Well File:

Navy


US Navy seizes weapons in Arabian Sea likely bound for Yemen

FOX News

Fox News Flash top headlines are here. Check out what's clicking on Foxnews.com. The U.S. Navy announced Sunday it seized an arms shipment of thousands of assault weapons, machines guns and sniper rifles hidden aboard a ship in the Arabian Sea, apparently bound for Yemen to support the country's Houthi rebels. An American defense official told The Associated Press that the Navy's initial investigation found the vessel came from Iran, again tying the Islamic Republic to arming the Houthis despite a United Nations arms embargo. Iran's mission to the U.N. did not immediately respond to a request for comment, though Tehran has denied in the past giving the rebels weapons.


Admiral: Artificial Intelligence Will Be A Wingman, Not a Lead - Seapower

#artificialintelligence

The Navy is very much on board for integrating artificial intelligence (AI) and machine learning into its networks, but human decision makers must always be part of the decision process in warfighting, an admiral said. "From a warfighting perspective, artificial intelligence subsets would be enablers or augments to the human in the loop," said Rear Adm. Paul Spedero Jr., director, Fleet Integrated Readiness and Analysis, U.S. Fleet Forces Command, speaking April 8 during a Navy League webinar sponsored by Deloitte. "That has always been our approach. I don't see that changing. There are some things that can't be replaced; the experience of a seasoned warfighter in the field being able to assess things that a machine -- no matter how much we teach it -- may never be able to pick up on. There's always going to be a necessity for [experience-based decision making]. That necessity for war fighting will never go away -- to have a human in the loop. "AI will be our wingmen," he said. "It will not be the lead in a fight." Spedero said in the world of data analysis, his current focus, there "certainly is a place for AI, particularly machine learning, as we try to get to that predictive and prescriptive level of data analytics.


No joke: World of Warships just added Leroy Jenkins as a playable character

PCWorld

If there was a commander you could add to your naval video game ship, what better person would it be than the actual Leroy Jenkins? World of Warships said it will add US Navy veteran Leroy Jenkins as a playable character in its free to play game. While gamers may only know the legendary meme and battle cry of "Leeeeeroy Jenkins!" from World of Warcraft, the Leroy Jenkins being added to World of Warships is a sailor who served on Navy destroyer USS Kidd during the Korean War 78 years ago. Jenkins came to the attention of World of Warships officials during a visit to the actual USS Kidd museum in Baton Rouge, where Jenkins was a volunteer for 14 years. If you're wondering if the actual Leroy Jenkins had anything to do with the World of Warcraft viral meme scream of "Leeeeroy Jenkins!" it's unknown.


'Siri, Find Me A Russian Submarine,' U.S. Navy Asks

#artificialintelligence

Virtual assistants such as Apple's Siri or Amazon's AMZN Alexa have become popular technological helpers. Ask a virtual assistant to find a restaurant or tell you today's weather, a soothing AI voice obligingly responds. So why not a virtual assistant to help the U.S. Navy find Russian and Chinese submarines? The Navy wants a virtual assistant -- like the ones found on consumer smartphones -- to help overloaded sonar operators manage multiple anti-submarine warfare (ASW) systems. In particular, active sonar on Navy cruisers and destroyers come with a variety of settings.


This Tenet Shows Time Travel May Be Possible - Issue 98: Mind

Nautilus

Time travel has been a beloved science-fiction idea at least since H.G. Wells wrote The Time Machine in 1895. The concept continues to fascinate and fictional approaches keep coming, prodding us to wonder whether time travel is physically possible and, for that matter, makes logical sense in the face of its inscrutable paradoxes. Remarkably, last year saw both a science-fiction film that illuminates these questions, and a real scientific result, spelled out in the journal, Classical and Quantum Gravity,1 that may point to answers. The film is writer-director Christopher Nolan's attention-getting Tenet. Like other time travel stories, Tenet uses a time machine.


Opinion/Middendorf: Military risks and potential of artificial intelligence

#artificialintelligence

Former Secretary of the Navy J. William Middendorf II, of Little Compton, lays out the threat posed by the Chinese Communist Party in his recent book, "The Great Nightfall." With the emerging priority of artificial intelligence (AI), China is shifting away from a strategy of neutralizing or destroying an enemy's conventional military assets -- its planes, ships and army units. AI strategy is now evolving into dominating what are termed adversaries' "systems-of-systems" -- the combinations of all their intelligence and conventional military assets. What China would attempt first is to disable all of its adversaries' information networks that bind their military systems and assets. It would destroy individual elements of these now-disaggregated forces, probably with missiles and naval strikes.


