Interactive narrative is a form of digital interactive experience in which users create or influence a dramatic storyline through their actions. The goal of an interactive narrative system is to immerse the user in a virtual world such that he or she believes that they are an integral part of an unfolding story and that their actions can significantly alter the direction and/or outcome of the story.In this article we review the ways in which artificial intelligence can be brought to bear on the creation of interactive narrative systems. We lay out the landscape of about 20 years of interactive narrative research and explore the successes as well as open research questions pertaining to the novel use of computational narrative intelligence in the pursuit of entertainment, education, and training.
Bulitko, Vadim (University of Alberta) | Riedl, Mark (Georgia Institute of Technology) | Jhala, Arnav (University of California, Santa Cruz) | Buro, Michael (University of Alberta) | Sturtevant, Nathan (University of Denver)
Aha, David W. (Naval Research Laboratory) | Boddy, Mark (Adventium Labs) | Bulitko, Vadim (University of Alberta) | Garcez, Artur S. d'Avila (City University London) | Doshi, Prashant (University of Georgia) | Edelkamp, Stefan (TZI, Bremen University) | Geib, Christopher (University of Edinburgh) | Gmytrasiewicz, Piotr (University of Illinois, Chicago) | Goldman, Robert P. (Smart Information Flow Technologies) | Hitzler, Pascal (Wright State University) | Isbell, Charles (Georgia Institute of Technology) | Josyula, Darsana (University of Maryland, College Park) | Kaelbling, Leslie Pack (Massachusetts Institute of Technology) | Kersting, Kristian (University of Bonn) | Kunda, Maithilee (Georgia Institute of Technology) | Lamb, Luis C. (Universidade Federal do Rio Grande do Sul (UFRGS)) | Marthi, Bhaskara (Willow Garage) | McGreggor, Keith (Georgia Institute of Technology) | Nastase, Vivi (EML Research gGmbH) | Provan, Gregory (University College Cork) | Raja, Anita (University of North Carolina, Charlotte) | Ram, Ashwin (Georgia Institute of Technology) | Riedl, Mark (Georgia Institute of Technology) | Russell, Stuart (University of California, Berkeley) | Sabharwal, Ashish (Cornell University) | Smaus, Jan-Georg (University of Freiburg) | Sukthankar, Gita (University of Central Florida) | Tuyls, Karl (Maastricht University) | Meyden, Ron van der (University of New South Wales) | Halevy, Alon (Google, Inc.) | Mihalkova, Lilyana (University of Maryland) | Natarajan, Sriraam (University of Wisconsin)
The AAAI-10 Workshop program was held Sunday and Monday, July 11–12, 2010 at the Westin Peachtree Plaza in Atlanta, Georgia. The AAAI-10 workshop program included 13 workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were AI and Fun, Bridging the Gap between Task and Motion Planning, Collaboratively-Built Knowledge Sources and Artificial Intelligence, Goal-Directed Autonomy, Intelligent Security, Interactive Decision Theory and Game Theory, Metacognition for Robust Social Systems, Model Checking and Artificial Intelligence, Neural-Symbolic Learning and Reasoning, Plan, Activity, and Intent Recognition, Statistical Relational AI, Visual Representations and Reasoning, and Abstraction, Reformulation, and Approximation. This article presents short summaries of those events.