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Interface Technologies & Devices: Instructional Materials

Become a speed reading machine with this online class


TL;DR: The Become a Speed Reading Machine course is on sale for £19.14 as of August 5, saving you 87% on list price. If you're being honest, you've probably always been secretly -- and irrationally -- jealous of speedy readers. Back in school, there were always a few classmates who zoomed through a dense chapter and got to start lunch early. The rest of us were stuck decoding a confusing, run-on sentence while our milk got warm. Now those kids are colleagues who answer emails quicker, read more news, and are arguably more productive throughout the day.

Tap into the Power of Technology to Enhance Employee Training


According to The Wall Street Journal, virtual simulations incorporating artificial intelligence (AI) are being used to improve health care workers' bedside manner. Doctors, nurses and other caregivers in southern Maine are being trained in a virtual environment that simulates the conditions that patients with Alzheimer's disease, cancer and substance addictions experience. At the Hospice of Southern Maine in Scarborough, health care workers wear virtual reality headsets and are able to move their hands, pick up objects and get a panoramic view of the hospice setting as if they are the patient. The patient's family--in a simulated form--is present at the virtual bedside. Such examples demonstrate the remarkable advances in skills development and training, thanks to technology such as artificial intelligence--when machines learn based on experience--and virtual and augmented reality.

Build Virtual Reality Games Tutorial for Android and iPhone Simpliv


By now everyone has heard about Virtual Reality games. We are at the beginning of a new era where people are immersed into virtual worlds and they get to be or do anything they wish. Now is the time to start making virtual reality games. This is what this course will teach you. Whether you have no experience making games with Unity or you are a seasoned developer, this course will get you up and running in no time. You will be shown how to start making VR games from scratch and publish them in the Apple app store and Google Play store.

4 Ways Augmented Reality Could Change Corporate Training Forever


By 2020, 25% of the American workforce will be over the age of 55 and approaching retirement, a phenomenon becoming known as the Silver Tsunami. While this could create a shortage of skilled workers in a number of fields including electric utilities, telecommunications, and manufacturing, augmented reality (AR) is poised not only to address issues faced by our aging workforce, but to fundamentality increase productivity by changing how all employees are trained in the future. In 2016, U.S. companies across industries spent nearly $1,000 in training per employee, largely delivered in traditional formats like classroom-based seminars and classes, and even online training modules that mimic that experience. This kind of learning has suited people's needs for centuries, particularly when learning was thought of as memorization with many cultures celebrating those who could recite long texts with exceptional rote skills. But as the breadth of human knowledge expanded, learning paradigms have changed with the works of John Dewey and others who recognized that understanding why information is important and how it relates to our world is true learning--and should be the goal.

Educational Haptics

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A major benefit of educational robotics is its hands-on nature. This makes the learning process more compelling for most students, and underscores the connection between science, technology, engineering, and math (STEM) theory and physical reality. Educational haptics takes this premise a step further: haptic devices that provide force and tactile feedback to the student are programmed to generate physical interactions that improve student intuition for STEM subjects. Haptic devices also emphasize the need for interdisciplinary robotics education, and can inspire even very young students to enter STEM fields. In this paper, a variety of methods used by Johns Hopkins University researchers to incorporate haptic devices and simulations into undergraduate, graduate, and grade school curricula are reported.