If you are looking for an answer to the question What is Artificial Intelligence? and you only have a minute, then here's the definition the Association for the Advancement of Artificial Intelligence offers on its home page: "the scientific understanding of the mechanisms underlying thought and intelligent behavior and their embodiment in machines."
However, if you are fortunate enough to have more than a minute, then please get ready to embark upon an exciting journey exploring AI (but beware, it could last a lifetime) …
For VR environments to be fully immersive, we must strive towards graphics that can mirror reality. Unfortunately, such high-level graphics are difficult to attain in real-time without running into problems with framerate and stuttering gameplay, which breaks immersion and can cause motion sickness in players. The consequence of this is that the majority of VR experiences must use simplistic graphics to keep the experience as smooth as possible. Fortunately, computer graphics titans Nvidia have been utilising deep learning techniques to make such dreams possible. "Deep Learning Super Sampling" is a technology developed by Nvidia which allows high-resolution images to be generated for a low-res image input, allowing for high-quality graphics for VR to be less costly than before.
The world of health care can be chaotic with expenses, diagnosis and everything in between. However it may seem, good health is something any individual should make sure he/she keeps in check at all times. Luckily, AI healthcare technology becomes more essential and reliable as AI enhances basically every field it touches. As the coronavirus ravages the world, there is now constant need for one to keep track of his/her health wherever they are and scientist and researches are on a race to finding a vaccine that would work against the coronavirus. Of course, technology has made this easier than it would have been a decade ago with the invention of strong AI to help battle issues that seem to always present itself as a challenge.
It has already been more than 60 years since the first video game was invented, and thanks to tremendous improvements in hardware capacity and innovations in game design, today's players have countless excellent options across countless game categories. The video game industry was worth US$139 billion in 2018, with a projected annual growth rate of 12 percent through 2025. As visual quality and gameplay becomes increasingly rich and sophisticated, leading video game companies are accelerating their investments in machine learning to take their games to the next level. Advanced computer vision technology is supercharging virtual and augmented reality, one of the latest milestones in video game design. Other AI technologies are enabling powerful enhancements not only in the development processes, for example with animation generation and intelligence enhancement of non-player characters (NPC), but also to implement breakthrough features such as infinite maps and character customizations.
Virtual reality can dramatically alter how we perceive ourselves -- and even how we treat others. And artificial intelligence, when fed enough data, can correctly identify something dramatic -- and a little private -- about how we see ourselves. It's time to better understand the mind. In this episode of The Abstract, we dive into two mind-expanding pieces of research. Our first story is about how virtual reality can change the human brain to make people more empathetic.
As a veteran of way too many zoom conferences, It's perhaps not all that surprising that I would have discovered one of the cooler features of the app - the ability to create an algorithmic green screen that lets you superimpose both static background and videos behind you. The algorithm is not perfect - every so often a shoulder will disappear or hair will suddenly do really weird things, but given that it's basically isolating your outline, ascertaining what's the background and what's you, and then superimposing (or, in the jargon of the SFX industry compositing) the new background over what's left, the effect is pretty damned impressive. There is now a thriving industry of companies that supply specialty green screens that you can set up behind you for a surprisingly inexpensive amount, letting you quite literally put yourself in the middle of the action. For remote roleplaying, especially as the dungeon master, it's hard to beat, but it's also an indication of just how rapidly we are reaching the point where what had once been studio-level graphical effects are now making their way to our desktops. In a previous article, I made the observation that there is typically a gap of about six years between the time that your favorite special effects first appear in Hollywood (or more properly, in the area around Skywalker ranch south of San Jose that's become the mecca of the digital effects industry) and the time that the same special effects make their way to high-end gaming systems.
They might apply to one of these futuristic job ads one day. Fifteen years ago, people would have looked at you sideways if you told them you were a data scientist, driverless car engineer, or drone operator. It's hard to believe, but in 2006 those industries didn't really exist. By 2030, automation is expected to hit a midpoint, "something like 16 percent of occupations would have been automated--and there would be impact and dislocation as a result of these technologies." Artificial Intelligence, spatial computing (augmented and virtual reality), brain-computer interfaces, are all set to substitute labor or complement it in some way.
What kind of job do you think your children will have in the future? They might apply to one of ... [ ] these futuristic job ads one day. Fifteen years ago, people would have looked at you sideways if you told them you were a data scientist, driverless car engineer, or drone operator. It's hard to believe, but in 2006 those industries didn't really exist. By 2030, automation is expected to hit a midpoint, "something like 16 percent of occupations would have been automated--and there would be impact and dislocation as a result of these technologies."
This Artificial Intelligence for Business course or AI4B for short takes place in the future… Somewhere between 2030 and 2035… Executives taking this course will be helped think of the world 10-15 years into the future. This course is designed to help them integrate into strategy all the emerging technologies, and be aware that their convergence will make the next couple of decades the most disruptive ever. We will cover business scenarios that make use of emerging technologies such as AI, Machine Learning, Natural Language Processing, Computer Vision, Robotics, Drones, Augmented Reality, Virtual Reality, Blockchain, Chatbots, Driverless Systems, and Megacities. The goal is to take a trip into the future so we can figure out what new businesses are worth creating in the present and what steps need to be taken today in your existing businesses so they will thrive in this rapidly evolving environment. Another goal in addition to building your AI-muscle is developing your AI-flexibility.
You may even be using one to read this article. Wi-Fi has become essential to our personal and professional lives. The smartphone and the internet we use today wouldn't have been possible without wireless communication technologies such as Wi-Fi. In 1995 if you wanted to "surf" the internet at home, you had to chain yourself to a network cable like it was an extension cord. In 1997, Wi-Fi was invented and released for consumer use.