If you are looking for an answer to the question What is Artificial Intelligence? and you only have a minute, then here's the definition the Association for the Advancement of Artificial Intelligence offers on its home page: "the scientific understanding of the mechanisms underlying thought and intelligent behavior and their embodiment in machines."
However, if you are fortunate enough to have more than a minute, then please get ready to embark upon an exciting journey exploring AI (but beware, it could last a lifetime) …
Yanco, Holly A., Balch, Tucker
Karlgren, Jussi, Kanerva, Pentti, Gamback, Bjorn, Forbus, Kenneth D., Tumer, Kagan, Stone, Peter, Goebel, Kai, Sukhatme, Gaurav S., Balch, Tucker, Fischer, Bernd, Smith, Doug, Harabagiu, Sanda, Chaudri, Vinay, Barley, Mike, Guesgen, Hans, Stahovich, Thomas, Davis, Randall, Landay, James
The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University's Department of Computer Science, presented the 2002 Spring Symposium Series, held Monday through Wednesday, 25 to 27 March 2002, at Stanford University. The nine symposia were entitled (1) Acquiring (and Using) Linguistic (and World) Knowledge for Information Access; (2) Artificial Intelligence and Interactive Entertainment; (3) Collaborative Learning Agents; (4) Information Refinement and Revision for Decision Making: Modeling for Diagnostics, Prognostics, and Prediction; (5) Intelligent Distributed and Embedded Systems; (6) Logic-Based Program Synthesis: State of the Art and Future Trends; (7) Mining Answers from Texts and Knowledge Bases; (8) Safe Learning Agents; and (9) Sketch Understanding.
Balch, Tucker, Yanco, Holly
Summer 2001 marked the tenth AAAI Mobile Robot Competition and Exhibition. A decade of contests and exhibitions have inspired innovation and research in AI robotics. We also reflect on how the contest has served as an arena for important debates in the AI and robotics communities. The article closes with a speculative look forward to the next decade of AAAI robot competitions.
Veloso, Manuela M., Balch, Tucker, Stone, Peter, Kitano, Hiroaki, Yamasaki, Fuminori, Endo, Ken, Asada, Minoru, Jamzad, M., Sadjad, B. S., Mirrokni, V. S., Kazemi, M., Chitsaz, H., Heydarnoori, A., Hajiaghai, M. T., Chiniforooshan, E.
Stone, Peter, Asada, Minoru, Balch, Tucker, D'Andrea, Raffaelo, Fujita, Masahiro, Hengst, Bernhard, Kraetzschmar, Gerhard, Lima, Pedro, Lau, Nuno, Lund, Henrik, Polani, Daniel, Scerri, Paul, Tadokoro, Satoshi, Weigel, Thilo, Wyeth, Gordon
The Fourth Robotic Soccer World Championships (RoboCup-2000) was held from 27 August to 3 September 2000 at the Melbourne Exhibition Center in Melbourne, Australia. RoboCup-2000 showed dramatic improvement over past years in each of the existing robotic soccer leagues (legged, small size, mid size, and simulation) and introduced RoboCup Jr. competitions and RoboCup Rescue and Humanoid demonstration events. The RoboCup Workshop, held in conjunction with the championships, provided a forum for the exchange of ideas and experiences among the different leagues. This article summarizes the advances seen at RoboCup-2000, including reports from the championship teams and overviews of all the RoboCup events.
The Eighth Annual Mobile Robot Competition and Exhibition was held as part of the Sixteenth National Conference on Artificial Intelligence in Orlando, Florida, 18 to 22 July. The goals of these robot events are to foster the sharing of research and technology, allow research groups to showcase their achievements, encourage students to enter robotics and AI fields at both the undergraduate and graduate level, and increase awareness of the field. The 1999 events included two robot contests; a new, long-term robot challenge; an exhibition; and a National Botball Championship for high school teams sponsored by the KISS Institute. Each of these events is described in detail in this article.
Haigh, Karen Zita, Balch, Tucker
The robot exhibition had a very successful 1998. The exhibition also included a published video proceedings for the first time. From a mechanical point of view, indoor wheeled robots were, as usual, the most common form of robot, but the exhibit also featured several outdoor wheeled robots, several legged robots, two humanoids, a snake, and a plant. From a software perspective, the exhibit featured general-purpose robot-control software, vision, teleoperation, language learning, teamwork and expression of emotion.
The Georgia Institute of Technology won the Office Cleanup event at the 1994 AAAI Robot Competition and Exhibition with a multirobot cooperating team. This article describes the design and implementation of these reactive trash-collecting robots, including details of multiagent cooperation, color vision for the detection of perceptual object classes, temporal sequencing of behaviors for task completion, and a language for specifying motor schema-based robot behaviors.