A new version of the ancient Chinese board game Go that uses quantum entanglement to add an element of randomness could make it a tougher test for artificial intelligences than regular board games. "Board games have long been good test beds for AI because these games provide closed worlds with specific and simple rules," says Xian-Min Jin at Shanghai Jiao Tong University in China. In Go, players take turns to place a stone on a board, trying to surround and capture the opponent's stones.
Ever since the introduction of computers, the primary objective of their evolution has been to take arduous calculations off our plates. It meant automating tasks that would otherwise take us a long time. Over the past few years, the computing capabilities of mobile devices have reached a point where it's now easy to deploy machine learning natively. Artificial intelligence is a term that gets thrown around a lot, but it's machine learning that's making automation possible. When we talk about artificial intelligence, we actually refer to its branch called machine learning, which is the way computers learn and perform tasks without being explicitly programmed.
"It should feel like lots of value for the $10 price point," said Sean Marino, art lead on Valorant at Riot Games. "For the Act II pass, we decided to look a lot more at how the community responded to the quality of the Act I content. Which cosmetics made players the most happy? What do they want to see more of? Did players feel like there was enough variety for them to express themselves? We tried to include some stuff the community had asked for (bring back the chicken spray!), add more variety (less food-related buddies), create more fun buddies (the toaster and cat were popular), and build off some of the Act I content (like more Tactibear)."
The character has starred in hundreds of games over the decades. He's the star of the Namco Museum Archives, a collection of old BANDAI NAMCO games just released in the West. Dozens of tomes have been written about the impact of Iwatani's iconic character design, inspired by a pizza missing a single slice. It was the first video game that told a narrative, paving the way for story-driven games. The game itself was designed to widen gaming's audience appeal, particularly to women.
Sony has clarified how both PS5 and PS4 accessories will work with its next video game console. First, let's get the old DualShock 4 out of the way: it'll work with PS4 games that are backwards compatible on the PS5, but it can't be used for next-gen video games. The reason, Sony explained in a blog post, is that many PS5 games will be using the "new technologies and features" offered by the DualSense controller, such as the adaptive triggers and'haptic feedback' rumble. If you want an example of this, watch Geoff Keighley's hands-on video with the PS5 exclusive Astro's Playroom. Official third-party PS4 controllers, such as Razer's Raiju and Nacon's Revolution Pro, should work in a similar fashion to the DualShock 4. Sony also confirmed that licensed "special peripherals," such as steering wheels, fighting sticks and aviation-focused joysticks, can be used with PS5 and backwards compatible PS4 software.
Much to the chagrin of summer party planners, weather is a notoriously chaotic system. Small changes in precipitation, temperature, humidity, wind speed or direction, etc. can balloon into an entirely new set of conditions within a few days. That's why weather forecasts become unreliable more than about seven days into the future -- and why picnics need backup plans. But what if we could understand a chaotic system well enough to predict how it would behave far into the future? In January this year, scientists did just that.
John Boyne, the award-winning author of The Boy in the Striped Pyjamas, has acknowledged that a cursory Google led to him accidentally including monsters from the popular video game The Legend of Zelda: Breath of the Wild in his new novel. Boyne's A Traveller at the Gates of Wisdom opens in AD1 and ends 2,000 years later, following a narrator and his family. This is a thread, but it's worth it I promise. As the writer Dana Schwartz pointed out on Twitter, "if those ingredients look weird to you, it is because they are straight of out of the Zelda game Breath of the Wild". The book is *not* a fantasy.
Razer just can't quit video games. The Blade Stealth was its exit strategy--or so I thought. Released in 2016, the Stealth was Razer's debut Ultrabook, and brought the larger Blade's sleek, MacBook-like aesthetics and build quality to people who just check their email and type up memos, or whatever. There are three Razer Blade Stealth models for 2020. They differ only in terms of the display, not the internals.
Artificial intelligence (AI) is one of the signature issues of our time, but also one of the most easily misinterpreted. The prominent computer scientist Andrew Ng's slogan "AI is the new electricity"2 signals that AI is likely to be an economic blockbuster--a general-purpose technology3 with the potential to reshape business and societal landscapes alike. Just as electricity transformed almost everything 100 years ago, today I actually have a hard time thinking of an industry that I don't think AI will transform in the next several years.4 Such provocative statements naturally prompt the question: How will AI technologies change the role of humans in the workplaces of the future? An implicit assumption shaping many discussions of this topic might be called the "substitution" view: namely, that AI and other technologies will perform a continually expanding set of tasks better and more cheaply than humans, while humans will remain employed to perform those tasks at which machines ...