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 Neural Information Processing Systems


Neuro-Vision to Language: Enhancing Brain Recording-based Visual Reconstruction and Language Interaction

Neural Information Processing Systems

Decoding non-invasive brain recordings is pivotal for advancing our understanding of human cognition but faces challenges due to individual differences and complex neural signal representations. Traditional methods often require customized models and extensive trials, lacking interpretability in visual reconstruction tasks.


Clustering Billions of Reads for DNA Data Storage

Neural Information Processing Systems

Storing data in synthetic DNA offers the possibility of improving information density and durability by several orders of magnitude compared to current storage technologies. However, DNA data storage requires a computationally intensive process to retrieve the data. In particular, a crucial step in the data retrieval pipeline involves clustering billions of strings with respect to edit distance. Datasets in this domain have many notable properties, such as containing a very large number of small clusters that are well-separated in the edit distance metric space. In this regime, existing algorithms are unsuitable because of either their long running time or low accuracy.


Minimizing Quadratic Functions in Constant Time

Neural Information Processing Systems

A sampling-based optimization method for quadratic functions is proposed. Our theoretical analysis specifies the number of samples k(\delta, \epsilon) such that the approximated solution z satisfies z - z * O(\epsilon n 2) with probability 1-\delta . The empirical performance (accuracy and runtime) is positively confirmed by numerical experiments.


Optimal Binary Classifier Aggregation for General Losses

Neural Information Processing Systems

We address the problem of aggregating an ensemble of predictors with known loss bounds in a semi-supervised binary classification setting, to minimize prediction loss incurred on the unlabeled data. We find the minimax optimal predictions for a very general class of loss functions including all convex and many non-convex losses, extending a recent analysis of the problem for misclassification error. The result is a family of semi-supervised ensemble aggregation algorithms which are as efficient as linear learning by convex optimization, but are minimax optimal without any relaxations. Their decision rules take a form familiar in decision theory -- applying sigmoid functions to a notion of ensemble margin -- without the assumptions typically made in margin-based learning.


Perspective Transformer Nets: Learning Single-View 3D Object Reconstruction without 3D Supervision

Neural Information Processing Systems

Understanding the 3D world is a fundamental problem in computer vision. However, learning a good representation of 3D objects is still an open problem due to the high dimensionality of the data and many factors of variation involved. In this work, we investigate the task of single-view 3D object reconstruction from a learning agent's perspective. We formulate the learning process as an interaction between 3D and 2D representations and propose an encoder-decoder network with a novel projection loss defined by the projective transformation. More importantly, the projection loss enables the unsupervised learning using 2D observation without explicit 3D supervision.


Operator Variational Inference

Neural Information Processing Systems

Variational inference is an umbrella term for algorithms which cast Bayesian inference as optimization. Classically, variational inference uses the Kullback-Leibler divergence to define the optimization. Though this divergence has been widely used, the resultant posterior approximation can suffer from undesirable statistical properties. To address this, we reexamine variational inference from its roots as an optimization problem. We use operators, or functions of functions, to design variational objectives.


Quantum Perceptron Models

Neural Information Processing Systems

We demonstrate how quantum computation can provide non-trivial improvements in the computational and statistical complexity of the perceptron model. We develop two quantum algorithms for perceptron learning. The first algorithm exploits quantum information processing to determine a separating hyperplane using a number of steps sublinear in the number of data points N, namely O(\sqrt{N}) . The second algorithm illustrates how the classical mistake bound of O(\frac{1}{\gamma 2}) can be further improved to O(\frac{1}{\sqrt{\gamma}}) through quantum means, where \gamma denotes the margin. Such improvements are achieved through the application of quantum amplitude amplification to the version space interpretation of the perceptron model.


Sample Complexity of Automated Mechanism Design

Neural Information Processing Systems

The design of revenue-maximizing combinatorial auctions, i.e. multi item auctions over bundles of goods, is one of the most fundamental problems in computational economics, unsolved even for two bidders and two items for sale. In the traditional economic models, it is assumed that the bidders' valuations are drawn from an underlying distribution and that the auction designer has perfect knowledge of this distribution. Despite this strong and oftentimes unrealistic assumption, it is remarkable that the revenue-maximizing combinatorial auction remains unknown. In recent years, automated mechanism design has emerged as one of the most practical and promising approaches to designing high-revenue combinatorial auctions. The most scalable automated mechanism design algorithms take as input samples from the bidders' valuation distribution and then search for a high-revenue auction in a rich auction class.


GSDF: 3DGS Meets SDF for Improved Neural Rendering and Reconstruction

Neural Information Processing Systems

Representing 3D scenes from multiview images remains a core challenge in computer vision and graphics, requiring both reliable rendering and reconstruction, which often conflicts due to the mismatched prioritization of image quality over precise underlying scene geometry. Although both neural implicit surfaces and explicit Gaussian primitives have advanced with neural rendering techniques, current methods impose strict constraints on density fields or primitive shapes, which enhances the affinity for geometric reconstruction at the sacrifice of rendering quality. To address this dilemma, we introduce GSDF, a dual-branch architecture combining 3D Gaussian Splatting (3DGS) and neural Signed Distance Fields (SDF). Our approach leverages mutual guidance and joint supervision during the training process to mutually enhance reconstruction and rendering. Specifically, our method guides the Gaussian primitives to locate near potential surfaces and accelerates the SDF convergence. This implicit mutual guidance ensures robustness and accuracy in both synthetic and real-world scenarios. Experimental results demonstrate that our method boosts the SDF optimization process to reconstruct more detailed geometry, while reducing floaters and blurry edge artifacts in rendering by aligning Gaussian primitives with the underlying geometry.


Phased Exploration with Greedy Exploitation in Stochastic Combinatorial Partial Monitoring Games

Neural Information Processing Systems

Partial monitoring games are repeated games where the learner receives feedback that might be different from adversary's move or even the reward gained by the learner. Recently, a general model of combinatorial partial monitoring (CPM) games was proposed \cite{lincombinatorial2014}, where the learner's action space can be exponentially large and adversary samples its moves from a bounded, continuous space, according to a fixed distribution. The paper gave a confidence bound based algorithm (GCB) that achieves O(T {2/3}\log T) distribution independent and O(\log T) distribution dependent regret bounds. The implementation of their algorithm depends on two separate offline oracles and the distribution dependent regret additionally requires existence of a unique optimal action for the learner. Adopting their CPM model, our first contribution is a Phased Exploration with Greedy Exploitation (PEGE) algorithmic framework for the problem.