MIT researchers have developed a bot equipped with artificial intelligence that can beat human players in tricky online multiplayer games where player roles and motives are kept secret. Many gaming bots have been built to keep up with human players. Earlier this year, a team from Carnegie Mellon University developed the world's first bot that can beat professionals in multiplayer poker. DeepMind's AlphaGo made headlines in 2016 for besting a professional Go player. Several bots have also been built to beat professional chess players or join forces in cooperative games such as online capture the flag.
Trash talk has been part of sport and human competition for as long as people have been competitive, but now robots are getting in on the game. Researchers from Carnegie Mellon University, in Pittsburgh, Pennsylvania, programmed a robot called Pepper to use mild insults such as'you are a terrible player' and'your playing has become confused'. It would then use these insults while challenging a human to a game called'Guards and Treasures' that is designed to test rationality. Even though the robot used very mild language, the human player's performance got worse while they were being insulted, according to lead author Aaron M. Roth. The team say tests like this could help work out how humans will respond in future if a robot assistant disagrees with a command, such as over whether to buy healthy or unhealthy food.
In recent years, a whole host of management experts have visited Turkey to show how the country's industry can construct smart factories to greater ease their production processes. However, what most of us do not know is that there are already many business pioneers with factories in Turkey that share this vision and have successfully implemented all stages of digitalization - a cornerstone of the Industry 2.0. In fact, many of these companies are setting the bar higher internationally. Digital solutions developed with 100% local brainpower at German luxury brand Hugo Boss' factory in İzmir, for instance, have shown the world "tailoring in advanced technology." If individuals in a team do their jobs correctly, it means they have been paired correctly and will thus be motivated to use their labor efficiently.
Programmers at OpenAI, an artificial intelligence research company, recently taught a gaggle of intelligent artificial agents -- bots -- to play hide-and-seek. Not because they cared who won: The goal was to observe how competition between hiders and seekers would drive the bots to find and use digital tools. The idea is familiar to anyone who's ever played the game in real life; it's a kind of scaled-down arms race. When your opponent adopts a strategy that works, you have to abandon what you were doing before and find a new, better plan. It's the rule that governs games from chess to StarCraft II; it's also an adaptation that seems likely to confer an evolutionary advantage.
Locking your phone keeps out snoops, but it's also your first line of defense against hackers and cybercriminals out for your data and anything else they can steal. Tap or click for 3 safer ways to pay for things online other than credit cards. So, what's the best way to secure your phone? Is it biometrics like your fingerprint or a scan of your face? Most people aren't very good at creating hard-to-crack passwords, so yours might not even be effective at keeping your devices or your accounts safe.
If you've ever been to an expensive restaurant and ordered a familiar dish like, say, lasagna, but received a plate with five different elements arranged in a way that does not at all resemble what you know as lasagna, then you have probably tasted deconstructionism. This approach to cuisine aims to challenge the way our brain makes associations, to break existing patterns of interpretation and, in so doing, to release unrealized potential. If the different elements work together harmoniously, it should be the best lasagna you've ever tasted. In principle, the 5th Generation network is deconstructed. Firstly, with its Service-Based Architecture (SBA) the core of the network is a mesh of interconnected services, each working independently but collaboratively.
If you do know what a Data Scientist is, you are rare to find, as since even the most experienced professionals still have difficulty defining the scope of the area. One possible delimitation is that the data scientist is the person responsible for producing predictive and / or explanatory models using machine learning and statistics.
As most people know at this point, connecting our brains to machines is no longer theoretical science fiction. In fact, it could be transforming how we communicate as a species. AI-powered brain-interface technologies could make people smarter by helping them make better decisions, improve working memory, and process more information more efficiently. An AI-infused brain would truly revolutionize how, and how quickly, we learn by making it possible to upload knowledge of a number of domains directly to our brains, including in high- skill fields such as engineering, law, medicine, and science. But what happens when everyone is equally as smart as everyone else?
Europilot is an open source project that leverages the popular Euro Truck Simulator(ETS2) to develop self-driving algorithms. A convolutional neural network (CNN) controls the steering wheel inside ETS2. Think of europilot as a bridge between the game environment, and your favorite deep-learning framework, such as Keras or Tensorflow. With europilot, you can capture the game screen input, and programmatically control the truck inside the simulator. Europilot can be used in one of two ways: training or testing.
Researchers at Carnegie Mellon University have demonstrated that people who play a game with a robot suffer in performance when the robot criticizes them. Trash talking has a long and colorful history of flustering game opponents, and now researchers at Carnegie Mellon University have demonstrated that discouraging words can be perturbing even when uttered by a robot. The trash talk in the study was decidedly mild, with utterances such as "I have to say you are a terrible player," and "Over the course of the game your playing has become confused." Even so, people who played a game with the robot ― a commercially available humanoid robot known as Pepper ― performed worse when the robot discouraged them and better when the robot encouraged them. "This is one of the first studies of human-robot interaction in an environment where they are not cooperating."