky.
Zimmerman, Terry, Kambhampati, Subbarao
This article reports on an extensive survey and analysis of research work related to machine learning as it applies to automated planning over the past 30 years. Major research contributions are broadly characterized by learning method and then descriptive subcategories. Survey results reveal learning techniques that have extensively been applied and a number that have received scant attention. We extend the survey analysis to suggest promising avenues for future research in learning based on both previous experience and current needs in the planning community.
AltAlt is designed to exploit the complementary strengths of two of the currently popular competing approaches for plan generation: (1) graphplan and (2) heuristic state search. It uses the planning graph to derive effective heuristics that are then used to guide heuristic state search. The heuristics derived from the planning graph do a better job of taking the subgoal interactions into account and, as such, are significantly more effective than existing heuristics. AltAlt was implemented on top of two state-of-the-art planning systems: (1) stan3.0, a graphplan-style planner, and (2) hsp-r, a heuristic search planner.
Work on efficient planning algorithms still continues to be a hot topic for research in AI and has led to several exciting developments i the past few years. This article provides a tutorial introduction to all the algorithms and approaches to the planning problem in AI. To fulfill this ambitious objective, I introduce a generalized approach to plan synthesis called refinement planning and show that in its various guises, refinement planning subsumes most of the algorithms that have been, or are being, developed. It is hoped that this unifying overview provides the reader with a brand-name-free appreciation of the essential issues in planning.