Opinion/Middendorf: Military risks and potential of artificial intelligence

#artificialintelligence

Former Secretary of the Navy J. William Middendorf II, of Little Compton, lays out the threat posed by the Chinese Communist Party in his recent book, "The Great Nightfall." With the emerging priority of artificial intelligence (AI), China is shifting away from a strategy of neutralizing or destroying an enemy's conventional military assets -- its planes, ships and army units. AI strategy is now evolving into dominating what are termed adversaries' "systems-of-systems" -- the combinations of all their intelligence and conventional military assets. What China would attempt first is to disable all of its adversaries' information networks that bind their military systems and assets. It would destroy individual elements of these now-disaggregated forces, probably with missiles and naval strikes.


Opinion: Artificial Intelligence's Military Risks, Potential

#artificialintelligence

Former Secretary of the Navy J. William Middendorf II, of Little Compton, lays out the threat posed by the Chinese Communist Party in his recent book, "The Great Nightfall." With the emerging priority of artificial intelligence (AI), China is shifting away from a strategy of neutralizing or destroying an enemy's conventional military assets -- its planes, ships and army units. AI strategy is now evolving into dominating what are termed adversaries' "systems-of-systems" -- the combinations of all their intelligence and conventional military assets. What China would attempt first is to disable all of its adversaries' information networks that bind their military systems and assets. It would destroy individual elements of these now-disaggregated forces, probably with missiles and naval strikes.


Reinforcement Learning For Constraint Satisfaction Game Agents (15-Puzzle, Minesweeper, 2048, and Sudoku)

arXiv.org Artificial Intelligence

In recent years, reinforcement learning has seen interest because of deep Q-Learning, where the model is a convolutional neural network. Deep Q-Learning has shown promising results in games such as Atari and AlphaGo. Instead of learning the entire Q-table, it learns an estimate of the Q function that determines a state's policy action. We use Q-Learning and deep Q-learning, to learn control policies of four constraint satisfaction games (15-Puzzle, Minesweeper, 2048, and Sudoku). 15-Puzzle is a sliding permutation puzzle and provides a challenge in addressing its large state space. Minesweeper and Sudoku involve partially observable states and guessing. 2048 is also a sliding puzzle but allows for easier state representation (compared to 15-Puzzle) and uses interesting reward shaping to solve the game. These games offer unique insights into the potential and limits of reinforcement learning. The Q agent is trained with no rules of the game, with only the reward corresponding to each state's action. Our unique contribution is in choosing the reward structure, state representation, and formulation of the deep neural network. For low shuffle, 15-Puzzle, achieves a 100% win rate, the medium and high shuffle achieve about 43% and 22% win rates respectively. On a standard 16x16 Minesweeper board, both low and high-density boards achieve close to 45% win rate, whereas medium density boards have a low win rate of 15%. For 2048, the 1024 win rate was achieved with significant ease (100%) with high win rates for 2048, 4096, 8192 and 16384 as 40%, 0.05%, 0.01% and 0.004% , respectively. The easy Sudoku games had a win rate of 7%, while medium and hard games had 2.1% and 1.2% win rates, respectively. This paper explores the environment complexity and behavior of a subset of constraint games using reward structures which can get us closer to understanding how humans learn.


New Navy destroyer-fired laser will change maritime war

FOX News

Fox News Flash top headlines are here. Check out what's clicking on Foxnews.com. When the Navy is ready to deploy a new 60kw ship-fired laser weapon from a destroyer later this year, maritime attack strategy and tactics will enter new dimensions of massive warfare on the open seas. Later this year, the Navy reports, the emerging High-Energy Laser with Optical-dazzler and Surveillance (HELIOS) will arm an Arleigh Burke Flight IIA DDG 51 destroyer, following additional land and ocean testing and assessments. This means that Navy destroyers will operate with the ability to incinerate enemy drones with great precision at the speed of light, stunning, burning or simply disabling them.