Boddy, Mark


The Evolution of Scheduling Applications and Tools

AI Magazine

The available tools and support for building planning and scheduling systems and applications have been steadily improving for decades. At the same time, the scope, scale, and complexity of the problems to be addressed has been increasing. In this column, I discuss several different scheduling applications developed over the past 25 years, and then describe the tools and techniques used in addressing these problems, showing how improved tools simplified (and in some cases enabled) the solution of problems of increasing difficulty.


Bayesian Learning of Generalized Board Positions for Improved Move Prediction in Computer Go

AAAI Conferences

Computer Go presents a challenging problem for machine learning agents. With the number of possible board states estimated to be larger than the number of hydrogen atoms in the universe, learning effective policies or board evaluation functions is extremely difficult. In this paper we describe Cortigo, a system that efficiently and autonomously learns useful generalizations for large state-space classification problems such as Go. Cortigo uses a hierarchical generative model loosely related to the human visual cortex to recognize Go board positions well enough to suggest promising next moves. We begin by briefly describing and providing motivation for research in the computer Go domain. We describe Cortigo’s ability to learn predictive models based on large subsets of the Go board and demonstrate how using Cortigo’s learned models as additive knowledge in a state-of-the-art computer Go player (Fuego) significantly improves its playing strength.


Reports of the AAAI 2010 Conference Workshops

AI Magazine

The AAAI-10 Workshop program was held Sunday and Monday, July 11–12, 2010 at the Westin Peachtree Plaza in Atlanta, Georgia. The AAAI-10 workshop program included 13 workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were AI and Fun, Bridging the Gap between Task and Motion Planning, Collaboratively-Built Knowledge Sources and Artificial Intelligence, Goal-Directed Autonomy, Intelligent Security, Interactive Decision Theory and Game Theory, Metacognition for Robust Social Systems, Model Checking and Artificial Intelligence, Neural-Symbolic Learning and Reasoning, Plan, Activity, and Intent Recognition, Statistical Relational AI, Visual Representations and Reasoning, and Abstraction, Reformulation, and Approximation. This article presents short summaries of those events.


Reports of the AAAI 2010 Conference Workshops

AI Magazine

The AAAI-10 Workshop program was held Sunday and Monday, July 11–12, 2010 at the Westin Peachtree Plaza in Atlanta, Georgia. The AAAI-10 workshop program included 13 workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were AI and Fun, Bridging the Gap between Task and Motion Planning, Collaboratively-Built Knowledge Sources and Artificial Intelligence, Goal-Directed Autonomy, Intelligent Security, Interactive Decision Theory and Game Theory, Metacognition for Robust Social Systems, Model Checking and Artificial Intelligence, Neural-Symbolic Learning and Reasoning, Plan, Activity, and Intent Recognition, Statistical Relational AI, Visual Representations and Reasoning, and Abstraction, Reformulation, and Approximation. This article presents short summaries of those events.


The Seventeenth International Conference on Automated Planning and Scheduling (ICAPS-07)

AI Magazine

The Seventeenth International Conference on Automated Planning and Scheduling (ICAPS-07) was held in Providence, Rhode Island in September 2007. It covered the latest theoretical and practical advances in planning and scheduling. The conference was co-located with the Thirteenth International Conference on Principles and Practice of Constraint Programming (CP-07). ICAPS-07 also hosted the second edition of the International Competition on Knowledge Engineering for Planning and Scheduling.


The Seventeenth International Conference on Automated Planning and Scheduling (ICAPS-07)

AI Magazine

The Seventeenth International Conference on Automated Planning and Scheduling (ICAPS-07) was held in Providence, Rhode Island in September 2007. It covered the latest theoretical and practical advances in planning and scheduling. The conference was co-located with the Thirteenth International Conference on Principles and Practice of Constraint Programming (CP-07). The program consisted of tutorials, workshops, system demonstrations, a doctoral consortium, and three days of technical presentations mostly in parallel sessions. ICAPS-07 also hosted the second edition of the International Competition on Knowledge Engineering for Planning and Scheduling. This report describes the conference in more detail.


The Workshops at the Twentieth National Conference on Artificial Intelligence

AI Magazine

The AAAI-05 workshops were held on Saturday and Sunday, July 9-10, in Pittsburgh, Pennsylvania. The thirteen workshops were Contexts and Ontologies: Theory, Practice and Applications, Educational Data Mining, Exploring Planning and Scheduling for Web Services, Grid and Autonomic Computing, Human Comprehensible Machine Learning, Inference for Textual Question Answering, Integrating Planning into Scheduling, Learning in Computer Vision, Link Analysis, Mobile Robot Workshop, Modular Construction of Humanlike Intelligence, Multiagent Learning, Question Answering in Restricted Domains, and Spoken Language Understanding.


The Workshops at the Twentieth National Conference on Artificial Intelligence

AI Magazine

The AAAI-05 workshops were held on Saturday and Sunday, July 9-10, in Pittsburgh, Pennsylvania. The thirteen workshops were Contexts and Ontologies: Theory, Practice and Applications, Educational Data Mining, Exploring Planning and Scheduling for Web Services, Grid and Autonomic Computing, Human Comprehensible Machine Learning, Inference for Textual Question Answering, Integrating Planning into Scheduling, Learning in Computer Vision, Link Analysis, Mobile Robot Workshop, Modular Construction of Humanlike Intelligence, Multiagent Learning, Question Answering in Restricted Domains, and Spoken Language Understanding.