As Sam Rivera explained it to me, the success of FIFA 22's new animation technology will be seen in what wasn't recorded during a groundbreaking motion-capture session -- involving 22 players all playing a start-to-finish game of soccer -- earlier this year. "We started working on an algorithm about three years ago," explained Rivera, FIFA 22's lead gameplay producer at EA Vancouver. "What that algorithm is doing is learning from all the data for that motion capture shoot -- how the players approach the ball, how many steps do they do to get to the ball, is it three long steps and one short step; what is the proper angle, with the proper cadence, to properly hit that ball?" Then, Rivera says, "it creates that solution, it creates the animation in real time. That is very, very cutting-edge technology. This is basically the beginning of machine learning taking over animation."
Life during the Covid-19 pandemic would be even more difficult without the Internet and automation, making this year timely for the upcoming "Dune" film to portray a distant future where humanity is devastated by our dependence on machines. Director Dennis Villeneuve is set to release his adaptation of the science fiction epic on October 22, both on HBO Max and in movie theaters. The release was delayed from last December to make it safer for people to view and hear the space fantasy in theaters. WarnerMedia aims to distribute Villeneuve's vision of the first "Dune" novel in two films, but has not yet scheduled a release date for the second film after the first half is released. Frank Herbert's "Dune" novel begins in the far distant future, thousands of years after humans were enslaved by robots, fought a revolutionary crusade and banned artificial intelligence with a new anti-tech religion.
One more important note: "Lost Judgment" also breaks down walls of the previous RGG Studio titles by highlighting a variety of characters outside of the seedy underbelly of Japan. Yes, gang members and sex workers still populate the story, but the Judgment cast is largely made up of public servants, particularly Saori Shirosaki, Yagami's defense attorney colleague. Saori owns several moments in the game. While the Yakuza series was born to attract an audience of Japanese men, RGG Studio games would do well to highlight its women. And yes, they should all fight too.
Take a look at how AI companies are implementing AI. By automating procedures and operations that formerly required human intervention, Artificial Intelligence (AI) is increasing company efficiency and production. AI is also capable of comprehending data at a level that no human has ever achieved. This skill has the potential to be extremely useful in the workplace. AI has the potential to enhance every function, business, and industry.
An unlikely pair of adventurers fight their way through a mysteriously crumbling world in Eastward. An unlikely pair of adventurers fight their way through a mysteriously crumbling world in Eastward. The most nimble game developers borrow. Like Shakespeare himself, they rummage through venerated titles crafted by the old guard and snag anything useful to them. They ask themselves "How can we create a game as inventive as Fallout, as artistic as Zelda and as gripping as The Last of Us?" Shanghai developer Pixpil's newest title, Eastward, is a triumph that stretches the standard for indie game development; it masterfully combines popular tropes from older titles and genres without feeling hackneyed and stale. It's no easy feat, but Eastward passes the test with flying colors (and pixels).
It's an exciting time to be working on recommender systems. Not only are they more relevant than ever before, with Facebook recently investing in a 12 trillion parameter model and Amazon estimating that 35% of their purchases come from recommendations, but there is a wealth of powerful, cutting edge techniques with code available for anyone to try. So the tools are at hand to build something neat to deliver personalized recommendations to your users! The problem is, knowing if it's any good. When John Harrison was developing the marine chronometer, which revolutionized long-distance sea travel by allowing ships to accurately determine their longitude, he had a problem with evaluation: to measure the device's accuracy in practice required a long sea voyage. Similarly, the gold standard for evaluating a recommender system is expensive and time consuming: an A/B test, in which real users selected at random see the new model, and their behavior is compared to users who saw the old model. In both cases if this was the only way to evaluate, it would be impossible to try out new ideas with agility, or to quickly iron out flaws. Instead, it's necessary to have a quick, cheap way to evaluate a model.
Music is an indispensable element in film: it establishes atmosphere and mood, drives the viewer's emotional reactions, and significantly influences the audience's interpretation of the story. In a recent paper published in PLOS ONE, a research team at the USC Viterbi School of Engineering, led by Professor Shrikanth Narayanan, sought to objectively examine the effect of music on cinematic genres. Their study aimed to determine if AI-based technology could predict the genre of a film based on the soundtrack alone. "By better understanding how music affects the viewer's perception of a film, we gain insights into how film creators can reach their audience in a more compelling way," said Narayanan, University Professor and Niki and Max Nikias Chair in Engineering, professor of electrical and computer engineering and computer science and the director of USC Viterbi's Signal Analysis and Interpretation Laboratory (SAIL). The notion that different film genres are more likely to use certain musical elements in their soundtrack is rather intuitive: a lighthearted romance might include rich string passages and lush, lyrical melodies, while a horror film might instead feature unsettling, piercing frequencies and eerily discordant notes.
Simply mentioning these fields conjures up images inspired by science fiction. Robots that compose music and write novels. Computers that mimic human emotion and predict the future. Yet despite the futuristic visions that these subjects conjure, the reality of AI/ML, on the operations side, has much in common with the past. In the early days of the internet, web developers, the trailblazers of their time, built almost everything from scratch.
AI is at play on a global stage, and local developers are stealing the show. Grassroot communities are essential to driving AI innovation, according to Kate Kallot, head of emerging areas at NVIDIA. On its opening day, Kallot gave a keynote speech at the largest AI Expo Africa to date, addressing a virtual crowd of 10,000 people. She highlighted how AI can fuel technological and creative revolutions around the world. Kallot also shared how NVIDIA supports developers in emerging markets to build and scale their AI projects, including through the NVIDIA Developer Program, which has more than 2.5 million members; the NVIDIA Inception Program, which offers go-to-market support, expertise and technology for AI, data science and HPC startups; and the NVIDIA Deep Learning Institute, which offers educational resources for anyone who wants to learn about all things AI. "I hope to inspire you on ways to fuel your own applications and help advance the African AI revolution," Kallot said.
Unfortunately, "Deathloop" indulges the habit -- not unique to games -- of dabbling in deep questions in ways that are ripe for excavation across subreddits and video essays, but are not necessarily engaged with or even felt in the course of play. There are hundreds of lines of dialogue, primarily conversations with Julianna, that alight upon what it means to live a good life, the ways in which perspective can reshape what a "good life" means, being amenable to change, and living in defiance of cruelty and evil. But the game is about those moments in the same way a car is about its stereo system. It may be nice to have. It may even be essential to you.