We live in a world where everything is connected, smart fridges, salt dispensers, egg timers, and even hair brushes. That sounds like a Ummm, ok-ish idea. Well, that's what this show is. Deep Learning with Merrill Grambell is the first show completely hosted by artificial intelligence as it interacts with real-life comedians, musicians, technologists and other interesting guests from all over the world. It's sort of as if Clippy from Microsoft Word and Bonzi Buddy got together and made a talk show.
Throughout A.I.'s 60-year history, skeptics have attempted to single out tasks that they think machines will never be able to achieve. Such tasks have ranged from playing a game of chess to generating pieces of music to driving a car. In almost every instant, they have been proved wrong -- sometimes profoundly so. But as amazing as A.I. is here in 2018, there are still things that it is most assuredly not able to do. While some are more frivolous than others, they all showcase some part of machine intelligence that's currently lacking.
When asked why he robbed banks, Willie Sutton famously replied, "Because that's where the money is". And so much of artificial antelligence evolved in the United States – because that's where the computers were. However with Europe's strong educational institutions, the path to advanced AI technologies has been cleared by European computer scientists, neuroscientists, and engineers – many of whom were later poached by US universities and companies. From backpropagation to Google Translate, deep learning, and the development of more advanced GPUs permitting faster processing and rapid developments in AI over the past decade, some of the greatest contributions to AI have come from European minds. Modern AI can be traced back to the work of the English mathematician Alan Turing, who in early 1940 designed the bombe – an electromechanical precursor to the modern computer (itself based on previous work by Polish scientists) that broke the German military codes in World War II.
During a wide-ranging discussion at Amazon's re:MARS conference in Las Vegas, Naveen Rao, corporate vice president and general manager of AI at Intel, spoke about machine learning's rapid progress and the fields it might transform, in addition to the steps he believes must be taken to ensure it's not abused. Rao compared the advent of modern AI approaches with the iPhone. Like the iPhone, he said, machine learning -- a technique underlying systems from Amazon's Alexa to Google Lens -- wasn't the first form of AI, but it was nonetheless "exciting" and "consequential." He characterizes the coming AI revolution as the single largest transition the human species has ever encountered. "Few people anticipated the big-picture changes that smartphones would bring. No one foresaw that smartphones could make our work day substantially longer because we'd never get away from email," he said.
Editor's note: This is the latest in a series of reports about Artificial Intelligence based on a variety of deep-dive interviews conducted by Alexander Ferguson of YourLocalStudio. Welcome to UpTech Report Series on A.I. I'm Alexander Ferguson. This video is part of our deep dive interview series where we share the wealth of knowledge given by one of our panel of experts in the field of artificial intelligence. This is the second part of my conversation with Rett Crocker CEO and CTO of UDU in Raleigh. Rett has designed and developed over 100 games for mobile devices, personal computers, and video game consoles.
A few months ago I made the trek to the sylvan campus of the IBM research labs in Yorktown Heights, New York, to catch an early glimpse of the fast-arriving, long-overdue future of artificial intelligence. This was the home of Watson, the electronic genius that conquered Jeopardy! in 2011. The original Watson is still here--it's about the size of a bedroom, with 10 upright, refrigerator-shaped machines forming the four walls. The tiny interior cavity gives technicians access to the jumble of wires and cables on the machines' backs. It is surprisingly warm inside, as if the cluster were alive. Today's Watson is very different. It no longer exists solely within a wall of cabinets but is spread across a cloud of open-standard servers that run several hundred "instances" of the AI at once. Like all things cloudy, Watson is served to simultaneous customers anywhere in the world, who can access it using their phones, their desktops, or their own data servers.
The term artificial intelligence (AI) refers to computing systems that perform tasks normally considered within the realm of human decision making. These software-driven systems and intelligent agents incorporate advanced data analytics and Big Data applications. AI systems leverage this knowledge repository to make decisions and take actions that approximate cognitive functions, including learning and problem solving. AI, which was introduced as an area of science in the mid 1950s, has evolved rapidly in recent years. It has become a valuable and essential tool for orchestrating digital technologies and managing business operations.
Interested in the future and want to experience even more?! eXplore More. Recently Nvidia showed off an Artificial Intelligence (AI) algorithm that could build realistic Virtual Reality worlds in real time, and now Promethean AI have shown off their own AI that helps human game designers automatically create art for video games, such as bedrooms, after they say nothing more than, "Make a bedroom." The artist can take that scene and customise it any way they want, and the tech, as you can see from the videos is impressive. The tech was shown off by Andrew Maximov, founder of Promethean AI and former technical art director at Naughty Dog, who showed it off to the audience at the recent Game Developers Conference. "We're an AI company that helps people build virtual worlds for video games or movies," Maximov said in an interview with GamesBeat.
Nvidia have announced that they've introduced a new Artificial Intelligence (AI) Deep Learning model that "aims to catapult the graphics industry into the AI Age," and the result is the first ever interactive AI rendered virtual world. In short, Nvidia now has an AI capable of rendering high definition virtual environments, that can be used to create Virtual Reality (VR) games and simulations, in real time, and that's big because it takes the effort and cost out of having to design and make them from scratch, which has all sorts of advantages. In order to work their magic the researchers used what they called a Conditional Generative Neural Network as a starting point and then trained a neural network to render new 3D environments, and now the breakthrough will allow developers and artists of all kinds to create new interactive 3D virtual worlds based on videos from the real world, dramatically lowering the cost and time it takes to create virtual worlds. "NVIDIA has been creating new ways to generate interactive graphics for 25 years – and this is the first time we can do this with a neural network," said the leader of the Nvidia researchers Bryan Catanzaro, Vice President of Applied Deep Learning at Nvidia. "Neural networks – specifically – generative models like these are going to change the way graphics are created."
RALEIGH – One of the most perplexing challenges facing businesses wanting to explore Artificial Intelligence as a tool is "How do I build a team?" Rett Crocker CEO and CTO of UDU, an artificial intelligence firm in Raleigh, has plenty of advice. In an interview with Alexander Ferguson, CEO of YourLocalStudio, for its UpTech series focusing on AI, Crocker explains his reasoning in this excerpt of an interview published June 20. "First off, I wouldn't build anything from scratch anymore. There's just almost no point in that because of all of the existing tools that are out there, that are open source" Crocker says.