Israel has sought to increase its operational success on the battlefield through a major push for digitization in the Israel Defense Forces. The importance of this transformation was apparent in the recent conflict in Gaza that Israeli officials have called the first "artificial intelligence war." Chief of Staff Aviv Kochavi has made employing digital potential a central feature of his command, according to Col. Eli Birenbaum, head of the IDF Digital Transformation Division's Architecture Department. "The IDF had a few shortcomings to increase our lethality on the battlefield," said Birenbaum in an interview. While the IDF looks like one organization from the outside, for years its different services, including the air force, navy and ground forces, were balkanized in their use of their own networks for data services, he said.
From the first time it was mysteriously referenced in public, DICE developers have repeatedly described Battlefield Portal, the newly-revealed creative mode for the upcoming "Battlefield 2042" as a "love letter" to their community. During the hour-long EA Play livestream Thursday, that letter was unsealed. Its contents showcased a new mode in which players can use a free tool to customize multiplayer matches in a plethora of detailed ways to craft and share unique, playable experiences using assets from "Battlefield 2042" and several past installments of the franchise. Now, DICE's developers are hoping the community will embrace its overtures and go on to make lots and lots of beautiful Battlefield babies, so to speak.
The swarm took over land, air, water and above-water environments, but was operated as one autonomously controlled unit from a single ground station. An autonomous swarm of six drones flew in the sky, dived underwater and crept over land to assist armed forces with various experimental missions in a first-of-its-kind exercise for the UK Royal Marines. The uncrewed systems were deployed as part of training raids on simulated adversary positions in Cumbria and Dorset, and were tasked with various missions ranging from reconnaissance operations through delivering supplies to soldiers, to identifying and tracking targets of interest. Made up of six different types of drones, the swarm took over land, air, water and above-water environments, but was operated as one autonomously controlled unit from a single ground station. This means that the systems worked together, sharing data from their sensors across a single communications network.
The Indian army has incorporated a hundred and more words in English that defines the best way of doing business. However, the confession is that most of these are borrowed and blatantly plagiarised. For instance, some common words known to the environment are abinitio, paradigm, per-se, these were all picked up after the DSSC (where we turn soldiers into soldier scholars) to make one look as having arrived at the higher leadership environment. But lately if you want to sound a little more intelligent you use, Grey Zone, tactical application, operational convergence, strategic gains, operational fires, UCAV, we even have not spared the Germans we use schwerpunkt and blitzkrieg also infamously. We love the English language and how it sounds, if articulated well, it actually wins us many a battle before it being actually fought.
The 20th Armoured Infantry Brigade of the British Army has used artificial intelligence (AI) for the first time during a live-firing drill in Estonia. The Ministry of Defence (MoD) said that soldiers used an AI engine, which provides information on the surrounding environment and terrain, during Exercise Spring Storm, as part of Operation Cabrit. This AI engine could rapidly cut through masses of complex data, by significant automation and smart analytics development. It enables the Army to plan its appropriate activity and outputs by providing information regarding the environment and terrain. British Army Information Director major general Jonathan Cole said: "The deployment was a first of its kind for the Army. It built on close collaboration between the MOD and industry partners that developed AI specifically designed for the way the Army is trained to operate.
Soldiers from the 20th Armoured Infantry Brigade used an AI engine which provides information on the surrounding environment and terrain. Through the development of significant automation and smart analytics, the engine is able to rapidly cut through masses of complex data. Providing efficient information regarding the environment and terrain, it enables the Army to plan its appropriate activity and outputs. The deployment was a first of its kind for the Army. It built on close collaboration between the MOD and industry partners that developed AI specifically designed for the way the Army is trained to operate.
Israel's Polaris Solutions, a survival product manufacturer, has unveiled a redesigned camouflage net that claims to make soldiers virtually'undetectable.' Developed in partnership with Israel's Ministry of Defense (MoD), the Kit 300 sheet is made of thermal visual concealment (TVC) material that combines microfibers, metals and polymers to make soldiers harder to see with the human eye and thermal cameras. The sheet weighs just 1.1 pounds, allowing soldiers to easily roll it up and carry it while trekking through dangerous war zones. Soldiers wrap it around themselves when on the move and join their sheets together to build a barrier that resembles rock when they set up a position. Israel's Polaris Solutions, a firm that creates technology for survivability solutions LESS JARGONY, has unveiled a redesigned camouflage net that claims to make soldiers virtually'undetectable' 'Someone staring at them with binoculars from afar will not see soldiers,' Gal Harari, the head of the detectors and imaging technology branch of the MoD's research and development unit, said in a statement. The Kit 300 aims to reinvent the traditional camouflage gear that has gone nearly unchanged.
Army researchers have developed a pioneering framework that provides a baseline for the development of collaborative multi-agent systems. The framework is detailed in the survey paper "Survey of recent multi-agent reinforcement learning algorithms utilizing centralized training," which is featured in the SPIE Digital Library. Researchers said the work will support research in reinforcement learning approaches for developing collaborative multi-agent systems such as teams of robots that could work side-by-side with future soldiers. "We propose that the underlying information sharing mechanism plays a critical role in centralized learning for multi-agent systems, but there is limited study of this phenomena within the research community," said Army researcher and computer scientist Dr. Piyush K. Sharma of the U.S. Army Combat Capabilities Development Command, known as DEVCOM, Army Research Laboratory. "We conducted this survey of the state-of-the-art in reinforcement learning algorithms and their information sharing paradigms as a basis for asking fundamental questions on centralized learning for multi-agent systems that would improve their ability to work together."
AI drone may have'hunted down' and killed soldiers in Libya without human input By Charles Q. Choi - Live Science Contributor - June 3, 2021 KARGU a Rotary Wing Attack Drone Loitering Munition System A UN report suggests that at least one autonomous drone operated by artificial intelligence (AI) may have killed people for the first time last year in Libya, without any humans consulted prior to the attack, according to a U.N. report. According to a March report from the U.N. Panel of Experts on Libya, lethal autonomous aircraft may have "hunted down and remotely engaged" soldiers and convoys fighting for Libyan general Khalifa Haftar. It's not clear who exactly deployed these killer robots, though remnants of one such machine found in Libya came from the Kargu-2 drone, which is made by Turkish military contractor STM. Landmines are essentially simple autonomous weapons -- you step on them and they blow up," Zachary Kallenborn, a research affiliate with the National Consortium for the ...
"We looked at'Battlefield 2042' and said, 'Hey, we really want to push the sandbox forward. What's the most innovative way we can do that, to push the market forward, to push our own franchise forward?'" Gabrielson asked rhetorically in a later interview with The Washington Post. "The first thing we said is, okay, we're going to reimagine all-out warfare. Up the player count, up everything else to really deliver that kind of high scale, epic warfare experience. And then we said there's probably more ways for us to innovate and push further.